Suggestions : QoL improvements for survivors (mostly solo Q)
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Adrien
Member Posts: 130
The followings don't include map or killer balance.
Coordination :
- Make the survivor aura (not the killer one) from Kindred a basekit feature.
- Show the survivors loadouts icons in the "Escape" menu in game.
- For the anti-camp mechanic, show the filling bar to all survivors.
- Add HUD for all survivors when Deliverance, Reassurance, Wicked, unbreakable, power struggle, decisive strike are active and when Camaraderie can be activated, with a timer icon.
- Nerf Knockout : add a timer for the hiding aura for other survivors around the survivor in the dying state (30 secs).
Anti-griefing :
- Remove the 4% unhook mechanic basekit to tone down impulsive griefing/rage quit scenarios, allow unhook with luck associated perks/offerings with a certain luck treshold (10%+ luck or so to avoid free self kill with brown luck offering only or other).
- Add a self kill prompt on hook when there are 2 survivors alive only (for the hatch game).
- Add a self kill prompt when no recovery perks (unbreakable/exponential) are usable anymore and there are no standing survivors (dying state/hook/killer grasp) left for more than 60 seconds.
- Survivors with flying crows above their head lose collision. This effect lingers for 2 seconds after they started moving away.
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