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Skull Merchant rework suggestion is awful

Lets talk about the new Skull Merchant rework idea. it is terrible in pretty much every way.

  1. Too little information. There are so many details that would be important but are just left out. For example, can you still manually recall drones? What if power runs out? Can you recharge drones? Are drones first person or third person? Etc…
  2. Confusing. This was one of the primary concern with old skull merchant. People didn't understand her. This version of her is just more confusing. Like, I don't even know where to begin. Drones moving and dashing in addition to scan lines, undetectable, red light green light, is more complex than her pre nerf kit.
  3. Does not feel like Skull Merchant. This is not what I wanted or expected when I bought Skull Merchant. Using her drones for surveilance was her thing. Not using them as blunt objects to beat Survivors to death. She is practically just a cheap combo of Houndmaster and Twins with this change.
  4. Playstyles. Skull Merchant was interesting because she and Trapper where the only "pure" trap killers. Yes, Hag could place down her traps but if she wasn't nearby/able to teleport to them, they wouldn't do anything. Same with Singularity. Now she cannot do that anymore with the removal of Stealth Mode. With this she is a boring old killer with a projectile attack that doesn't get passive value from her power. With how bad you are treating Trapper and her I legit feel like you have hate killers planning ahead, and just want them to use their power in the moment.
  5. Balance. Without numbers its hard to judge, but disarming currently is already easy. You are keeping it easy, and increasing the punishment on her for drones being successully disarmed, while also lowering the punishment on Survivors for failing to disarm then. Then also 5 drones? Hag has 10 traps, Singularity has 8 bipods. Unless they move at like victor speed it is likely not going to be enough. This also sounds like it has the potential to be 3 gen merchant again since drones work against Survivors on gens again.
  6. Drone Control. We had complaints about The Ghoul not being able to use his mobility vertical mobility. And you said the game wasn't designed with Killers being off the ground. And now you want to give a killer full control over a FLYING DRONE. Will the drones not be able to move over desks and low bushes despite being able to fly? Thats just nonsensical.

Literally the only thing good is returning Stealth Mode. Return Stealth Mode, return the second scan line and she would be good to go.

Tagged:

Comments

  • kit_mason
    kit_mason Member Posts: 690

    So is she confusing enough that you can't grasp what her power is or is she clear enough that you can call her a mixture of two other killers with enough certainty to angrily complain about it?

    And 2 is blatantly untrue. She's currently juggling Deep Wound, Undetectable, Broken, Hinder, Haste, Killer Instinct and that's not including her power - Claw Traps, Radar Scan Time, etc. Her new kit will have two aspects - avoid scan or dodge drone and red light green light. Both can be digested and understood.

  • kit_mason
    kit_mason Member Posts: 690
    edited March 2025

    Where did I say anything that spoke on this one way or the other? Stop arguing against points that I'm not making.

    edit: if yall are gonna downvote at least point out where what i said in this post was wrong lmao. i literally didn't say i agreed with the changes. just that some of OPs points don't make a whole lot of sense.

  • lettuchia
    lettuchia Member Posts: 607
    edited March 2025

    "trap" killers are inherently bad design, good riddance to stealth mode

    plenty of ppl downvoting but noone telling me why im wrong because im not

    Post edited by lettuchia on
  • VibranToucan
    VibranToucan Member Posts: 674

    Her old kit had deep wounds, if you get hit while injured. Undetectable after using your power. Broken and Hindered if you get hit. The haste was bugged and most of the time didn't even work. It had a lot of parts but they were simple in practice.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,998
    edited March 2025

    Red light green light sounds useless. What's the point when survivors can hear it and it's not going to do anything, if survivors are simply on gens….

    Information part of her drones don't seem to be much better than current version, so kinda non-existent. Scans area is highly limited and easily visble. Give her back original circle radius, if you want it to be information power.

    "Taking control" would be something similar to Pinhead I can imagine. I can see that being hated by survivors more than current drones. There is no way this could end well.

    You know, Twins and Knight are such popular killers, right?

  • Rigbeta
    Rigbeta Member Posts: 299

    Exactly. Everyone who naysays this character always acts like it's some immense complication but there are PLENTY of diversly complicated charcters in DBD. The main issue everyone always has is having to be bothered to pay attention.

  • kit_mason
    kit_mason Member Posts: 690

    Right now: What is skull merchant capable of doing?
    Answer: If you get scanned you get a charge except if you get three then you get injured and broken except if youre already injured then you get deep wound also you get hindered also if you get scanned within a few seconds of the drone getting placed she gets haste (haste has no tell btw) also when she places a drone shes undetectable, also if you get scanned she can see you on her radar

    With BHVR's suggestion: What is skull merchant capable of doing?

    Answer: She places drones and if the drones scan you she can try and fly them into you to injure you, also if you hear a ding don't sprint or she can see you.

    Am I not making sense? Clearly the new power is way simpler than the old one.

  • Rigbeta
    Rigbeta Member Posts: 299

    You are acting like your tone isn't one of derision and contempt. Just stop being so unpleasant.
    And I was saying "It just feels crappy to the character is getting her style changed" and you immediately went on a defensive attack.

    And the removal of her stealth, the transformation of her drones into being another projectile type are directly against a lot of her core concepts. That's why it feels crappy.

  • Rigbeta
    Rigbeta Member Posts: 299

    The point of Skull Merchant was to cause mounting danger, have a stealthy approach, and pay off for survivors not paying attention. The new version may be "simpler" but only on paper. It removes her stealth, it removes her trap potential, her radar cannot get info on non-moving survivors, and now she's a projectile user like 9 other killers.

  • VibranToucan
    VibranToucan Member Posts: 674

    Again. The haste part is bugged. Might as well not exist.

    New Merchant: She places drone and these drones have invsibile scan lines but also they rotate slowly and so you need to watch the orange lights and if you get scanned then she knows you are there and she can manually move drones around and while she does that drones lose power, but she has undetectable while she is doing this and also she can shoot drones with high mobility to injure you but only if they have a lot of power and also you can try to disarm drones and if you succeed you see her aura but if you fail she gets killer instinct and also from time to time you are not allowed to move or you are revealed to her.

    Doesnt sound less complicated.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,998

    Am I not making sense? Clearly the new power is way simpler than the old one.

    Skully has several effects, but nothing really new. Those effects are already in the game with other killers.

    You need to understand only two things in reality.

    -she gets stealth after using drone

    -bad things happen when you get detected by lasers

    Core concept and counterplays are exactly same with rework, but there are more things to it.

    -global detection on command is new

    -drone being able to suddenly move and instantly injure you is new

    -laser detection is same

    -counter play (crouch and disarm) is same

    Main issue is, I think this would be hated more than original Skully.

    You can think of her as iri addon Pinhead. Depends on how controlling of drone is going to work it can be similar to Twins/Knight.

    None of those things are popular and I don't see reason why this should be better.

    My core issue is they are trying to turn her into M2 killer and remove undetectable, which are not really things I would want to happen.

  • kit_mason
    kit_mason Member Posts: 690

    I didn't mean for it to come across as derision. Apologies.

    And I went on the defensive because I've seen what happens when I don't push back against being accused of saying something I'm not saying. It quickly spirals out of control.

    I'm sure for a lot of the Merchant playerbase it does hurt to see her change so fundamentally. To be abundantly clear I'm not disagreeing on that.

  • kit_mason
    kit_mason Member Posts: 690

    I mean we can't really include bugs in this conversation. Because Merchant has major exploits right now that for fairly clear reasons aren't explained to people vsing her. I'm presuming her power functions as intended.

    And- we could both sit in a circle overexplaining her new and old power for hours. Do you want to? If so, sure, we can - but I don't really care for it. I tried to keep both explanations of power somewhat brief without overdoing how brief I made it. I failed to make that clear enough, I think, but still. I think her suggested power is less complex than her current one, simply beacuse it has far fewer moving parts.

  • kit_mason
    kit_mason Member Posts: 690

    I have concerns about how the ranged attack manifests - concerns that it could turn into the Pinhead Iri that injures are for sure a valid concern to bring up. But given this is a ways off I'm confident that a healthy middle ground between "pinhead chain but injure" and "basically an m1" can be found.

    That's a big benefit of us having a lot of time before this comes out.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,998

    healthy middle ground

    issue is I don't think it's possible…

    even bigger issue for me, she would be highly map dependant killer, which I personally hate.

  • kit_mason
    kit_mason Member Posts: 690

    We can't playtest changes this early on so there's no way to know, meaning I'm completely happy to agree to disagree.

    And sure, but I think map dependency is a much bigger problem that lies in maps themselves, as much as it's frustrating that it's a problem not being fixed quickly enough.

  • SkeletalElite
    SkeletalElite Member Posts: 2,890

    It's very likely the drones only fly visually, not truly fly. I think it's probably gonna be like draculas batform, except it has a limited amount off charge and is a seperate entity from the killer with a dash attack that consumes charge.