Feedback and Suggestions

Feedback and Suggestions

impaling wire should be basekit on the cenobite

Member Posts: 224
edited January 27 in Feedback and Suggestions

let me preface this by saying that i have a great amount of time spent on this killer, so i know what i am talking about, im not some noob who just got him and are asking for buffs because im bad or something like that.

nearly every single aspect of this killer is perfect; the box spawn logic, the mini game of keeping chain hunt up for as long as possible, and the gateway. this killer is great from a balance POV not only because his power is one of the most unique in the game, but because it requires a great amount of macro + mechanical skill, as well as lots of knowledge of the power in order for you to succeed. cenobite creates a low margin of error for both sides and its absolutely wonderful.

however literally every single part of this killer's power revolves around one thing: the chains. and thats where the issue is. the chains are just not good if you dont bring impaling wire, in fact theyre pretty much a joke without it. they break way too fast and the game doesnt spawn enough of them to do anything actually meaningful in-chase without the addon.

its just plain frustrating, you hit a survivor with a chain mid chase, all of them instantly shatter in less than 1 sec because the survivor goes behind a wall. you think, "ok thats fine, the game will spawn extra chains if the survivor breaks it on the environment" the game does that and all of them miss because only 3 spawn. so fun.

it goes the same way in terms of chain hunt too. yeah chain hunt is good but i think it could be better. the amount of chains spawned in chain hunt is not enough imo for the buildup required, even with 4 survivors not incapacitated (the spawning rate of chains in chain hunt is dictated by how many survivors are incapacitated, the more survivors incapacitated = less chains spawn). again, its only good when you bring impaling wire. when you bring that addon, chain hunt does what it should be doing basekit, which is spawning an absolutely obnoxious clusterfuck of chains at survivors at every second. if you've never seen it, please use the addon and see for yourself. once you see it youll realize how pathetic the chains are without it.

also, cenobite should not be able to break his own chains :)

i know people have distain for this killer because they find him annoying but pls look past that lol the chains suck without this one purple addon. thank you

Post edited by Rizzo on

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Comments

  • Member Posts: 9,513

    i have seen people break the chains in like 1 second, repeatively with impaling wire. they break the chain, side-step follow-up spawn chains. pretty pointless.

  • Member Posts: 224

    thats fair, the addon doesnt change the fact that the chains are made of twigs. but ive found that more of them spawning definitely helps in chase, right now the spawning is really bad

  • Member Posts: 5,498

    I think it would be better if BHVR finally got around to making him less annoying; like I have had it with Pinheads who never use their main chain and just play M1 Killer with a global 5th perk for extra slowdown.

    Obviously, his main chain attack should be easier to use. And hitting chains should progress towards the chain hunt, not automatically.

    Only once these changes are applied, do I think we could consider what you are suggesting.

  • Member Posts: 224

    I disagree. I think an aspect of what makes Pinhead unique is his passive slowdown which just happens with no input required. It's nice.

    If the killer is never using their main chain and only using the box as slowdown, then that's fine because they're probably gonna lose anyways. The box by itself is not a strong enough mechanic to win games against decent teams if you remove the other part of his power (the manual chain)

  • Member Posts: 3,308

    This is EXACTLY how I feel about OG Sadako. Her passive slowdown when you picked up a tape. You would instantly get 1 stack and then for every 25 seconds you have held onto the tape you will get another stack. If she just had today's buff it would be perfect.

    Also the devs had it right the first time. She just needed todays buffs to go with it. In the original Japanese movies, if you held onto a tape for each passing moment and day, the curse plagued you with with effects, and hallucinations/visions. It wasn't pleasant. It was horrifying.

    I agree with Pinhead. His passive slowdown needs to stay. It makes him unique. I am so sad they took that feature away from Sadako. I hope they reconsider that part of her.

  • Member Posts: 224

    I was a hardcore Sadako main since her release (Over 2.5k hours on her) I've played every iteration of her so I get ya.

    The tapes now are so laughably garbage. There is no consequence for taking one and therefore no choice to make. You just take it. A 1 second interaction shuts down her mobility, her condemn, and allows you to remove your condemn stupidly fast, with no downside to the survivor.

    I know the global condemn sadako was cheesy and boring but I really did love the "you better not get found with a tape in your hands" aspect. It was so thematic and made survivors actually think before they grabbed one, and gave an actual sense of urgency while you were holding a tape.

    I think now if you hit a survivor it should at least take the tape out of their inventory. You have to hook them to remove it which is so stupid. Like you're telling me that this one second interaction from the survivors shuts down my entire power with no consequence to them, and in order to stop them I have to chase and down them as a M1 killer, and also hook them which completely defeats the purpose of her mori power? I'm still astonished by how one-sided the tapes are. It's almost comedic that you can hold on to a CURSED ITEM for the ENTIRE GAME with absolutely no downside. Now you reminded me why I stopped playing that killer lol.

  • Member Posts: 223

    I think you will find most people arguing the opposite direction. Most of my community is pretty ready to start pushing to get impaling wire removed.

  • Member Posts: 3,308
    edited January 27

    The tapes are very much one sided for sure and I 100% agree with you on EVERYTHING you just said. I saw this flaw the moment it was released. I too am p100 with her and also have over now 2.5k hours into her.

    These adjustments must be made. Its all I am asking for. Right now its just spam spam spam spam spam. Its boring gameplay for her.

  • Member Posts: 224
    edited January 27

    ?? It's the only thing that makes his chains not garbage. What are your issues with it?

  • Member Posts: 3,308

    I agree - I dont play pinhead often but he is fun, when I do impailing wire is a MUST. You will suffer if you don't use that addon.

  • Member Posts: 5,498

    All the Pinheads I go against do never or rarely use their Main Chain, but they win anyway cause SoloQ people are not smart enough OR they DC instantly. I REALLY think BHVR should check how many main chains are actually used over MMR because relying on the passive is such BS and the Killer who kills without using 50% of their Powers is badly designed, not unique.

  • Member Posts: 224

    Then that's the fault of Solo Q players being terrible. Not the fault of the killer

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