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My concerns and Feedback on Freddy based on the Dev Update, and what I do to him [Analysis]
In short, it's great Freddy is finally receiving some changes to placed in line with other killers which is great, hopefully some of these new additions which should've been part of his kit years ago will make feel bit more polished and better when trying to add that map pressure. Now, this is from what I've read from the Developer update, I haven't tested him yet, and will most likely change my opinions once I have. But making him similar to former glory is great. Now this has a lot of words to it as I've gone fully into the Developer update.
What I like about the changes, from reading the Dev update:
The change of adding the Dream Snares and Dream Pallets of two abilities which you can switch wouldn't of been that special without the buffs that came following later on, as Dream Pallets in the game now are not good and can easily be removed without consequence, this is good, I like this change. Although, this change should've been base kit years ago, and not locked behind add on. Which I'd imagine they will receive changes according to this new change. The only thing which was good base kit as of this current version of Freddy was Dream Snares, as they are more viable in chases as a sort of slow down with the correct placement, and It's very good and interesting to see a change has happened to this as well. Making them move forward as well is good with the unique interactions, make them even better for Chases. Even if you're awake it actually does something now, which is great as the Patch 4.7.0 nerfs made these harder to use. And the explosion of the Dream Pallets sound great in context with what we can read, but the Developers have not spoken of the counterplay involved, if the counterplay is significant, this is useless. But either way, they wouldn't down a survivor that would be to strong.
I like now have survivors who are awake interacting with Freddy's abilities place them into Sleep quicker, this is an absolute great change. When you nerfed him in Patch 4.7.0 by making Survivors even harder to get into the Dream World, it made Freddy hard to play as, due to Survivors having so much protection with nothing to counter it, It made an essential M1 Killer with no Dream World counterplay, and adding it based on Freddy's attacks was brutal, and unnecessary. I hope the Developers comment on this more.
Seeing survivors healing based on Killer instincts and being able to teleport them is a good change. Although, with the recent nerf of the red paint brush add on this makes it easier for survivors to escape the Dream World making this not as good in my opinion as these only really work if they're in the Dream World, and if you can fail a skill check you're out of the dream world therefore no information, this will only be suitable for lower skilled lobbies when people don't know of the counterplay, but more experienced players will be always evading the Dream World, especially with this new recent buff of the Clocks with the Patch 4.7.0 nerf. Although, you've spoken on adding more to this in the future, which us the players remain hopeful on.
The ability of teleporting to completed, blocked generators and at the end game is another great feature. Should've been in base kit though years ago unfortunately when suggested years ago it were ignored by the Developers as usual. And the ability to teleport to healing survivors in the dream world sounds good in retrospect, but my previous point explains more on why I think this isn't a really great change. But this power now works in end game scenarios which is fantastic.
What I dislike about the changes, from reading the Dev update.
The ability to no longer cancel teleportation is not the right direction of Freddy, we would rather keep the 45 seconds than having it be decreased to 30 seconds with no cancellation. This ability was a great mind game to Freddy, and was able to be used to pressure gens to gain more time without having to commit fully, and having this change is not good. I disagree with this change, and hope the Developers revert this back before this reaches live servers.
I dislike the fact you've directly nerfed the red paint brush add on by making it work similarly to old Freddy when he first released. We need that condition by not making survivors wake up from a skill check in order to keep the Dream World a consistent place for survivors to get more value out of it, and out of our abilities. And also get value out of the new feature of seeing survivors instinct when healing. Now, with this being changed survivors can pretty much always evade the Dream World again. This is like when Self Care was meta in 2017 and all survivors did was being healing themselves and fail skill checks to stop Freddy to being able to attack them again. This should be considered more before live release, as you can already use another add on to reveal the survivors with killer instincts, so I don't like the new changes. Same with being the black box, the change is quite even more worse than what it was considered the fact survivors can escape Dream World easier.
I'm not too sure on the new changes with being allowed to wake up at every single clock, considering you can just fail a skill check now. I'd rather it work the same with how it does as then the Survivor has to waste more time to find their designated clock rather than just using any clock generated on the map. But the cooldown with the clocks is a good feature. I would make it also so Survivors cannot use the Alarm Clocks if they're in the terror radius of Freddy, if we're going to continue with this change.
What I would do with Freddy even further following these changes, and I really do hope the Developers or the Community Manager sees this so I can see their take on this.
Freddy's original issues with his power after his first rework in 2019 relied more into his add ons at the time, those being his slow down add ons which affected the generators which stacked up to nearly 12% if combined with the right perks around this time. This at the time was a solo queue stomper, and got changed eventually, to the point where all his add ons except for two now suck, and aren't worth even using. And people redeeming his as not overpowered, but now boring and fun for both sides, especially after the Path 4.7.0 nerfs which happened to his add ons and power itself. And furthermore, there is nothing to master with Freddy, he is simple to understand and simple to play, that if you've kept in mind of pressuring your generators correctly. Only skill Freddy had was teleporting in chase to cut off a survivor.
My suggestions:
I would wish the Developers make it so you can't see Freddy at all unless you fall asleep and are in the Dream World, and make this process more faster gradually than having the clock feature already in the game. And following this change, perhaps they enter the Dream World quicker depending on close they are to Freddy. And making it harder to detect Freddy if you're awake, to encourage the Stealth aspect of it, and allow the Lullaby to gradually kick in.
I'd make the alarm clocks only to be used if you're not in the terror radius of the Freddy. This is to prevent survivors escaping the Dream World mid chase with the recent buff to the alarm clocks, and making all chases happen in the Dream World regardless, so Freddy get's value out of this. And yes, I would keep the lullaby for when you're not in the Dream World, but at least some what a terror radius in the Dream World to help new players get less confused with how the lullaby works.
I would also keep the teleportation as it is, as that involves some skill with either faking it or committing to it, keeping that mind game element. And maintaining that lore of Freddy, as in the movies he is teleporting around, showing up.
Following his recent buffs and changes to his Dream Snares and Dream Pallets I have nothing to suggest on this anymore, I feel like these changes are good enough to the Killer to be used better than they previously. Before, I've thought of more objects like fake breakable doors as such, but these changes are fine now.
Freddy has a lot of potential, but unfortunately he's always been in the low tier categories due to the Developers mistake, and listening to less experience players and nerfing him passed what needs to be done. I hope you enjoyed reading my take on this, and you can either agree or disagree, but please leave your thoughts below.
Comments
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I would wish the Developers make it so you can't see Freddy at all unless you fall asleep
Unless I'm missing something, this seems way overboard. Can't be seen at all? Awake survivors can't really do anything at all.
I'd make the alarm clocks only to be used if you're not in the terror radius of the Freddy.
Seems unnecessary. Stopping to use something is risky to do with a killer nearby. Also removes risk taking and decision making on the survivor part lowering the ability to actually engage in counterplay.
I would also keep the teleportation as it is, as that involves some skill with either faking it or committing to it, keeping that mind game element
I love faking teleports, using a generator in front of a chased survivor and making them guess which way I'm from. I hope they revert this change.
and if you can fail a skill check you're out of the dream world therefore no information, this will only be suitable for lower skilled lobbies when people don't know of the counterplay, but more experienced players will be always evading the Dream World
Here's the thing about giving survivors secondary objectives: you can't have them and then expect to still have the advantage if they actually successfully engage in those objectives. Failing skill checks are costly and give their own notifications.
This is like when Self Care was meta in 2017 and all survivors did was being healing themselves and fail skill checks to stop Freddy to being able to attack them again.
If an asleep survivor engages in healing, hoping to just fail the skill check to wake up, they risk the Freddy teleporting to them totally destroying the heal (and potentially a quick down). Seems very different.
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Unless I'm missing something, this seems way overboard. Can't be seen at all? Awake survivors can't really do anything at all.
Why would you need to? He cant attack you unless you are in the dream world.
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Freddy can still very well attack survivors not in the Dream World. And they won't be able to see him as he gets closer to them they will be under the Dream World based on the distance of Freddy, but survivors will always have his lullaby present when not in sleep as an indication he is nearby making you look out more and be prepared on this.
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- The survivors fall asleep based on the distance of how close Freddy is, and they will always have the lullaby present giving them some sign of indication where he is close which will get louder, this more relates to my comment on all chases will take place in the Dream World regardless.
- It doesn't matter if it's risky, most survivors won't care and will take the alarm clock to exit the Dream World and Freddy can't take them back in the Dream World for an additional 90 seconds, due to the Patch 7.4.0 nerf of survivors not entering the Dream World from a Freddy attack If used an alarm clock. At higher skill levels people will find ways of doing this just to make him an M1 killer for a chase.
- The healing skill check does not have unlimited range like a Bear Trap or Generator does. It's only limited to 64 meters on all maps, survivor can easily know this and walk out of that distance and miss all the skill checks they want and heal without Freddy being able to teleport nearby, unless they do so by a generator and killer instinct shows them. And most survivors towards the mid and higher levels of game don't really care about the notifications it give.
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So bascally bring back old Freddy who litterly got nerfed by his own power?
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Old freddy was the best freddy.
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Lol no he wasn't. He was the worst killer in the game, even more than current skull merchant
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That's quite literally just false.
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Yeah, Freddy was ranked #3 for killrate with Pinhead. #1 was Skull Merchant and #2 was Onryo. This was in the 'Deadliest Killer (All MMR stats they released a while ago).
Obviously the stats might have changed over time, but Freddy is by far not the worst killer. I actually didn’t find Freddy that bad when I played as him and got his adept (got it the second try). He has good mobility with the teleporting and the dream snares are far superior to dream pallets.
I like that Freddy is getting more changes to survivors needing to constantly stay awake or they will be punished. It gives him something new to his kit and makes the interactions with him a lot better, but Freddy was never the worst killer, lol.
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I agree completely.
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You know that this wasn't OG Freddy, right? The person who said Freddy used to be the worst killer in the game is talking OG Freddy. What you're talking about about is after Freddy's first rework where forever Freddy was meta. He was reworked before pinhead was released so there's no way that he was up there with pinhead before the rework. He was absolutely horrible before his first rework, not being able to attack survivors until they were in the dream world was not good at all
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Dont forget his first version was also hard nered after release for no good reason lol
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As the OP above responded above, I think he is talking about a world where Freddy, while completely invisible, can attack the survivors. If we're going back to discussing a world where awake survivors can't be attacked that really needs to be cleared up in the OP.
1: This just seems like noob stomper mode. You can still detect him, its just much harder.
2: Whether something is risky or not, when its worth it or not, is really the core of game decisions.
3: So the survivors have to waste time to get out of the distance? Again, Freddy is getting value there. Survivors have a choice to make, do distance to heal, risk healing at the moment, go for an alarm clock, or ignore the heal. Those seems like good gameplay elements that we have no reason to narrow down.
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I see, my mistake in thinking they were talking about the more recent Freddy as people do actually say that Freddy is a weak killer in general — as I see that sentiment online.
I never played or was around for old Freddy, so I don't know the ins and outs of how he was. As I can see, it was more difficult for older Freddy to initiate chases and applying pressure like the more traditional Freddy that we see now. That's my bad for thinking that the discussion was on old Freddy as I see new Freddy in the lowest of tiers on weakest killers even with the high killrate.
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