Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Map Offerings
I think Map Offerings should go from Rare(Green) to Very Rare(Purple). I also.think.every Map that has some form of Achievement/Trophy should have its own offerings.
Comments
-
Honestly, I can agree with this, mainly the last part.
There are so many achievements tied to get a specific map in Realms that already have lots of Maps, such as the "repair the main building Generator and escape" achievements, and it's incredibly annoying to go through and get them.
They could have a Map Offering that is Uncommon-rarity that takes you to Maps/Realms you need for achievements as opposed to sending you to specific Map/Realm every single time. Maybe have it be a "broken compass that is broken in half but always points towards an uncertain direct".
0 -
Think about how bad that would be for some Killers who need or want certain Very Rare Addons for their build. Their Bloodwebs would be hijacked by Offerings taking the Very Rare spots. We also don't need to clog the Bloodweb even more with new Offerings.
0 -
Tombstone Myers will just love this idea...
0 -
Map offerings are fine. They are already rarer than Very Rare offerings. There is tons of them and you maybe see one green offering per bloodweb level if even that. Have to admit that you can get Very Rare addons more easily than you can get specific Rare addons just because of the amount of possible offerings in the Rare category. Like for killer you have way more Ebony Mememto Moris than you have specific map offering as you see that mori more often in bloodweb because there is no other Ultra Rare addon in the game anymore. So any time you get one its the mori. The rarity level in that aspect does not matter at all as by my own experience the Rare offerings are the rarest to get a specific ones anyway you cut it because of the amount of different possibilities.
0