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Gens, chests and items changes to make survivor gameplay more interesting and fun
The generators pole makes it very easy for survivors to find them. Visionary, deja vu, clairvoyance, detective hunch, boon: illumination and maps get their value reduced a lot in outdoor places. The pole needs to be shorten by half.
Totems now do not spawn within 12m from gens. Prevents hexes from being found near the survivor objective.
Objective rework: gens have stayed the same for more than 8 years. Survivor gameplay outside chases can be very boring without perks like Hyperfocus. The chests are also a very outdated mechanic that most of the time don't give enough value for one to bother opening them. These changes kill two birds from one shot, and yeah, they aren't perfect. The main problem is how they would affect perks, both killer/survivor generator perks and toolboxes would require nerfs to adjust to these changes.
Brand new part now is a Limited item and no longer a toolbox red addon.
Gen repair time goes from 90s to 70s. When gens reach 50%, they cannot continue to be repaired until a Brand new part is installed. Brand new parts are found in chests with red padlocks, there are 7 on the map which are revealed to killers with red auras (and to survivors within 6m). Killer and survivor chest/skillchecks perks also apply to them. Base regression speed from 0,25c/s to 0,5c/s. Gens can regress to 0% even with Brand new parts installed.
Unlocking red padlocks takes 24s and every few seconds very difficult skillchecks (the Overcharge kind) appear. Hitting them grants 15% extra progress and failing them doesn't make loud noise notifications. Survivors picking up Brand new parts are revealed by killer instinct for 4s. Survivors can see the aura of dropped Brand new parts from anywhere on the map.
Note = Chucky and The Unknown could have the ability to hide inside normal/red padlock chests and Freddy could trap them in some way. Meanwhile the Pig reverse beartraps would activate when a gen reaches 50%
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Normal chests on the map from 3 to 4. Survivors can see the aura of dropped items in a 10 meters radius. Now survivors drop items on the ground without stop moving. Firecrackers and refined serums are now normal items with addons that you can obtain from the bloodweb and from chests at any moment. Refined serum: after injection (1,5s) gain 5% Haste for 16s.
Maps
Map (yellow rarity): 15 seconds, 3 initially tracked gens, 1 normal chest and 3 red padlock chests.
Rainbow map (purple rarity): 20 seconds, 5 initially tracked gens, 2 normal chests, 5 red padlock chests and the hatch.
Toolboxes
Now they can also reinforce pallets and breakable walls with 6 charges, takes 14s (skillchecks) and makes noise. Increases pallets breaking time by 25% and breakable walls by 50%.
Sabotage rework (6 charges): sabotage now takes 20s (skillchecks), stoping the interaction doesn't take away the progress. Now the action makes it so when a survivor is hooked on the sabotaged hook, after 20s this one breaks on itself, freeing the survivor (still gains Endurance and Haste). Hook rebuilds after 30s.
Note = now is an action which you always gain value from without removing hooks from the killer
Worn-out tools & Mechanic toolbox (removed)
Toolbox (brown): 18 charges, increases repair speed by 20%.
Alex toolbox (yellow): 18 charges, increases repair speed by 20% and sabotage by 25%.
Commodius toolbox (green): 30 charges, increases repair speed by 20%.
Engineering toolbox (purple): 24 charges, increases repair speed by 20% and reinforce by 33%.
Keys
Now can also be used to open normal chests instantly. also increases red padlock chests unlocking speed by 50% but consumes 8 charges.
Broken key (removed) / Dull key (16 charges) / Skeleton key (32 charges)
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Brown (35%): first aid kit, firecracker and toolbox.
Yellow (30%): emergency aid kit, flashlight, map and alex toolbox.
Green (20%): ranger med-kit, sport flashlight, refined serum and commodius toolbox.
Purple (10%): dull key, utility flashlight, engineering toolbox and rainbow map.
Pink (5%): skeleton key.