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Xenomorph rework idea

KingOfDoom55
KingOfDoom55 Member Posts: 329

Ive mentioned in last post an idea but I'm gonna rework it

Acidic blood: Upon being flamed or stunned or blinded, release a green acid like blood in self defense to the closest Survivor within 8-12 meters that deep wounds or downs if someone is wounded already, but only activates in stealth or crawler mode but only for 30s after doing so, and every persists after being taken out but needs 45s to recharge before being able to use It again (acid blood doesn't go away upon being used, the timer is the only way to deactivate it or being completely flamed, it can also only be activated once every 5s from being harmed)

New irredesent addon: Born predator: upon being blinded, flamed, or stunned, you gain 8% haste for 12 seconds after recovering and has killer instinct going off on the one that placed the turret, blinded, or stunned you, but turrets take more crawler energy away and induces more heat onto the xenomorph

Post edited by KingOfDoom55 on
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  • KingOfDoom55
    KingOfDoom55 Member Posts: 329

    The main reason for this suggestion is due to the idea of trying to make acid blood a base ability than an addon while making more useful and get more value off it while giving the xenomorph more stealth outside the tunnels with more vulnerability to being burned and losing the power energy, the addon and mode were personal ideas I came up with, but I definitely think that the acid blood should be a base power with better tuning for better usage and value to use