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Different Exit Gate Blocking Visuals For Better Visual/Gameplay Clarity...
Iron_Cutlass
Member Posts: 3,866
While this is a small nitpick, I would love to see this in the future.
It would be nice to have better visual clarity to indicate if the Exit Gates are being blocked by a Killer power or through a perk. The visuals to indicate the Exit Gate being blocked can correspond to the Killer's power. I feel like this would be an amazing addition, especially for new players.
Just to provide some examples;
- Pinhead; Exit Gates are blocked by Chains that glow a bright blue.
- Houndmaster; Entity Spikes are formed into the shape of giant dog teeth, and pulse red.
- Deathslinger; Blocked by black chains, some chains have deer skull attached to them.
- Twins; Entity Spikes are formed into curved spiral shapes based on Charlotte's base weapon.
- Freddy (Blackbox); Entity Spikes are formed into a skull shape, mist/blood is coming from the Entity Spikes to indicate that it is happening in the Dream World.
- Knight (Iridescent Company Banner); Green phantasm shields block the Exit Gates, phantom versions of the Knight's Guards are holding the shields up, preventing you from leaving.
While it definitely would take more work, I think the addition would be a nice touch to the game, not only from visual clarity of what is effecting the player, but it adds more life and detail to the world.
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