Slowdown Perk To Discourage Gen Clumping

There's already a small penalty for having multiple survivors working on the same generator and Discordance, but just thought it would be nice to have a killer perk that discourages gen clumping even more; essentially, it would be the "counter" to Prove Thyself and Friendly Competition.
"Discontent"
"Paranoia makes groups uncooperative. Survivors working together on generators suffer a further 5/10/15% speed penalty."
1 Survivor | 0 % | 100 % = 1 c/s | 1 c/s (1 x 1 c/s) | 90 seconds |
---|---|---|---|---|
2 Survivors | -30 % | 70 % = 0.7 c/s | 1.4 c/s (2 x 0.7 c/s) | ~64.28 seconds |
3 Survivors | -45 % | 55 % = 0.55 c/s | 1.65 c/s (3 x 0.55 c/s) | ~54.54 seconds |
4 Survivors | -60 % | 40 % = 0.4 c/s | 1.6 c/s (4 x 0.4 c/s) | ~56.25 seconds |
Essentially it's about 11-12 seconds slower for both 2 and 3 survivors than normal. Numbers might need further tweaking, but I was trying to put it in line with Pain Res, which is a total of 72 charges (or 72 seconds if working individually.) If all 5 gens are repaired by more than one survivor at a time, this would offer about 60 seconds of slowdown baseline with further amounts possible depending on how many other regression events occur. However, I think that's balanced by the fact that the perk does absolutely nothing if people are working on gens solo.
Something to note: it does actually makes 4 survivors on a gen slower than only having three but this is such a niche case anyway I don't think it would matter much; for one, it was already only about 2 seconds faster than having three people on the gen, and the only generators that even have all four sides open (afaik) are ones that spawn in the middle of the killer shack.
Just thought it might be an interesting "gen slowdown perk" without being a typical regression perk. Thoughts?