Feedback and Suggestions

Feedback and Suggestions

Wake up Nerf is everything wrong with what is the devs focus.

Member Posts: 562
edited January 28 in Feedback and Suggestions

I'm sorry Wake up needed a nerf??

It's already an underwhelming perk and they felt the need to make it weaker?

Oh it's used in endgame builds to help give up on your team but maybe save yourself and deal with high mobility killers when you are the last survivor and we don't like that. WHY CREATE THE PERKS? Why have a perk designed for endgame and then oppose when survivors use it for endgame strategy? Why is left behind a perk? Better question why rework to show the hatch aura to begin with, it didn't always work like that. The constant flip flopping of what the direction of the game is suppose to be. Just realized as I completely forgot, they buffed it in 2022, 3 years ago they felt it wasn't strong enough and they buffed it. PICK A DIRECITON AND COMIT.

Awesome another obscure and rarely used strategy that is weaker then the same standard perks needs to be nerfed. How is this perk suppose to work. You're the last survivor the perk shaves off 1.6 seconds and 4 survivors alive it 2.5 (Math may be incorrect, quick math). If you have 3 other teammates you never need wake up except in the rarest of situations and even if you have it, 2.5 seconds? meanwhile Hope is permanent.

This is so ridiculous that we need to nerf this perk, meanwhile windows of opportunity, quick and quiet, sprint burst, remain overused but that's fine, but one strategy to save yourself and that's not ok. Stop nerfing weak perks, Wake up is fine the way it is, 50% is fine.

Just… don't, seriously, we need more variety of perks, not less.

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Comments

  • Member Posts: 1,154

    we got wake up nerf before gta 6

  • Member Posts: 294

    It wasn't nerfed. Clearly they don't want it working with sole survivor. For that play style, just use sole survivor.

  • Member Posts: 407

    It was nerfed, it objectively is worse than the standard version that we have now.

    People who use Wake Up! do not play like a Sole-Survivor gamer, otherwise they would use Sole-Survivor. People talk about wanting to shift up the meta, yet when a perk is announced to get a buff —it's a problem.

    Why nerf Wake Up and not change Vigil? I don't even think Vigil needed a buff, yet we're changing a perk that has a low pickrate and the odds of you using it is slim. Dead By Daylight always categorizes itself as a game that you can build different builds and synergy with itself, yet it's a problem with exit gates when they're buffing Remember Me from 16 seconds to 30 seconds? C'mon.

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