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Op killers.

PhantomAtom96
PhantomAtom96 Unconfirmed, Member Posts: 7

Why have you entered for instance a killer as knight with those abilities? I thought the game at it's base is to catch up to survivors and hit them with your mouse1 ability, the knight for instance has a across the map ghost he can spawn that can even damage you a health state? do you not hear and see how overpowered that is?

You have given some killers crazy lunges like, Chucky, The Mastermind and Blight, this is ridicilous.

As i said was not the game to catch up to survivors without crazy powers to help them do that, the wraith for instance is a great killer, he has no crazy 300m lunge and only has invisibility. Base more killers like the wraith, this is no fun now to play as a survivor. #FixTheGame

Comments

  • PhantomAtom96
    PhantomAtom96 Unconfirmed, Member Posts: 7

    Infinites can be deleted.

    Stop trying to impose that survivors cry, killers cried more apparantly if that's the route u want to take, thats why u have these op killers now.

    You can delete infinites. It should be about skill and not op abilites nor perks for that matter.

  • VibranToucan
    VibranToucan Member Posts: 134

    Knight has a slowdown ability that can also kind of be used in chase. Knight forces you to run away from his guard, meaning you can't do a gen. If you want to take a risk you can run closer to the knight to make the guard disappear sooner. If you really need to do something you can take a hit and finish it.

    It's like the pigs head traps. The head traps are supposed to make you waste time by searching through boxes. If you refuse to do that to focus on generators or something you die. Similarly, knights guards are supposed to make you waste time by running away from gens or other points of interest. If you really want to tho you can take a hit and continue doing your stuff.

  • Musxussu575
    Musxussu575 Member Posts: 69

    They butchered Knight with his latest "update". He's more clunky than before and even his mid-tier add-ons have been destroyed. If you can run from an M1 killer, then you can run from a guard.

    If you can't, try playing the tutorial a few more times.

  • RFSa09
    RFSa09 Member Posts: 908

    Wraith is literally THE killer known for having a "300m lunge and mobility"

  • KatsuhxP
    KatsuhxP Member Posts: 1,005
    edited December 2024

    No I'm sorry but if every killer was an useless skin for trapper/wraith/ghostface (if exposed is not to strong for you LOL) I wouldn't every play as killer. M1-killers are the most boring killers this game has to offer, so I gladly take my m2-killers and enjoy having a power that does something.

    I won't even start to discuss now that knight is infact not even close to being op.

    PS:

    You said "at base catch up and hit with m1", no was it never at least not since the third killer ever released.

    Hillbilly - m2

    Nurse - m2

    Huntress - m2

    And since them there were a lot more killers released based on m2.

  • TWS001
    TWS001 Member Posts: 258

    Knight isn't OP but can be extremely boring and annoying to play against.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,182

    it doesn't work because you can pick up flag and end the chase early. also being m1 killer isn't exactly good slowdown. Knight needs buffs after his tweaks that nerfed him.

  • PhantomAtom96
    PhantomAtom96 Unconfirmed, Member Posts: 7

    He's still a m1 killer with no OP ability.

    And his lunge? Not op at all. u can still outwit him with 360's.

  • PhantomAtom96
    PhantomAtom96 Unconfirmed, Member Posts: 7

    Those killers you mentioned still gotta hit you with their power, knight can just throw a ghost at you and most of the times the ghost will get a hit. its stupid.

  • PhantomAtom96
    PhantomAtom96 Unconfirmed, Member Posts: 7

    he def does not need buffs since he has op ghost powers. he needs to be deleted or change the ghost so that they reveal your position when you are in their circle and not make you lose a health state if they hit you. He can literally be at 2 places at once with this stupid power.

  • PhantomAtom96
    PhantomAtom96 Unconfirmed, Member Posts: 7

    Those killers you mentioned still gotta hit you with their power, knight can just throw a ghost at you and most of the times the ghost will get a hit. its stupid.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,182

    for reference, knight's power used to have green orb that would show where he is using his ability. it is still there but green orb fades away the further you use it from until it becomes completely invisible. Knight is far from being good killer.

  • PhantomAtom96
    PhantomAtom96 Unconfirmed, Member Posts: 7

    gl with that when they phase through stuff and close the distance with 75% in 1 sec, the ghosts should not be able to damage you as i said, maybe their hits gives the knight aura reading powers instead of a damage health state that would make more sense.

  • Musxussu575
    Musxussu575 Member Posts: 69

    That defeats the purpose of a killer having a power, if it only does something that can be borne by perks. The only time a guard MIGHT catch you should be if it's the Assassin, who moves at 4.4m/s (the other two are 4.1m/s). Are you trying to drop pallets on them or something? You must be doing something wrong against Knight. Just because you haven't learned how to play against a certain killer doesn't mean they're overpowered.

    Do you cleanse sickness against Plague and bull-rush locking all lockers against Dredge, too? Do you wander too close to basement against Trapper or group up with teammates against Legion?

  • KatsuhxP
    KatsuhxP Member Posts: 1,005

    That's simply wrong, even after his buff to his guards (it you only see them as a way to hit on themself) his power only hits with the duration addon on it feels max-range that also buffs the duration and initial banner-placementspeed. And even with all that he hit maybe 60% of the time if people DON'T collect the banner.

    I don't know what you did until now, but most people I play against simply don't get hit without my help xD

  • DefNotAnOniMain
    DefNotAnOniMain Member Posts: 4

    So. Knights guards move at 102.5% speed. Meaning they move 2.5% faster than you (except for assassin, he moves as fast as huntress, aka, 110%) if your counter to knights guards is holding W and hoping they dont hit you, than youre gonna get hit, but they slow down a lot during vaults, and usually arent the brightest. All you have to do is go through a few vaults while being chased (and keep in mind vaults wont block). After a while a banner also spawns after 5 seconds (10 for jailer) where the guard first started chasing you that gives you 50% haste for 3 seconds and 3 seconds of endurance and ends the hunt. He is far from OP. I think you just arent aware of his counters.