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Nemesis Zombies are way too slow.

You can crouch walk and still be faster than them. Who though this was a good idea. You have to stack addons just to make them somewhat usable and even then you are working with little to nothing.

Comments

  • MechWarrior3
    MechWarrior3 Member Posts: 3,107

    That's true. His infection literally does nothing. Takes 3 hits to do anything…Zombies are slow af.

  • dbd900bach
    dbd900bach Member Posts: 760

    That's the point. Zombies are an rng element part of Nemesis kit with the purpose being map control with a side of slowdown. The zombies are not meant catch up to survivors, but instead deny space. if a zombie is near a gen, it isn't really possible to do that gen anymore or suffer a hit. If you try avoiding the zombie, the progress you'll make isn't worth the time spent on the gen. Certain tiles and loops are also denied by the mere presence of a zombie. You can get rid of them with pallets, but its not worth the wasted resource. The only way to counter zombies is with a flashlight which blinds them.

  • MechWarrior3
    MechWarrior3 Member Posts: 3,107
    edited January 16

    I understand that element to them, but its hard to retain this value from them when they are so slow to get from one given space to another. You have zombies on the other side of the map doing god knows what in a dead zone and if you want to fix that you have to walk your big butt all the way over there to kill it, in hopes you get a better respawn for him IF they are not getting stuck on stuff too which happens way too much.

    Zombies need an upgrade. I am not asking for them to chase down survivors and leap off walls but their base movement speed needs an increase and if BHVR doesn't want to do that then fine….but give us a 3rd zombie for it because on large maps for example such as aliens maps they go from useless to trash because the map is so huge they never get anywhere in time on top of that this map is VERY hard for them to navigate on as well.