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Suggestion for a werewolf killer
So... a werewolf. Yes, already mentioned several times as a possible killer, but since I wanted to have the second classic of the horror genre immortalised in the game after the vampire (which was a very good choice), I've overcome my aversion to forum discussions and I'll have my say.
At this point: Hello to the community, we may like to face each other in trench warfare and mutual accusations, but since we all want to see the game grow, here's my request: forget the tribal behaviour of Survivor Vs Killer for the duration of this thread and let's brainstorm constructively together.
Simply because an idea can be accepted much better if many people think along with it and the idea is handed over elaborated, instead of just throwing a bone to the developers as if to say: ‘here and now do it!’
So my idea of the werewolf looks like this.
From the background, it's a Dude/Dudette who had the misfortune of getting infected/cursed and has now been collected by the Entitus as an addition to his collection of macabre freaks. A reporter would be good, as you can put a reasonably anonymous person in a trench coat and floppy hat in here, who can then transform at the start of the match in the all-round view.
Why is he transforming now and not in the round? Because, from a folkloristic point of view, transformations are not the werewolf's special characteristic. They simply reveal what's going on inside him. Savagery, anger and hunger are the characteristics that define him - and all this with a rejection of human conventions, which makes him an animal. Ergo, our killer takes on the form of a werewolf at the beginning as an ‘introduction to himself’ and remains in this form throughout the match. This corresponds to the literary-folkloristic core of the myth and ensures that the killer player does not have to play a tame human half the time, who actually has no reason to harm the survivors.
But if the transformation isn't his thing, what would be a good killer power? At this point, I would orientate myself on the Demogorgon and split it in two. A chase power (the dash from the Demo or Wesker are both good and could be taken over almost 1:1) and a power with which he can build up map-wide pressure. This second power would be his sense of smell.
I mean that quite seriously. What is a werewolf other than a very large dog? And what makes dogs so dangerous when hunting? That you can't hide from them.
So my suggestion: the killer presses the button to activate his abillity and slows down by 50% for a second while the werewolf picks up the scent. From then on, the tracks of the survivors are visible to him as coloured bands that correspond to the survivors' short distances. Each of the four survivors has its own colour and as long as they don't walk in a duck march behind each other, they are clearly distinguishable (which would also be the counterplay to protect injured teammates).
The ability has a duration of 10 seconds and a cooldown of 15 seconds. This ensures that the killer has to pause from time to time (with a 50% slowdown for one second for one use each) if he wants to pick up the scent again, but at the same time ensures that the coloured bands of the scent quickly disappear from view again if they would interfere with the overview.
In terms of game design, this scent trail corresponds to a kind of ‘tail’ on the back of each survivor, which is around 50 metres long and becomes increasingly transparent towards the end. The ‘tail’ follows the survivor's path exactly and has no collision detection, so that it can gather in one place (if the survivor stops) or be superimposed several times when running forwards and backwards, which makes it clearer, but at the same time can confuse the werewolf player about the "age" of the scent trail.
The purpose of this power is to make it much more difficult for the survivors to hide, as they now effectively have an intelligent bloodhound in the area that can find them quite quickly. At the same time, it is not a killer instinct or even an aura sight that reveals their current position, but only provides information about where they were a few seconds ago, measured by the colour intensity, how long they have been gone and in which direction they went. If the werewolf stubbornly follows the trail, he will find the survivor, but the results are of course better if the killer player thinks along and guesses where his target wants to go and which path it is taking.
This power builds up pressure because the Killer will always be breathing down the Survivor's neck, but is of little help when trying to make chases or bypass pallets (that's what the chase power is for). It should help him decide where it makes tactical sense to go on the map if he can't place teleportation options or items that can put pressure on the Survivors even in his absence (such as Trapper Traps).
As far as perks are concerned, I'll stay out of it and leave the thought processes to the community. The important thing is that the basic theme is that of a hunter. We already have perks that correspond to this or use the same theme, but would a perk that accelerates the bleeding out of downed survivors or a perk that reduces the genre repair speed in relation to the survivors in play (-15-20% speed until the first survivor is dead - then it deactivates for the rest of the match) be a way to avoid tunnelling, for example? For example to avoid tunnelling, as it gives the killer an incentive to keep the match with all four survivors in play for as long as possible and emphasises his ‘sadistic streak’.
Something like that. I'm sure we all have a spark of creativity or two.
As for the Mori... I would suggest brutal and gory because an embodiment of angry savagery aka ‘werewolf’ strikes. Arms torn out, heads half bitten off or a mangled face etc. Ending it all with a howl that can be heard from across the map would be a pretty good way to depict it, although I would understand if the cannibalistic nature of a werewolf had to take a back seat to the gore factor in consideration of the woes of youth protection.
Being appropriate doesn't necessarily mean necessary and appropriate.
Comments
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I would love a werewolf killer <3
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