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So when you nerfing nowhere to hide?

francesinhalover
francesinhalover Member Posts: 376
edited April 2 in General Discussions

This perk has been overpowered for years now and with distortion being nerfed it's even more op.

So again, why is this perk allowed to exist in this state without any counter play?

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Comments

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  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,846

    It just needs the moving range removed, ie. survivors within 24m of the generator should be revealed. The range moving with the killer's position is a bit much.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited April 2

    I've always suggested the aura read should have the gen as the source and not the killer. In fact, that was how it originally was. BHVR shortly after its release then said it was a bug and moved the aura read to the killer.

    As for your second question, if a killer is standing there at a gen, just to other gens risk free. If he's patrolling a gen, you are naturally not going to be working on a gen if he's coming back to that gen unless you want to give him a free hit or you're pushing a nearly complete gen. You don't have to run too far from a gen to be out of the aura reading distance, and part of the match is understanding how the killer player works - try to position yourself at a direction you think the killer won't travel at. For example, if there's a gen just NE of the gen he kicks, don't vacate to the NE or he'll just run into you then see your aura. Once he leaves, simply head back to the gen. These are basics of the game. Not one is expected to be allowed to just sit at gens risk free all match. The killer can't be at all of them at once. If he's spending a lot of time at one particular gen. It's time to focus on another.

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  • buggybug
    buggybug Member Posts: 1,222

    Yeah this perk is long over do for a nerf. At least put a 30 second cool or something and those saying just don't hide behind gens lol.

    Yeah am to go all the way from north to south from my gen wasting time. Reminds of the same garbage counter about weave attuntment with Franklin about oh just find the item and pick it up and put it in the corner.

  • MrRetsej
    MrRetsej Member Posts: 151

    The perk is fine as it is given the gen kick limit.

    As others have stated, if you have trouble because of this perk, the onus is on you to adapt and stop gremlining beside gens. And if you absolutely feel you must gremlin by a gen while dealing with Nowhere To Hide, get in a nearby locker. It gives aura reads, not killer instinct for Pete's sake.

    Long story short; if you feel Nowhere To Hide is OP, it is 100% a skill issue on your part.

  • Skillfulstone
    Skillfulstone Member Posts: 1,128

    Nowhere to Hide doesn't grant any bonus regression/slowdown, only a few seconds of aura-reading that like 90% of the Killer cast can't exactly expand much yet still consumes 1 out of 8 kicks for each uses (no aura-reading = wasted a kick which is a limited resource now).

    I could maybe understand if it was a regression perk that granted big slowdown (as every other regression perks were harshly nerfed to utterly remove the OverBrine Eruption meta/3-gen meta even after the kick limit was implemented) but it only grants a chance at a chase (and isn't chasing the thing that most people want and not hiding? One of the "reasons" why Distortion was gutted, shot, burned and had it's tattered remains thrown into the Shadow Realm never to be seen again?) if someone is around for too long. Most Killers can't move the zone that much anyway and it's not like it's a perk that's hard to deduce and play around, if the Killer books it straight for you after kicking a gen even though you are hiding then NTH is in play and you then can either pre-run or find a locker in the future.

    I once heard someone say something very wise; "A perk having a high usage rate doesn't necessarily make it overpowered, some of them are even just something to make the game more enjoyable or accessible for newcomers and casuals."

    Of course the 2nd part doesn't really apply to NTH (although it does help newcomers/casuals not getting absolutely destroyed by Survivors hiding nearby and simply getting back on the gen as soon as the Killer turns around, undoing the kick's regression in less than 5 seconds if no regression perks were used) but it helps players get into chases while patrolling gens without increasing slowdown of affecting looping/chasing ability at the cost of one kick.

    Side-note: It's not rare for this perk to encourage "dry kicks" on low-progress gens in order to get value, it is easy to fall in the trap of kicking the gen too much if it keeps being focused by Survivors (especially if perks like Surge/Eruption are used) and running low on regression events before the end.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    I already mentioned that's a specific killer issue, not a perk issue. Blight naturally needs nerfs.

  • Shroompy
    Shroompy Member Posts: 7,779

    I can count on my third hand the amount of times Ive reached the kick limit because of Nowhere to Hide

    P.S. I dont have a third hand

  • Blueberry
    Blueberry Member Posts: 14,459
    edited April 3

    Missing my point. NWTH isn't directly that limited by a gen kick limit. However my point is that the gen kick limit does have an effect in making nearly all other gen kick perks obsolete. IE people generally don't run them. Meaning you aren't efficiently able to stack synergistic perks therefore forcing raw kicks for NWTH value.

    Point here being that it was significantly stronger in a meta that had gen kick perks in the meta. That time is gone.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,370
    edited April 3

    Respectfully - I think he is implying in general with the Kick mechanic. Not to mention if you wanna use something to go with it like me heh. COB and Eruption.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    You're complaining about info. This one specifically only counters people just crouching near gens. Either run away so that your scratch marks are gone before the killer gets there, or learn to loop. That's your only 2 options.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    A bit much? Dude, if the killer wants to spend a perk slot so he can find people besides relying on inconsistent scratch marks and sounds, he should be able to do that.

    And that would be more than fine with me. I just don't like people saying, "Aura uncounterable" and then not using aura hiding perks, or learning how to loop. They burden of "this thing in the game needs to change" should not always be on the killer without question.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,314
    edited April 3

    I wouldn't call Nowhere to Hide overpowered, but more over-used.
    Since it is meant to counter survivors hiding near gens, it should have been tied to the gen, and not the killer. Though with a smaller radius of 16 meters instead of 24, and an increased duration to 10 seconds.

  • francesinhalover
    francesinhalover Member Posts: 376
    edited April 4

    lol bro, how do survivors win games? oh yeah by doing gens. the perk has no cooldown and the aura is around killer not gen.

    What are survivors meant to do? run away so killer can follow them? hide on locker so killer goes check? the perk is busted. maybe on ranks where everyone know how to loop it's ok? but that isnt the majority of dbd. The perk itself has too much range also and forces people to use distortion to be able to do gens stealthly. It's also on the top 5 most used killer perks for a reason. if it didn't need nerfs it wouldnt be overused this much.

    I get the comments are full of killer bias, but i wish people would try survivor for a change without friends carrying them.