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Anti-slugging suggestion

After being slugged for one minute would it be possible to give up in a sense of you succumb to the entity?

Essentially - After one minute of being on the ground you are given a prompt which upon activating the Entity will snatch you up off the ground and throw you on a random hook.

  • This prevents excessive slugging in games and allows the game to progress regardless but doesn't force players to play a certain way
    • The killer gets a hookstate out of this in compromise to the playstyle of excessive slugging not being full on oppressive
    • The survivor is transported off the ground and onto a hook allowing their game to progress where they can either be saved or die to go to the next game

In extreme cases survivors would no longer need to be on the ground for 4 minutes and can just either go next or try to play around the slug by sacrificing a hook state at the risk of dying in order to be saved in a different way off the ground. This is essentially the equivalent to the anticamp mechanic.

We could have stipulations that you need a full recover meter with no way of picking yourself up off the ground for this to work.

Tried searching to check if this has been suggested but it's broken.