http://dbd.game/killswitch
idea for the FNAF chapter killer gameplay
A gameplay idea for the FNAF collaboration:
In the lore, Springtrap became what he is because he entered a suit with a retractable animatronic skeleton (compressed against the suit's walls) whose safety features failed due to humidity and his excessive breathing. Why not place suits like this all over the map, and only once per survivor, they must pass skill tests to avoid being compressed and ending up in a "broken" state, or simply taking damage and no longer being able to carry items due to their limbs being damaged by the suit's compression? This could also lead to a mori where the survivor is forced into a suit.
Second idea: in the fifth installment, there's an animatronic named "Enard" who is the fusion of all the others in that installment, and who possesses all their abilities. Why not create a killer with his abilities? I'll take the example of imitating human voices, so in-game this could result in mimicking survivors' sounds while canceling the terror radius (temporarily, of course, with a nice cooldown). There are even other abilities he could copy from Enard.
Another idea that could complement a mechanic: in FNAF 2, you have to rewind a song to prevent "Puppet" from killing you. There could be five music boxes on the map with a common cooldown for all the boxes, which you would have to rewind from time to time to prevent Puppet from coming and knocking out a survivor to reset his own cooldown, symbolized by his distinctive music. The idea remains a bit flawed given the problems it could cause at the end of the game when, for example, there are only two survivors left.