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Reducing TR sizes for stealth killers doesn't make sense

What is the point in reducing TR sizes for stealth killers when they already have an ability to become undetectable and have no TR at all? The only reasoning I've heard for this is suggestion is because "undetectable takes too long to make your TR fade" or "pig moves too slowly while in stealth," and to that I say, why not just make the TR fade faster or pig move faster while crouched? Those would be the obvious solutions to those problems would they not? Seems like a change suggested with no actual reasoning or thought behind it that was implemented anyways since it was suggested so often, and encourages players not to use their power for some reason in the process. Shame.

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Comments

  • redhat74
    redhat74 Member Posts: 119

    Lets not forget how 'stealth' killers aren't actually stealth killers no matter what terror radius.

    Wraith: crackle crackle Bing Bong… or crackle crackle whoooosh with IRI addon
    Myers:Hooooh, Hoooh
    Ghostface: Flap, flap, flap… burrrrzss (wait, I'm looking at the killer??)
    Deathslinger:… wait scratch that, he was nerfed
    Onryo: The LOUDEST 'stealth' killer ever
    SkullMerc: So bad to play even DBD doesn't seem to give this killer as a daily
    Chucky: Ha ha ha ha…

    All of these I can happily sit on a gen not looking with the exception of tier 1 myers, I just listen for the 'stealth' killers

  • lettuchia
    lettuchia Member Posts: 607

    Thank goodness for that, if it wasn't for the sound effects stealth killers could always just get free hits on survs so long as they're not completely in the open

  • redhat74
    redhat74 Member Posts: 119

    Meaning what is the point to play a 'stealth' killer as their power is their non-existant stealth to get a surprise hit but then be useless with no power for the second down

  • lettuchia
    lettuchia Member Posts: 607
    edited March 8

    Mostly to play hit and run sadly, but my issue with stealth in dbd as a whole is a whole nother can of worms

  • redhat74
    redhat74 Member Posts: 119

    So they aren't stealth, can't get early hit then run?

    There are people who like the game to be played how they want it to be played, you know the sort who tell you it is a party game, do gens don't hide. These are all interesting but it is like slugging and hooking, these are two styles and thank god there is a mixture otherwise we all do gens, leave totems and exit… kinda yawn?

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    They are already incredibly weak innately vs other killers that are more aggressive. They can get all the help that they can get. Ghostie is approaching a 49% kill rate - that's just sad.

  • lettuchia
    lettuchia Member Posts: 607

    Like I said, why not buff them in a way that makes actual sense then? Did you read the whole post?

  • smurf
    smurf Member Posts: 979

    Stealth killers don't have any significant map mobility. I main Pig, and I see the drop in terror radius as a good way to get closer to where I think a survivor is before I need to crouch. Basically, it makes up for a lack of map mobility in several situations, decreasing the time between downs a small amount and enabling easier switching between targets if there's a perceived need to drop chase and get to a nearby gen that likely has a survivor on it.

    In the case of Pig, why not make her faster in crouch? I don't know. I could make a guess that maybe the issue is about positioning during crouch. Once crouched, Pig has to move into an optimal position to uncrouch and rapidly hit. The devs may have thought that being able to move faster during crouch would make her gain just slightly too much distance in cases when survivors identify her position prior to the m1, meaning that when Pig screws up or the survivors do their job and notice her, Pig might get hits much more often than now. I can see how that might get extra oppressive against newer survivors. But that's just a guess :)

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited March 8

    Yea. Did you read mine? I'm saying it doesn't hurt. It's an easy tweak that doesn't warrant them spending years worrying how it could break something in the code. A quick TR is far more likely to occur than them going through and doing an addon pass or something per killer - that usually takes them literal years to do.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866
    edited March 8

    Jake: "I wonder if the Killer is nearby."

    The humble Onyro rapidly approaching their location:

  • Emeal
    Emeal Member Posts: 6,623

    It just reduces the alert he can create from his TR when hes not stealthed, makes perfect sense to me.
    its not about the person getting sacrificed, its about other people finding out where someone is being killed.

    Makes sense to me.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,389

    With a directional lullaby at that from Onyro….Like what….

  • lettuchia
    lettuchia Member Posts: 607

    It kinda does hurt tho, why buff a killer in a way that encourages them not to use their power instead of in a way that encourages them to use their power?

  • lettuchia
    lettuchia Member Posts: 607

    So it makes them more stealthy while not using their stealth power, that makes sense to you how exactly?

  • AssortedSorting
    AssortedSorting Member Posts: 1,520
    edited March 8

    Eh. Thematics I guess?

    But also means that they can better utilize TR radii reducing perks/addons for more pseudo stealth, which seems like a fitting avenue of choice for stealth characters should the player forgo a slowdown/information/lethality/undetectable Perk.

    Not that there are really that many addons that do so (directly influencing TR size), nor Perks.

    To summarize: Thematics and build crafting.

  • Langweilig
    Langweilig Member Posts: 3,139

    It allows to approach without being noticed easier and gives you more time to get into undetectable powers.

    You can use whispers to know someone might be at that gen and crouch just in time. This combo doesn’t work when the terror radius and wisphers has the same radius.

    It’s also a good nice buff, that allows to use other perk combos on those killers.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,987

    It's quite a big deal at least for Skully and Pig. Simply because their stealth is not good to have all the time on(pig), or it can't be used all the time (skully).

    Which means, you can use Whispers and use stealth before survivors hear your TR.

  • lettuchia
    lettuchia Member Posts: 607
  • lettuchia
    lettuchia Member Posts: 607
    edited March 8

    The point about buffing their stealth still applies, if it's not good all the time but then even better when you have it then it's still better design than giving killers extra benefits without any input from using their power (even making skully's undetectable last long enough so she could always have it up would make more sense than this change)

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited March 8

    Perhaps you're just not familiar with how these killers play. I'll give ghostie as an example.

    First, some of these killers have cooldowns. A smaller TR simply helps them bridge the gap of being stealthy when their stealth is on cooldown. That's a nice lil buff.

    For example, sometimes you'll know someone is on a gen, and youre wanting to ambush them. Problem is, you're on a cooldown, so you have an awkward moment where you have to stay away from that gen just outside of the TR until your stealth is off cooldown, can stealth, then approach discreetly. Otherwise, if they hear a TR, they immediately run for the kills. A smaller TR lets you get closer and buys you a few seconds which may prevent the need to stay back and wait.

    Another example is understanding that the way to counter ghostie is to have someone keeping tabs on him - meaning someone tailing him (ghostie's hard counter). There will often be cases like this where you don't want to just activate stealthy willy nilly, as anyone near will just instantly reveal you which then puts your stealth on cooldown. A smaller TR helps you at least get closer to someone (and in turn a slightly smaller head start on a chase) if you do have someone always tailing you. When being hard countered, ghostie uses his stealth offensively for surprise mid chase stalks instead of ambushing. Essentially, a smaller TR offers some slight mitigation vs ghostie's hard counter - and way to close the distance on chases since he won't be able to use his stealth to ambush anyone while being hard countered and instead save the stealth for chase stalks.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited March 8

    Edit - forum bug

  • lettuchia
    lettuchia Member Posts: 607

    Ok so here's a suggestion for a buff that's healtheir while addressing your issue: Letting ghostie exit his power without putting it on cooldown. This way the only way he can get booted out of stealth is if he gets removed, which is a mistake on the ghostie's part and can be avoided.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited March 8

    That doesn't address the issue when it's currently on cooldown and having to sit back and wait to approach a gen until the cooldown is off. A smaller TR helps, here.

  • lettuchia
    lettuchia Member Posts: 607

    Yes it does, because if you have that option but still end up on cooldown it's because you got revealed which is your own fault

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited March 8

    It doesn't resolve it at all, it's still on coold....okay I think you're just messing with us at this point. In any situation on a cooldown, a smaller TR is superior than nothing because "it's your fault". Also, you clearly have absolutely no experience with ghostie, so I don't think you have much room to demand changes about him. There are multiple ways to be on cooldowm and not in stealth without ever being revealed by any survivors. I mean heck. You claimed ghostie doesn't even have a stealth cooldown saying he doesn't need time to stealth.

    Either you are absolutely brand new to the game, or your pulling my leg, here. If it's the former, and more than happy to teach you how to play. If it's the latter, we're done here.

  • lettuchia
    lettuchia Member Posts: 607
    edited March 8

    You are simply not reading what I'm saying, I am responding to your concern with being on cooldown. There's no reason to end up on cooldown with that change unless you make a mistake, in which case you deserve the drawbacks of being on cooldown as they are currently with the TR still at 32m, the point is to put whether you go on cooldown or not in your control, not to help you when you go into cooldown

  • lettuchia
    lettuchia Member Posts: 607

    Considering I am only saying that under the assumption that my suggestion to allow ghostie to manually exit his power without getting a cooldown is implemented, yes that would be a mistake, but I would not care if downing a marked survivor bypassed the cooldown as well since that'd mostly just be a qol. Also calling me new just because you don't agree with me is cringe

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited March 8

    I'm assuming you're new because you're making claims that aren't even in the game. For example, you claimed stealth killers dont need time in order to be undetectable. Anyone with a basic level of understanding on how the game plays would realize this just isnt true. Despite your claim that ghostie can stealth whenever he wants and not need time to do it, he absolutely has cooldowns and absolutely needs time to be undetectable. It would be no different if someone posted asking how to get weapons to kill the killer - id assume they are new because their statements make no sense to anyone who actually plays.

    You say ghostie being on cooldown means he made a mistake. Thats just simply not true. Heck, even being revealed by a survivor isn't necessarily a mistake. Popping a quick stealth to 99 someone during a chase to allow them to escape for an exposed hit later even if they get revealed right after is a bread and butter move for ghostie that puts him on cooldown. That's not a mistake, either.

    You're whole thing here isn't about buffing killers, you're whole thing here is entirely focused punishing them for "mistakes". A smaller TR always helps. Your suggestions only help under specific ccircumstances and rip it away if the killer makes mistakes. These killers are already very weak - they don't need further punishments. What they need are reliable buffs, and a smaller TR is low hanging fruit for the devs.

  • lettuchia
    lettuchia Member Posts: 607

    I was mostly talking about pig and skully when I said that, I don't expect you to know that but jumping to the conclusion that I'm new just from that is just childish, you're just coming up with excuses to call me new, it's cringe. And I've said multiple times that it's a mistake specifically under the circumstance that my suggested change is made, which would enable the option to stop yourself getting revealed in the situation you described. You're continually insisting on not reading or misinterpreting what I'm saying just to call me new, we're done here and it has nothing to do with me.

  • smurf
    smurf Member Posts: 979

    Weapons to kill the killer may be found in a locker after working a while on a generator. Alternatively, you may simply place a different weapon on a pallet if you have also worked on gens for some time ;)

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    You said it and made the claim, not me. We aren't mind readers. If you're making such a statement, people are going to respond based off that statement. If you are being honest and saying you acknowledge the statement you made is not accurate, then you're posting falsehoods as facts intentionally. Like I said, either you're new, or you're pulling our legs. I was doing a kindness and for your sake assuming your new and offered to help teach you, but considering you acknowledged otherwise, then the latter is confirmed. You at least have made a very accurate statement afterwards - we're done here.

  • Langweilig
    Langweilig Member Posts: 3,139

    @RpTheHotrod Thanks for responding for me. You explained it perfectly👍

  • Langweilig
    Langweilig Member Posts: 3,139

    For pig’s power and all other stealth killers a smaller terror radius is also good for their power.

    Let’s stay with pig. 🐽 Having a smaller terror radius means you have to go into power later. This has 3 advantages, that I can think of, maybe more. First pigs crouch speed is slow and therefore having to crouch less benefits her map traversal. You have more time for decision making. You can benefit from wispers.

    So before you suggest buffing pigs crouch speed, that only creates problems and it also makes no sense to crouch at normal speed.

  • Emeal
    Emeal Member Posts: 6,623

    That a Stealth Killer is more stealthy even without using their stealth power, than a normal Killer?

    Easy, its because they are a Stealth Killer, thats why it makes sense.

  • Chiky
    Chiky Member Posts: 1,139

    BRUH I HADNT REALIZED UNTIL NOW BIG BUTT MERCHANT DOESNT HAVE DAILIES 💀💀💀💀 OMG

  • redhat74
    redhat74 Member Posts: 119

    Starts with 'BRUH' doesn't read a single word after that as this game is 18+