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Different Exit Gate Blocking Visuals For Better Visual/Gameplay Clarity...

While this is a small nitpick, I would love to see this in the future.

It would be nice to have better visual clarity to indicate if the Exit Gates are being blocked by a Killer power or through a perk. The visuals to indicate the Exit Gate being blocked can correspond to the Killer's power. I feel like this would be an amazing addition, especially for new players.

Just to provide some examples;

  • Pinhead; Exit Gates are blocked by Chains that glow a bright blue.
  • Houndmaster; Entity Spikes are formed into the shape of giant dog teeth, and pulse red.
  • Deathslinger; Blocked by black chains, some chains have deer skull attached to them.
  • Twins; Entity Spikes are formed into curved spiral shapes based on Charlotte's base weapon.
  • Freddy (Blackbox); Entity Spikes are formed into a skull shape, mist/blood is coming from the Entity Spikes to indicate that it is happening in the Dream World.
  • Knight (Iridescent Company Banner); Green phantasm shields block the Exit Gates, phantom versions of the Knight's Guards are holding the shields up, preventing you from leaving.

While it definitely would take more work, I think the addition would be a nice touch to the game, not only from visual clarity of what is effecting the player, but it adds more life and detail to the world.

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