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We're gonna live forever needs buffs
Comments
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Survivors absolutely need some form of buff to their bloodpoint gains. Killers get lots of BP, especially with BBQ and Chili which half of them would run even without the BP bonus, so running it is a no brainer. Meanwhile survivors get very little BP unless it's a perfect game, WGLF gives no advantage and is a wasted slot used to reduce grind, and on top of that getting 4 WGLF tokens practically requires you spend all game unhooking, getting your team killed and generally not contributing. Killers will get 4 BBQ tokens most matches so long as they are trying to do so.
It isn't true that WGLF encourages altruism. What is encourages is for everyone to divebomb the hook and make suicidal saves that will likely get their teammate killed or at the very least nobody is working on generators because they know the only way to make decent BP gains (or pip) is to do unhooks.
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@tovelo said:
1-Since BBQ & Chilli has one extra effects besides granting points i feel like wglf needs a side effect aswell.
2-It's literally impossible to get 4 stacks once out of 5 matches i can get to 4 stacks. But as killer using BBQ & Chilli i literally get 4 stacks every game and i dont even stress about it.They Nerfed it specifically cause the number of killers dropped of to a point of 4 killers per 23 teams it was unplayable and the community went dead as everyone stopped playing.
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@The_Manlet said:
Survivors absolutely need some form of buff to their bloodpoint gains. Killers get lots of BP, especially with BBQ and Chili which half of them would run even without the BP bonus, so running it is a no brainer. Meanwhile survivors get very little BP unless it's a perfect game, WGLF gives no advantage and is a wasted slot used to reduce grind, and on top of that getting 4 WGLF tokens practically requires you spend all game unhooking, getting your team killed and generally not contributing. Killers will get 4 BBQ tokens most matches so long as they are trying to do so.It isn't true that WGLF encourages altruism. What is encourages is for everyone to divebomb the hook and make suicidal saves that will likely get their teammate killed or at the very least nobody is working on generators because they know the only way to make decent BP gains (or pip) is to do unhooks.
There is a difference in the survivor and killer BP gain. Because survivors can get a new match, when they die quickly, while the killer is stuck with the survivors until they all die or leave.
It´s way easier to get WGLF tokens than BBQ tokens. And not a single killer would use BBQ if they remove the bonus BPs.
Catching 4 loopers is way harder than standing in front of a hook, when someone is about to get hooked.0 -
@Spar7anJ said:
@tovelo said:
1-Since BBQ & Chilli has one extra effects besides granting points i feel like wglf needs a side effect aswell.
2-It's literally impossible to get 4 stacks once out of 5 matches i can get to 4 stacks. But as killer using BBQ & Chilli i literally get 4 stacks every game and i dont even stress about it.They Nerfed it specifically cause the number of killers dropped of to a point of 4 killers per 23 teams it was unplayable and the community went dead as everyone stopped playing.
Yeah i remember this time. Survivors had lobby ques of 45+ minutes and also complained about their own teammates, which would farm them for tokens.
Most survivors have forgotten, that WGLF got nerfed because of their own greed.0 -
@Peanits said:
I actually feel like WGLF is more how BBQ & Chili should be. Don't crucify me yet, bear with me.You sacrifice a perk slot to get more bloodpoints. You choose to make the game harder for yourself and get rewarded as a result.
BBQ & Chili, on the other hand, is a decent perk which just so happens to shower you in bloodpoints if you use it. It's a no brainer.
I'd prefer the bloodpoints just be its own. It's pretty arbitrary to have bloodpoints tied to specific perks and not others. The recurring theme with all other bloodpoint boosting addons/perks is that you hinder yourself in exchange for points, making BBQ & Chili the oddball out. The result of that I think is pretty clear, it just becomes a must have perk that everyone runs because it's not a bad perk to begin with and it's a free double bloodpoints to boot.
Totally fine with BBQ & Chili's effect. Totally fine with more bloodpoints. I just think they should be separate. WGLF rewards you for sacrificing a perk slot, and I feel like that's how it should be.
Out of curiosity. If a mods opinion varies drastically from the devs opinion, are there any repercusions for posting this? Or do you get a list of things you are not supposed to post about?
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@Tsulan said:
@The_Manlet said:
Survivors absolutely need some form of buff to their bloodpoint gains. Killers get lots of BP, especially with BBQ and Chili which half of them would run even without the BP bonus, so running it is a no brainer. Meanwhile survivors get very little BP unless it's a perfect game, WGLF gives no advantage and is a wasted slot used to reduce grind, and on top of that getting 4 WGLF tokens practically requires you spend all game unhooking, getting your team killed and generally not contributing. Killers will get 4 BBQ tokens most matches so long as they are trying to do so.It isn't true that WGLF encourages altruism. What is encourages is for everyone to divebomb the hook and make suicidal saves that will likely get their teammate killed or at the very least nobody is working on generators because they know the only way to make decent BP gains (or pip) is to do unhooks.
There is a difference in the survivor and killer BP gain. Because survivors can get a new match, when they die quickly, while the killer is stuck with the survivors until they all die or leave.
It´s way easier to get WGLF tokens than BBQ tokens. And not a single killer would use BBQ if they remove the bonus BPs.
Catching 4 loopers is way harder than standing in front of a hook, when someone is about to get hooked.Allow me to rephrase. It is very difficult to get 4 WGLF tokens without completely abandoning generators and just hookfarming all your teammates. Meanwhile all the killer has to do is hook everyone once. He doesn't even have to come close to winning.
And matches aren't very long, so the killer will get plenty of BP after a short time while the survivor gets almost nothing whether the match is short or long.
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@The_Manlet said:
@Tsulan said:
@The_Manlet said:
Survivors absolutely need some form of buff to their bloodpoint gains. Killers get lots of BP, especially with BBQ and Chili which half of them would run even without the BP bonus, so running it is a no brainer. Meanwhile survivors get very little BP unless it's a perfect game, WGLF gives no advantage and is a wasted slot used to reduce grind, and on top of that getting 4 WGLF tokens practically requires you spend all game unhooking, getting your team killed and generally not contributing. Killers will get 4 BBQ tokens most matches so long as they are trying to do so.It isn't true that WGLF encourages altruism. What is encourages is for everyone to divebomb the hook and make suicidal saves that will likely get their teammate killed or at the very least nobody is working on generators because they know the only way to make decent BP gains (or pip) is to do unhooks.
There is a difference in the survivor and killer BP gain. Because survivors can get a new match, when they die quickly, while the killer is stuck with the survivors until they all die or leave.
It´s way easier to get WGLF tokens than BBQ tokens. And not a single killer would use BBQ if they remove the bonus BPs.
Catching 4 loopers is way harder than standing in front of a hook, when someone is about to get hooked.Allow me to rephrase. It is very difficult to get 4 WGLF tokens without completely abandoning generators and just hookfarming all your teammates. Meanwhile all the killer has to do is hook everyone once. He doesn't even have to come close to winning.
And matches aren't very long, so the killer will get plenty of BP after a short time while the survivor gets almost nothing whether the match is short or long.
I´m not sure if you are trolling. But i´ll explain it anyway.
To get 4 tokens on BBQ, the killer needs to find, chase, down and hook every survivor once.
This is way harder than getting WGLF tokens.
Since you only need to leave your gen, stand in front of the hook when the killer is about to hook someone. The killer hits you (1 token), he hooks, and you unhook (2 tokens). Or you unhook (1 token) and get hit near the injured survivor (2 tokens). Which means you get 2 tokens for one of the killers hooks.
How is this in any way harder to achieve than BBQ tokens?!0 -
@Tsulan said:
@The_Manlet said:
@Tsulan said:
@The_Manlet said:
Survivors absolutely need some form of buff to their bloodpoint gains. Killers get lots of BP, especially with BBQ and Chili which half of them would run even without the BP bonus, so running it is a no brainer. Meanwhile survivors get very little BP unless it's a perfect game, WGLF gives no advantage and is a wasted slot used to reduce grind, and on top of that getting 4 WGLF tokens practically requires you spend all game unhooking, getting your team killed and generally not contributing. Killers will get 4 BBQ tokens most matches so long as they are trying to do so.It isn't true that WGLF encourages altruism. What is encourages is for everyone to divebomb the hook and make suicidal saves that will likely get their teammate killed or at the very least nobody is working on generators because they know the only way to make decent BP gains (or pip) is to do unhooks.
There is a difference in the survivor and killer BP gain. Because survivors can get a new match, when they die quickly, while the killer is stuck with the survivors until they all die or leave.
It´s way easier to get WGLF tokens than BBQ tokens. And not a single killer would use BBQ if they remove the bonus BPs.
Catching 4 loopers is way harder than standing in front of a hook, when someone is about to get hooked.Allow me to rephrase. It is very difficult to get 4 WGLF tokens without completely abandoning generators and just hookfarming all your teammates. Meanwhile all the killer has to do is hook everyone once. He doesn't even have to come close to winning.
And matches aren't very long, so the killer will get plenty of BP after a short time while the survivor gets almost nothing whether the match is short or long.
I´m not sure if you are trolling. But i´ll explain it anyway.
To get 4 tokens on BBQ, the killer needs to find, chase, down and hook every survivor once.
This is way harder than getting WGLF tokens.
Since you only need to leave your gen, stand in front of the hook when the killer is about to hook someone. The killer hits you (1 token), he hooks, and you unhook (2 tokens). Or you unhook (1 token) and get hit near the injured survivor (2 tokens). Which means you get 2 tokens for one of the killers hooks.
How is this in any way harder to achieve than BBQ tokens?!I suppose if you want to go out of your way to aid the killer to the point of letting him get a free hit on you before he does his hook AND informing him that you're nearby, then yeah, you can get the tokens easily, but I think I covered that when I talked about sabotaging the team.
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@The_Manlet said:
@Tsulan said:
@The_Manlet said:
@Tsulan said:
@The_Manlet said:
Survivors absolutely need some form of buff to their bloodpoint gains. Killers get lots of BP, especially with BBQ and Chili which half of them would run even without the BP bonus, so running it is a no brainer. Meanwhile survivors get very little BP unless it's a perfect game, WGLF gives no advantage and is a wasted slot used to reduce grind, and on top of that getting 4 WGLF tokens practically requires you spend all game unhooking, getting your team killed and generally not contributing. Killers will get 4 BBQ tokens most matches so long as they are trying to do so.It isn't true that WGLF encourages altruism. What is encourages is for everyone to divebomb the hook and make suicidal saves that will likely get their teammate killed or at the very least nobody is working on generators because they know the only way to make decent BP gains (or pip) is to do unhooks.
There is a difference in the survivor and killer BP gain. Because survivors can get a new match, when they die quickly, while the killer is stuck with the survivors until they all die or leave.
It´s way easier to get WGLF tokens than BBQ tokens. And not a single killer would use BBQ if they remove the bonus BPs.
Catching 4 loopers is way harder than standing in front of a hook, when someone is about to get hooked.Allow me to rephrase. It is very difficult to get 4 WGLF tokens without completely abandoning generators and just hookfarming all your teammates. Meanwhile all the killer has to do is hook everyone once. He doesn't even have to come close to winning.
And matches aren't very long, so the killer will get plenty of BP after a short time while the survivor gets almost nothing whether the match is short or long.
I´m not sure if you are trolling. But i´ll explain it anyway.
To get 4 tokens on BBQ, the killer needs to find, chase, down and hook every survivor once.
This is way harder than getting WGLF tokens.
Since you only need to leave your gen, stand in front of the hook when the killer is about to hook someone. The killer hits you (1 token), he hooks, and you unhook (2 tokens). Or you unhook (1 token) and get hit near the injured survivor (2 tokens). Which means you get 2 tokens for one of the killers hooks.
How is this in any way harder to achieve than BBQ tokens?!I suppose if you want to go out of your way to aid the killer to the point of letting him get a free hit on you before he does his hook AND informing him that you're nearby, then yeah, you can get the tokens easily, but I think I covered that when I talked about sabotaging the team.
Hook blocking is now sabotaging the team and not the killer?
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@Tsulan said:
@The_Manlet said:
@Tsulan said:
@The_Manlet said:
@Tsulan said:
@The_Manlet said:
Survivors absolutely need some form of buff to their bloodpoint gains. Killers get lots of BP, especially with BBQ and Chili which half of them would run even without the BP bonus, so running it is a no brainer. Meanwhile survivors get very little BP unless it's a perfect game, WGLF gives no advantage and is a wasted slot used to reduce grind, and on top of that getting 4 WGLF tokens practically requires you spend all game unhooking, getting your team killed and generally not contributing. Killers will get 4 BBQ tokens most matches so long as they are trying to do so.It isn't true that WGLF encourages altruism. What is encourages is for everyone to divebomb the hook and make suicidal saves that will likely get their teammate killed or at the very least nobody is working on generators because they know the only way to make decent BP gains (or pip) is to do unhooks.
There is a difference in the survivor and killer BP gain. Because survivors can get a new match, when they die quickly, while the killer is stuck with the survivors until they all die or leave.
It´s way easier to get WGLF tokens than BBQ tokens. And not a single killer would use BBQ if they remove the bonus BPs.
Catching 4 loopers is way harder than standing in front of a hook, when someone is about to get hooked.Allow me to rephrase. It is very difficult to get 4 WGLF tokens without completely abandoning generators and just hookfarming all your teammates. Meanwhile all the killer has to do is hook everyone once. He doesn't even have to come close to winning.
And matches aren't very long, so the killer will get plenty of BP after a short time while the survivor gets almost nothing whether the match is short or long.
I´m not sure if you are trolling. But i´ll explain it anyway.
To get 4 tokens on BBQ, the killer needs to find, chase, down and hook every survivor once.
This is way harder than getting WGLF tokens.
Since you only need to leave your gen, stand in front of the hook when the killer is about to hook someone. The killer hits you (1 token), he hooks, and you unhook (2 tokens). Or you unhook (1 token) and get hit near the injured survivor (2 tokens). Which means you get 2 tokens for one of the killers hooks.
How is this in any way harder to achieve than BBQ tokens?!I suppose if you want to go out of your way to aid the killer to the point of letting him get a free hit on you before he does his hook AND informing him that you're nearby, then yeah, you can get the tokens easily, but I think I covered that when I talked about sabotaging the team.
Hook blocking is now sabotaging the team and not the killer?
Unless you're doing it at the end of a long hook walk or know the other guy has decisive strike, and thus know the guy is going to get free, then yes. 90% of the time a hook block is going to accomplish nothing.
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@The_Manlet said:
@Tsulan said:
@The_Manlet said:
@Tsulan said:
@The_Manlet said:
@Tsulan said:
@The_Manlet said:
Survivors absolutely need some form of buff to their bloodpoint gains. Killers get lots of BP, especially with BBQ and Chili which half of them would run even without the BP bonus, so running it is a no brainer. Meanwhile survivors get very little BP unless it's a perfect game, WGLF gives no advantage and is a wasted slot used to reduce grind, and on top of that getting 4 WGLF tokens practically requires you spend all game unhooking, getting your team killed and generally not contributing. Killers will get 4 BBQ tokens most matches so long as they are trying to do so.It isn't true that WGLF encourages altruism. What is encourages is for everyone to divebomb the hook and make suicidal saves that will likely get their teammate killed or at the very least nobody is working on generators because they know the only way to make decent BP gains (or pip) is to do unhooks.
There is a difference in the survivor and killer BP gain. Because survivors can get a new match, when they die quickly, while the killer is stuck with the survivors until they all die or leave.
It´s way easier to get WGLF tokens than BBQ tokens. And not a single killer would use BBQ if they remove the bonus BPs.
Catching 4 loopers is way harder than standing in front of a hook, when someone is about to get hooked.Allow me to rephrase. It is very difficult to get 4 WGLF tokens without completely abandoning generators and just hookfarming all your teammates. Meanwhile all the killer has to do is hook everyone once. He doesn't even have to come close to winning.
And matches aren't very long, so the killer will get plenty of BP after a short time while the survivor gets almost nothing whether the match is short or long.
I´m not sure if you are trolling. But i´ll explain it anyway.
To get 4 tokens on BBQ, the killer needs to find, chase, down and hook every survivor once.
This is way harder than getting WGLF tokens.
Since you only need to leave your gen, stand in front of the hook when the killer is about to hook someone. The killer hits you (1 token), he hooks, and you unhook (2 tokens). Or you unhook (1 token) and get hit near the injured survivor (2 tokens). Which means you get 2 tokens for one of the killers hooks.
How is this in any way harder to achieve than BBQ tokens?!I suppose if you want to go out of your way to aid the killer to the point of letting him get a free hit on you before he does his hook AND informing him that you're nearby, then yeah, you can get the tokens easily, but I think I covered that when I talked about sabotaging the team.
Hook blocking is now sabotaging the team and not the killer?
Unless you're doing it at the end of a long hook walk or know the other guy has decisive strike, and thus know the guy is going to get free, then yes. 90% of the time a hook block is going to accomplish nothing.
Then those 3 survivors, that are blocking the hook and get their friend off my shoulders, are actually sabotaging themselfes...
Good to know. That really makes me feel better...0 -
1 we're gonna farm forever gain token way easier than bbq&chili since it doesn't restrict yourself to one specific action
here's a list of what make you gain WGLF tokens
Hook save
Getting hit while the killer is carrying someone
Getting hit will being near another survivor
Getting a flashlight rescue
Getting a pallet rescueNow here's a list of how to gain bbq&chili tokens
Hooking someone you didn't hooked yet.Additionaly if a survivor get downed the survivor team can build up 1 token each + 1 additional token for the one that'll do the hook rescue later.
2 bbq&chili is a killer perk it's suppose to be stronger than survivor perk since the killer is supposed to be the power role
3 Killer can't afford to waste a perk slot for point when he has only 4 perk slot vs the 16 perk slot the survivor have
Post edited by Dragonredking on2 -
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I think WGLF is in s good place, it makes sense for the killer version to have a benefit as no-one would give up a perk slot for a flat BP gain, the aura reading isn’t that fantastic anyways.
WGLF acts as a perk that encourages altruism in those bad thatcuse it, it benefits the other survivors as they know you’ll risk hits and saves to help them out.
it doesn’t need any sort of buff as that would beat the purpose of the perk and make survivors even more powerful?0 -
@Tsulan said:
@Peanits said:
I actually feel like WGLF is more how BBQ & Chili should be. Don't crucify me yet, bear with me.You sacrifice a perk slot to get more bloodpoints. You choose to make the game harder for yourself and get rewarded as a result.
BBQ & Chili, on the other hand, is a decent perk which just so happens to shower you in bloodpoints if you use it. It's a no brainer.
I'd prefer the bloodpoints just be its own. It's pretty arbitrary to have bloodpoints tied to specific perks and not others. The recurring theme with all other bloodpoint boosting addons/perks is that you hinder yourself in exchange for points, making BBQ & Chili the oddball out. The result of that I think is pretty clear, it just becomes a must have perk that everyone runs because it's not a bad perk to begin with and it's a free double bloodpoints to boot.
Totally fine with BBQ & Chili's effect. Totally fine with more bloodpoints. I just think they should be separate. WGLF rewards you for sacrificing a perk slot, and I feel like that's how it should be.
Out of curiosity. If a mods opinion varies drastically from the devs opinion, are there any repercusions for posting this? Or do you get a list of things you are not supposed to post about?
Not at all! We're free to have opinions on stuff. We're all just players of the game, after all. Of course it wouldn't be okay if we just went around bashing the devs, but constructive feedback is totally okay.
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Everytime someone gets downed and the killers picks the survivor up. Bodyblock 1 hit, that count towards a token aswell. You get 4 stacks every single game by doing that
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It's so underwhelming and demotivating to use We're Gonna Live Forever. It does absolutely nothing in-game and most of the time you can't even reach 4 stacks. My suggestion is to merge We'll Make it and We're Gonna Live Forever together, although maybe a weaker version of We'll Make It.
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@Tsulan said:
@The_Manlet said:
@Tsulan said:
@The_Manlet said:
Survivors absolutely need some form of buff to their bloodpoint gains. Killers get lots of BP, especially with BBQ and Chili which half of them would run even without the BP bonus, so running it is a no brainer. Meanwhile survivors get very little BP unless it's a perfect game, WGLF gives no advantage and is a wasted slot used to reduce grind, and on top of that getting 4 WGLF tokens practically requires you spend all game unhooking, getting your team killed and generally not contributing. Killers will get 4 BBQ tokens most matches so long as they are trying to do so.It isn't true that WGLF encourages altruism. What is encourages is for everyone to divebomb the hook and make suicidal saves that will likely get their teammate killed or at the very least nobody is working on generators because they know the only way to make decent BP gains (or pip) is to do unhooks.
There is a difference in the survivor and killer BP gain. Because survivors can get a new match, when they die quickly, while the killer is stuck with the survivors until they all die or leave.
It´s way easier to get WGLF tokens than BBQ tokens. And not a single killer would use BBQ if they remove the bonus BPs.
Catching 4 loopers is way harder than standing in front of a hook, when someone is about to get hooked.Allow me to rephrase. It is very difficult to get 4 WGLF tokens without completely abandoning generators and just hookfarming all your teammates. Meanwhile all the killer has to do is hook everyone once. He doesn't even have to come close to winning.
And matches aren't very long, so the killer will get plenty of BP after a short time while the survivor gets almost nothing whether the match is short or long.
I´m not sure if you are trolling. But i´ll explain it anyway.
To get 4 tokens on BBQ, the killer needs to find, chase, down and hook every survivor once.
This is way harder than getting WGLF tokens.
Since you only need to leave your gen, stand in front of the hook when the killer is about to hook someone. The killer hits you (1 token), he hooks, and you unhook (2 tokens). Or you unhook (1 token) and get hit near the injured survivor (2 tokens). Which means you get 2 tokens for one of the killers hooks.
How is this in any way harder to achieve than BBQ tokens?!You left out the part where the Killer downs and hooks the Survivor with 2 tokens, thus achieving 2 BBQ stacks himself.
I don't think you thought that through -P
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@ZombieGenesis said:
Not the killer's problem you're bad at playing survivor. Can't balance a perk around poor play.This has absolutely nothing to do with anyone being good or bad, GTFO.
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@ZombieGenesis said:
If you can't get away from a killer after doing a body block you are bad at survivor. Just a fact. It's okay, not everyone is good at everything.If you can’t hook everyone once, maybe you’re just not good at killer, it’s okay, not everyone is good at everything
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@ZombieGenesis said:
I never said I had a problem hooking people. You said you can't escape any killer.Who’s that replying too? If to me, I was just being sassy because you were. Any way, i do believe WGLF although technically easier to get, are much harder to get without a detriment. And using a BP only perk, and being a detriment is not viable at all
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@ZombieGenesis said:
Honestly, I find it difficult to see the names of people on thsi forum. I don't really care for how it's structured. And, IMO, the ultimate problem with WGLF is that there are just better survivor perks out there.Both sides have perks that need to be buffed. I think it’s perfectly fine buffing it for more use, even a tiny bonus. Why is that a problem?
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@Jack11803 said:
@ZombieGenesis said:
Honestly, I find it difficult to see the names of people on thsi forum. I don't really care for how it's structured. And, IMO, the ultimate problem with WGLF is that there are just better survivor perks out there.Both sides have perks that need to be buffed. I think it’s perfectly fine buffing it for more use, even a tiny bonus. Why is that a problem?
It is a problem because people will go to the side that can gain more bp which can cause lobbies to be in a bad state.
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@Zanfer said:
@Jack11803 said:
@ZombieGenesis said:
Honestly, I find it difficult to see the names of people on thsi forum. I don't really care for how it's structured. And, IMO, the ultimate problem with WGLF is that there are just better survivor perks out there.Both sides have perks that need to be buffed. I think it’s perfectly fine buffing it for more use, even a tiny bonus. Why is that a problem?
It is a problem because people will go to the side that can gain more bp which can cause lobbies to be in a bad state.
No, because killers get BBQ, and generally get more. That’s not a problem anymore. Don’t know where that notion came from
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@Jack11803 said:
@Zanfer said:
@Jack11803 said:
@ZombieGenesis said:
Honestly, I find it difficult to see the names of people on thsi forum. I don't really care for how it's structured. And, IMO, the ultimate problem with WGLF is that there are just better survivor perks out there.Both sides have perks that need to be buffed. I think it’s perfectly fine buffing it for more use, even a tiny bonus. Why is that a problem?
It is a problem because people will go to the side that can gain more bp which can cause lobbies to be in a bad state.
No, because killers get BBQ, and generally get more. That’s not a problem anymore. Don’t know where that notion came from
When WGLF was 200% more people played survivor than killer. Yeah a very small percentage boost won't harm the que times, but when you noticeably see a difference in bp gain, more people will flock to the easiest way of bp.
Never said it was a current issue. I was replying to what you said that can cause a problem..
BBQ does a better job at it rn and it should just stay that way. Never said BBQ was underwhelming.
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@ZombieGenesis said:
If you can't get away from a killer after doing a body block you are bad at survivor. Just a fact. It's okay, not everyone is good at everything.Next time read the post I quoted.
I never once said anything about not being able to escape the Killer after body blocking, Iquoted HIS example.
Reading comprehension much?
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What perk are you guys even talking about? I don't see anything on the perk list called We're Gonna Live Forever.
Just this one that says We're Gonna All Die Together.
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@RSB said:
@ZombieGenesis said:
The two should not be equal in power. Four people can run WGLF only one can run BBQ & Chili. I think people forget that this is an asymmetrical game where there are 4 survivors and 1 killer.This.
By the way, survivors have much stronger perks than killers, even while the game is 4vs1. They have 16 crutch perks versus 4 mediocre.
well not exactly, you guys have crutch perks too, and yes survivors can run 16 perks total, but not many of them stack, so it's not necessarily a 16 v 4. But yeah, survivors do have more crutch perks than killers.
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@Zanfer said:
@Jack11803 said:
@Zanfer said:
@Jack11803 said:
@ZombieGenesis said:
Honestly, I find it difficult to see the names of people on thsi forum. I don't really care for how it's structured. And, IMO, the ultimate problem with WGLF is that there are just better survivor perks out there.Both sides have perks that need to be buffed. I think it’s perfectly fine buffing it for more use, even a tiny bonus. Why is that a problem?
It is a problem because people will go to the side that can gain more bp which can cause lobbies to be in a bad state.
No, because killers get BBQ, and generally get more. That’s not a problem anymore. Don’t know where that notion came from
When WGLF was 200% more people played survivor than killer. Yeah a very small percentage boost won't harm the que times, but when you noticeably see a difference in bp gain, more people will flock to the easiest way of bp.
Never said it was a current issue. I was replying to what you said that can cause a problem..
BBQ does a better job at it rn and it should just stay that way. Never said BBQ was underwhelming.
Well the people here don’t want more BP%, we want an added effect that’s somewhat useful. Who knows what, but at least something so it’s more equal to BBQ. Seeing killer aura would help evade them, it could be that.
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imo it should have same effect as bbq- see killer for X seconds.
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If they balance the game sure. If not survivors don't need more buffs. Survivors really only need SC and an exhaustion perk. Lots of room for WGLF.
I typically use SC, SB, WGLF, something else.
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dude i literally get 4 stacks every game unless killer is so bad he can't even down somebody:
- take a hit while team mate is being carried =1 stack
- flash save = 1 stack
- unhook somebody = 1 stack
ez pz
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@RSB said:
@Tizzle said:
The Survivor that uses WGLF basically handicaps themselves into a 3 perk build.This is not true for a Killer running BBQ.
Devs seem to think its easier to get stacks on WGLF than BBQ and I have no idea why.
They seem to be forgetting that once the Survivor is dead the perk no longer gains bloodpoints - the Killer is in the game for the full match and only has to hook, NOT EVEN KILL.
Running half the game for the one survivor is harder, than sandbagging/bodyblocking, sorry. That's why BBQ has additional effect, and WGLF has 2 CONDIDIONS (unhooking/bodyblocking) to gain tokens.
flash saves = 1 stack buddy
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@Tizzle said:
@Tsulan said:
@The_Manlet said:
@Tsulan said:
@The_Manlet said:
Survivors absolutely need some form of buff to their bloodpoint gains. Killers get lots of BP, especially with BBQ and Chili which half of them would run even without the BP bonus, so running it is a no brainer. Meanwhile survivors get very little BP unless it's a perfect game, WGLF gives no advantage and is a wasted slot used to reduce grind, and on top of that getting 4 WGLF tokens practically requires you spend all game unhooking, getting your team killed and generally not contributing. Killers will get 4 BBQ tokens most matches so long as they are trying to do so.It isn't true that WGLF encourages altruism. What is encourages is for everyone to divebomb the hook and make suicidal saves that will likely get their teammate killed or at the very least nobody is working on generators because they know the only way to make decent BP gains (or pip) is to do unhooks.
There is a difference in the survivor and killer BP gain. Because survivors can get a new match, when they die quickly, while the killer is stuck with the survivors until they all die or leave.
It´s way easier to get WGLF tokens than BBQ tokens. And not a single killer would use BBQ if they remove the bonus BPs.
Catching 4 loopers is way harder than standing in front of a hook, when someone is about to get hooked.Allow me to rephrase. It is very difficult to get 4 WGLF tokens without completely abandoning generators and just hookfarming all your teammates. Meanwhile all the killer has to do is hook everyone once. He doesn't even have to come close to winning.
And matches aren't very long, so the killer will get plenty of BP after a short time while the survivor gets almost nothing whether the match is short or long.
I´m not sure if you are trolling. But i´ll explain it anyway.
To get 4 tokens on BBQ, the killer needs to find, chase, down and hook every survivor once.
This is way harder than getting WGLF tokens.
Since you only need to leave your gen, stand in front of the hook when the killer is about to hook someone. The killer hits you (1 token), he hooks, and you unhook (2 tokens). Or you unhook (1 token) and get hit near the injured survivor (2 tokens). Which means you get 2 tokens for one of the killers hooks.
How is this in any way harder to achieve than BBQ tokens?!You left out the part where the Killer downs and hooks the Survivor with 2 tokens, thus achieving 2 BBQ stacks himself.
I don't think you thought that through -P
Oh i did. I remember when WGLF still had 200% bonus. It was way more profitable to get extra stacks and die on the hook than escaping.
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If you died with the previous version of Borrowed Time you were doing it wrong, lol.
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