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Disarming bear traps should injure survivors basekit.
Since the beginning of time, Trapper has been one of the weakest killers in the game, despite several buffs. I think a major reason for this is because his power is very easily countered with zero consequence. This is why I think Trapper's 'Bloody Coil' add-on should be basekit. This gives his power a risk-reward attribute and a bit more nuance. It encourages one or more survivors to stay injured to disarm traps, or make the decision to heal if they think the traps are largely avoidable, or if they believe there are not many set up. Since Trapper is a purely M1 killer with (essentially) no map mobility or inherent slowdown, I don't think that this would be an insane buff in any way. I liken the dynamic similar to Pinhead's box, where one survivor will designate themselves to take on greater risk for the sake of the team.
I also think that survivors freeing themselves from a trap (as in not assisted by another survivor) should be inflicted with mangled, or potentially hemorrhage or broken (for 30 or so seconds), which would encourage more teamwork, and also give Trapper a little bit of slowdown and tracking, since he would know the location of two survivors and also get someone off of gens for a little while.
Yes, these are big buffs, but since Trapper is so weak currently, I don't think these changes are that extreme, and I still don't think he would be particularly stronger than other M1 killers that have had minor reworks like Legion. Part of the reason Trapper is so weak is because he needs to be accessible to new players, as he will most likely be the first killer they play, but I believe that these changes are still simple and intuitive, as they are already in his toolkit with add-ons, and you can easily see how bear traps would have these kind of effects on a person trapped in one.
In conclusion; our boy deserves better, especially as the poster-boy of the game, and should be allowed to keep up with other killers despite his built-in limitations.