The Trickster needs Changes (rework)
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The problem with Trickster is that he is seen as weak in some situations or takes less skill by spamming his knives.
However, I see potential in his skill expression by aiming accurately and creatively. I wanted to make the Trickster feel like a Trickster. My goal is to increase his skill ceiling.
THE TRICKSTER - REWORK
Movement Speed
- [REVERT] Base Movement Speed is 4.4 m/s (was 4.6 m/s)
- [BUFF] Caged Heart Shoes is Base-Kit (+0.1 m/s in the Throw State)
- [BUFF] After hitting 5 consecutive Blades, you gain 5% haste, this effect is lost when missing a blade or by Basic Attacks
Laceration
- [REVERT] Laceration Meter is 6 (was 8)
- [NEW] Hitting a survivor from further than 32 meters increases the Laceration by 200% for each Blade Hit
- [NEW] While a survivor is 1 knife away from losing a Health State, the laceration decay is increased to 60 seconds
- [NERF] Standing still increases the dissipation after the laceration decay by -1.0 c/s (was -0.5 c/s)
Main Event
- [REWORK] After the Main Event is active, you throw Heavy Blades. Each Blade increases the Laceration by 200% and decreases your throw Rate by -30%.
Blades
- [NEW] Switch between 3 different Blades: Light Blades, Music Blades and Explosive Blades
Light Blades
- Will ricochet off environments one time
- +1 laceration when hit by any means
Music Blades
- Survivors hit by this knife will hear the Terror Radius of the Trickster anywhere
- When Laceration decays this effect is lost
Explosive Blades
- Will shatter when hitting the environment
- +0.5 laceration when hit by the shatter
Comments
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If his movement speed was changed back to 4.4 I probably wouldn't play DBD again to be honest, as he's my main. He was far, far too slow back in the day, and it was a chore to catch up to survivors. 4.6 is just fine given his height and body weight, never mind his power, which is a steep learning curve in its own right. It just makes sense to keep it at 4.6.
The different blade types is a pretty neat idea. I'd be well up for that.
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The guy buffs him in other ways to compensate for the 4,4m/s nerf, but you dont want to hear anything after that. What a whiny, crying mentality you have there "if he is 4,4m/s I quit playing DBD".
You are the kind of player that doesnt let DBD actually improve and have better designed killers.
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Dont listen to DOOMSAYER, you did a good job regarding Trickster design flaws and trying to fix them by buffing and nerfing him.
My changes to him are more simple and straight forward but they aim somewhat similar to yours:
Movement speed from 4,6m/s to 4,4m/s, terror radius from 32m to 24m and remove his lullaby.
Now 5 knifes are needed to take away health states. Throw rate from 1 knive every 0,3s to 1 every 0,7s, time to enter Throw state from 0,35s to 0,3s and to exit from 1,25s to 1s. Time for Laceration to start decaying from 15s to 30s. Main event duration from 6s to 4s.
Respectfully, I think the different types of blades is unnecessary. Although I kinda like music blades. It reminds me of secondary power I though a long time ago for Trickster to replace the main event. It was 2 soundboxes that he put on the ground and they played his terror radius music in a 24m radius.
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Nah, DO listen to DOOMSAYER.
Your changes aren't more simple, they're needlessly complicated. 4.6 speed works best, he isn't a giant tall killer and his weapon doesn't weigh a metric ton.
5 knives to take away health states makes him way too OP. Not good for survivors. He's balanced perfectly at the moment, and I highly doubt the changes you request will ever be implemented.
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