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About New Ormonde

maipace
maipace Member Posts: 25
edited December 13 in Feedback and Suggestions

I was just playing and for the first time I played in the newly added Ormond with the killer, why did you create this crazy map?

First of all, it is too big.
It would still be better if the killer had the ability to move fast or warp, but for a normal walking killer, it is almost impossible to patrol all the generators and so on.

Even in the ritual I just matched with, I had to walk the vast map incessantly to find survivors, and by the time I found them, two generators were already 90% repaired.

From there, the chase began, and of course the survivor who was not chasing continued to repair the generators and soon the two generators were repaired.

And the chase itself may be that we are still getting used to the map, but it is a large map with many planks, lots of up and down movement and limited places to use even if you have a rush type ability, and if you miss it, you will always reach the next chase position.

I had to hang 3 survivors in the archive, but by the time I achieved that, there was only 1 unit left and I was no longer in the game after that.

I know you didn't play the test anyway, but BHVR should play a regular match, not a safe in-house test with pure walking killers like trappers and pigs.
And please distribute the play so we can use it as a reference.

Comments

  • BugReporterOnly
    BugReporterOnly Member Posts: 622

    You need to give this map time to sit. I use Visionary and Windows to learn the layout of gens and vaults/pallets or go into a custom match as killer to look at the layout. It's too early to be complaining about it.