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Making Vigil Useful

Telli_Fury
Telli_Fury Member Posts: 57
edited February 2019 in Feedback and Suggestions
Current Vigil - Used to help allies affected by exhaustion and other status effects etc.

New Vigil #1 - Change vigil to allow people who run it to get their exhaustion back even if they are running. This can be tweaked to allow it to come back slower for example 80 seconds rather than 60 seconds. Or just allow it to come back normal 60 seconds. 

You could also do something like Vigil only activates when you’re in chase allowing for exhausation to go down but if chase music ends you do not get Vigil.

New Vigil #2 - Allow Vigil to work like leader allowing your teammates to recover from exhausation even if they or you are running. And when out of radius let it continue taking affecting on teammate survivor for x amount of time. Same time differences can be applied like above 60 or 80.

Vigil would be greatly used and I think for those who experience a great deal of tunneling you deserve your exhausation back especially if you’re being chased for long periods of time.

*NOTE* - This takes up a perk slot and only gives exhausation back, not faster. This allows for balance since it takes up a perk slot!
Post edited by Telli_Fury on

Comments

  • PolarBear
    PolarBear Member Posts: 1,899

    They could buff the numbers on vigil but not recover while running.

  • Arroz
    Arroz Member Posts: 1,433

    @PolarBear said:
    They could buff the numbers on vigil but not recover while running.

    Why not? This is a better idea..
    You recover from exhaustion BUT.. You should not be in a chase.. If you on a chase you dont recover from exhaustion ;)

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Theres a reason why they nerfed it.... if they brought that to vigil everyone would be running it so they can get sprint burst to activate 2x in a chase again.... it doesn't take too much to loop a killer for over a min... its incredibly easy to do 
  • Luigifan64
    Luigifan64 Member Posts: 1,124

    @Telli_Fury said:
    Current Vigil - Used to help allies affected by exhaustion and other status effects etc.

    New Vigil #1 - Change vigil to allow people who run it to get their exhaustion back even if they are running. This can be tweaked to allow it to come back slower for example 80 seconds rather than 60 seconds. Or just allow it to come back normal 60 seconds. 

    You could also do something like Vigil only activates when you’re in chase allowing for exhausation to go down but if chase music ends you do not get Vigil.

    New Vigil #2 - Allow Vigil to work like leader allowing your teammates to recover from exhausation even if they or you are running. And when out of radius let it continue taking affecting on teammate survivor for x amount of time. Same time differences can be applied like above 60 or 80.

    Vigil would be greatly used and I think for those who experience a great deal of tunneling you deserve your exhausation back especially if you’re being chased for long periods of time.

    Here is the easiest solution to this dilemma that I have been suggesting for a long time now, all the perks stats stay the same, EXCEPT that you have the ability to regain exhaustion while running (with the added 25% decrease and the sharing of the ability with friends). It would make the perk viable again and there are so many good perks for survivor now that it wouldn't trump everything else, plus you'd be sacrificing a perk slot just to regain that ability.

    A little off topic, but I think No Mither should also allow you to regain exhaustion while running (without the percent increase) because of its one hit and your dead nature. I know its supposed to be a challenge perk, but it would still be a challenge if this change was implemented; NM was made harder to play with when the exhaustion nerf happened if anything, so reverting the one stat wouldn't be that big of a deal.

  • Telli_Fury
    Telli_Fury Member Posts: 57

    Here is the easiest solution to this dilemma that I have been suggesting for a long time now, all the perks stats stay the same, EXCEPT that you have the ability to regain exhaustion while running (with the added 25% decrease and the sharing of the ability with friends). It would make the perk viable again and there are so many good perks for survivor now that it wouldn't trump everything else, plus you'd be sacrificing a perk slot just to regain that ability.

    A little off topic, but I think No Mither should also allow you to regain exhaustion while running (without the percent increase) because of its one hit and your dead nature. I know its supposed to be a challenge perk, but it would still be a challenge if this change was implemented; NM was made harder to play with when the exhaustion nerf happened if anything, so reverting the one stat wouldn't be that big of a deal.

    I agree with this idea as well. To be honest I’m fine with anything as long as it results in getting exhausation back. 
  • Milo
    Milo Member Posts: 7,383

    I wonder if they increased the % to like 40% would that be too good?

    Tier 3 exhaustion would come back in 24 seconds IF NOT RUNNING

  • Telli_Fury
    Telli_Fury Member Posts: 57
    Milo said:

    I wonder if they increased the % to like 40% would that be too good?

    Tier 3 exhaustion would come back in 24 seconds IF NOT RUNNING

    I think a lot of players don’t really care for the not running exhausation coming back. Making exhausation come back while running is way more useful.
  • Oooooof
    Oooooof Member Posts: 109

    I agree. And the survivor also use a perk slot just for recovering while running. I think its pretty fair.

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Milo said:

    I wonder if they increased the % to like 40% would that be too good?

    Tier 3 exhaustion would come back in 24 seconds IF NOT RUNNING

    I think a lot of players don’t really care for the not running exhausation coming back. Making exhausation come back while running is way more useful.
    Ofcourse while running its more useful... because then it comes back mid chase which is too strong because looping is too easy to do... players would easily throw away UE or UB to run this perk because they would have old exhaustion back... vigil should get a larger radius to apply the effect and maybe increase the numbers a bit... but in no way should it apply while running 
  • Telli_Fury
    Telli_Fury Member Posts: 57
    Bravo0413 said:
    Milo said:

    I wonder if they increased the % to like 40% would that be too good?

    Tier 3 exhaustion would come back in 24 seconds IF NOT RUNNING

    I think a lot of players don’t really care for the not running exhausation coming back. Making exhausation come back while running is way more useful.
    Ofcourse while running its more useful... because then it comes back mid chase which is too strong because looping is too easy to do... players would easily throw away UE or UB to run this perk because they would have old exhaustion back... vigil should get a larger radius to apply the effect and maybe increase the numbers a bit... but in no way should it apply while running 
    It’s not necessarily OP. Like stated above by another user, you’re using up a perk slot just to get exhausation back. That’s pretty fair. 
  • Telli_Fury
    Telli_Fury Member Posts: 57
    Bravo0413 said:
    Milo said:

    I wonder if they increased the % to like 40% would that be too good?

    Tier 3 exhaustion would come back in 24 seconds IF NOT RUNNING

    I think a lot of players don’t really care for the not running exhausation coming back. Making exhausation come back while running is way more useful.
    Ofcourse while running its more useful... because then it comes back mid chase which is too strong because looping is too easy to do... players would easily throw away UE or UB to run this perk because they would have old exhaustion back... vigil should get a larger radius to apply the effect and maybe increase the numbers a bit... but in no way should it apply while running 
    It’s not necessarily OP. Like stated above by another user, you’re using up a perk slot just to get exhausation back. That’s pretty fair. 
  • Lagoni
    Lagoni Member Posts: 180

    @Telli_Fury said:
    Current Vigil - Used to help allies affected by exhaustion and other status effects etc.

    New Vigil #1 - Change vigil to allow people who run it to get their exhaustion back even if they are running. This can be tweaked to allow it to come back slower for example 80 seconds rather than 60 seconds. Or just allow it to come back normal 60 seconds. 

    You could also do something like Vigil only activates when you’re in chase allowing for exhausation to go down but if chase music ends you do not get Vigil.

    New Vigil #2 - Allow Vigil to work like leader allowing your teammates to recover from exhausation even if they or you are running. And when out of radius let it continue taking affecting on teammate survivor for x amount of time. Same time differences can be applied like above 60 or 80.

    Vigil would be greatly used and I think for those who experience a great deal of tunneling you deserve your exhausation back especially if you’re being chased for long periods of time.

    Vigil was hit hard with the exhaustion update making it a bit useless, so a rework is in order.
    However, exhaustion perks were nerfed BECAUSE it was too powerful to recover while running.

  • Telli_Fury
    Telli_Fury Member Posts: 57
    Lagoni said:

    @Telli_Fury said:
    Current Vigil - Used to help allies affected by exhaustion and other status effects etc.

    New Vigil #1 - Change vigil to allow people who run it to get their exhaustion back even if they are running. This can be tweaked to allow it to come back slower for example 80 seconds rather than 60 seconds. Or just allow it to come back normal 60 seconds. 

    You could also do something like Vigil only activates when you’re in chase allowing for exhausation to go down but if chase music ends you do not get Vigil.

    New Vigil #2 - Allow Vigil to work like leader allowing your teammates to recover from exhausation even if they or you are running. And when out of radius let it continue taking affecting on teammate survivor for x amount of time. Same time differences can be applied like above 60 or 80.

    Vigil would be greatly used and I think for those who experience a great deal of tunneling you deserve your exhausation back especially if you’re being chased for long periods of time.

    Vigil was hit hard with the exhaustion update making it a bit useless, so a rework is in order.
    However, exhaustion perks were nerfed BECAUSE it was too powerful to recover while running.

    Correct. But Vigil before was used to help you get exhausation back even faster. Now Vigil will just allow you to get exhausation back period. At a normal rate and it takes up a perk slot allowing for a bit of a balance.
  • Telli_Fury
    Telli_Fury Member Posts: 57
    Oooooof said:

    I agree. And the survivor also use a perk slot just for recovering while running. I think its pretty fair.

    I’m gonna add this to the original post since this is a great point.