Perks
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Let`s talk about perks. Survivors and killer have a lot of perks. There are already more than 100 of them for both sides. However, not all of them are popular and can not always be useful. I could highlight the most obvious ones, such as No mither or Bloodhound, for example. But I think that you yourself know about how useless these perks. I want to talk about perks like dead hard, for example. Previously, it gave a dash and everyone considered it strong, I can agree with this. And when they added Stamina instead of a dash, I will say that at that time this change was not bad. But when it was changed for the second time, this perk became almost useless. They just take you off the hook and you get a nut, wow, it would seem, "well, everything is a nut, but now there are only two of them per game." This is the problem, the maniac starts to follow you, you press the nut, and he just waits for it, this is the problem, if the killer didn't hit you in the nut, then you just wasted it for nothing, now there are a lot of stupid dudes who take a nut, throw it in the killer's face, die and are left without a perk. I think that this perk should not be spent if the killer didn't hit the survivor when he uses it, nerf it as you like when the perk has a high peak rate or change it. Killers also have bad perks, such as overwhelming presence, it just spends items faster when survivors are in TERROR, useless crap
Comments
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Is this about cock and ball torture? Im confused by this post.
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