Suggestions to make Pyramid Head more interesting
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Pyramid Head is not too underpowered like The Nightmare, but I think his abilities need improvement.
Not to mention his uninteresting and weak add-ons, his abilities like Trail and Cage have interesting concepts but their effects are bland and boring.
Once you step on the Trail, it's worth nothing more than a drawing.
Cage does have some risk/reward, but its effect of "making it impossible to camp and preventing the killer from using hook-type perks, but making it easier to tunnel and preventing the survivors from using perks" is not interesting, nor is it healthy, and it's not even counterable with countermeasures, so it's not a modern effect at all.
The proposed rework is a bit larger, but will make his abilities more interesting, stronger, and more challenging to counter.
Basekit Chnages
Cages of Atonement
- If you send a survivor into the cage, all other survivors will scream and reveal their location.
- The cage spawns away from the killer and all survivors.
- In the cage, the execution phase takes 90 seconds to progress.
- Survivors rescued from the cage will have the Haste Endure effect and perks triggered by being rescued from a hook activated.
New Ability: Enhanced Mode
- Sending a Survivor into the cage gives the Killer enhanced abilities for 60 seconds.
- When in Enhanced Mode, the torment circle on the survivor's icon will turn red.
Punishment of the Damned
- In Enhanced mode, Survivors hit by Punishment of the Damned become Tormented. If the Survivor is already Tormented, they become Dying.
- In Enhanced mode, Punishment of the Damned's length is increased by 50% (12m).
Rites of Judgement
- Increases the duration of Rites of Judgment to 7.5 seconds (currently 5 seconds).
- When in Enhanced Mode, viewpoint movement speed during the Rites of Judgment increases by 50%.
Torment Trail
- There are two types of trails: temporary trails and static trails.
- A temporary trail is placed during the Rites of Judgment, and will disappear after about 5 seconds if the Rites of Judgment is interrupted or if Punishment is used.
- During the Rites of Judgment, pressing the action button (ctrl) will turn temporary trails into static trails.
- Static trails do not disappear over time or when touched by survivors.
- There is a maximum of 5 static trails that can be placed, and if more are placed than this the oldest static trail will be destroyed.
- Temporary trails are always visible, while static trails are only visible during torment. Collision detection exists regardless of visibility.
- Any Survivor who comes into contact with a temporary or static trail will be tormented and will be notified by Killer Instinct for 3 seconds.
- Tormented Survivors can interact with either end of a static trail and have 12 seconds to destroy it. The location of the survivor will be revealed to Killer Instinct for 5 seconds.
- When a Punishment comes into contact with a static trail, the static trail is destroyed.
- When the Killer is on a static trail, they gain a 20% haste effect (5.52 m/s). This effect is negated during rites of judgement and when chasing a Survivor.
- In enhanced mode, the haste effect is 30% (5.98m/s).
Add-on proposal
UC
- Gain 5% haste during Rites of Judgment when not chasing a Survivor.
- Increases the maximum number of static trails that can be placed by 1.
- Extend the remaining time of a temporary trail.
R
- Any survivor who comes into contact with any of the trails will suffer from exhaustion for 5 seconds.
- Survivors hit by Punishment will suffer from Haemorrhage and Mangled for 45 seconds. In Enhanced mode, the effect duration is increased to 90 seconds.
- Extends the duration of Enhanced Mode.
VR
- When a static trail is destroyed by punishment, blood splatters from the trail and inflicts one level of injury on Survivors within a 2m radius of the trail.
- In enhanced mode, the length of Punishment is 6m, but its width is 1.5 times larger.
- Become undetectable when on the trail. In Enhanced mode, the undetectable effect lasts for 10 seconds after leaving the trail.
- Sending a Survivor into a cage will cause the most repaired generator to be blocked by The Entity for 20 seconds.
UR
- Even if you are not in buff mode, any Survivors hit by Punishment will become tormented, but the temporary trail will disappear immediately when the Rites of Judgment is interrupted.
- At the start of the game, all survivors start in torment, but the maximum number of static trails that can be placed is 3.
That's all for the rework ideas.
It's a very rough idea overall, but I believe it will be more fun to face him and use him than it is now.
Thank you for reading, and I hope you'll leave a comment.