http://dbd.game/killswitch
So when you nerfing nowhere to hide?
Comments
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or you could just not gremlin near gens (altough the aura reading should be tied to the gen not the killer)
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All aura reading feel can a bit much at times, and then there is Killer Instinct as well which has zero counters at all; and you don't even know most of the time if you have it (unless you have prior killer knowledge)! Considering there is a feature coming to detect players who do not engage in the match, Distortion could literally be changed back to how it was and it would be fine.
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Why does nowhere to hide need a nerf? Nowhere to hide was used more when building around gen kicking was more reasonable. Even then though it wasn't OP.
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I see no problem with this perk tbh.
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I think sometimes it's kinda hard to do that if the killer has mobility, they could arrive quicker than you have time to leave the area, thus Nowhere To Hide activates and reveals the survivor. So it's more which killer is this a little too good on, rather is the perk just too good period, which depends who you ask. Tying it to the gen seems reasonable though.
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It's not a problematic perk. You'll know pretty quick if it's in place. Once you know, you can easily counter it by not hiding near a gen when the killer is coming. Best to vacate the area. The first time, you are caught off guard. The second time and beyond is entirely on you.
Of course, it is a problem for anyone with extended travel distance powers, but that's a killer specific issue, not a perk issue.
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Unless they're playing nurse it's not really that problematic. Hiding next to a gen is generally bad gameplay anyways just prerun the killer.
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There perk doesn't need nerfs at all while we have a gen kick limit.
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It just needs the moving range removed, ie. survivors within 24m of the generator should be revealed. The range moving with the killer's position is a bit much.
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I've always suggested the aura read should have the gen as the source and not the killer. In fact, that was how it originally was. BHVR shortly after its release then said it was a bug and moved the aura read to the killer.
As for your second question, if a killer is standing there at a gen, just to other gens risk free. If he's patrolling a gen, you are naturally not going to be working on a gen if he's coming back to that gen unless you want to give him a free hit or you're pushing a nearly complete gen. You don't have to run too far from a gen to be out of the aura reading distance, and part of the match is understanding how the killer player works - try to position yourself at a direction you think the killer won't travel at. For example, if there's a gen just NE of the gen he kicks, don't vacate to the NE or he'll just run into you then see your aura. Once he leaves, simply head back to the gen. These are basics of the game. Not one is expected to be allowed to just sit at gens risk free all match. The killer can't be at all of them at once. If he's spending a lot of time at one particular gen. It's time to focus on another.
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Yeah this perk is long over do for a nerf. At least put a 30 second cool or something and those saying just don't hide behind gens lol.
Yeah am to go all the way from north to south from my gen wasting time. Reminds of the same garbage counter about weave attuntment with Franklin about oh just find the item and pick it up and put it in the corner.
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The perk is fine as it is given the gen kick limit.
As others have stated, if you have trouble because of this perk, the onus is on you to adapt and stop gremlining beside gens. And if you absolutely feel you must gremlin by a gen while dealing with Nowhere To Hide, get in a nearby locker. It gives aura reads, not killer instinct for Pete's sake.
Long story short; if you feel Nowhere To Hide is OP, it is 100% a skill issue on your part.4 -
skill issue
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Nowhere to Hide doesn't grant any bonus regression/slowdown, only a few seconds of aura-reading that like 90% of the Killer cast can't exactly expand much yet still consumes 1 out of 8 kicks for each uses (no aura-reading = wasted a kick which is a limited resource now).
I could maybe understand if it was a regression perk that granted big slowdown (as every other regression perks were harshly nerfed to utterly remove the OverBrine Eruption meta/3-gen meta even after the kick limit was implemented) but it only grants a chance at a chase (and isn't chasing the thing that most people want and not hiding? One of the "reasons" why Distortion was gutted, shot, burned and had it's tattered remains thrown into the Shadow Realm never to be seen again?) if someone is around for too long. Most Killers can't move the zone that much anyway and it's not like it's a perk that's hard to deduce and play around, if the Killer books it straight for you after kicking a gen even though you are hiding then NTH is in play and you then can either pre-run or find a locker in the future.
I once heard someone say something very wise; "A perk having a high usage rate doesn't necessarily make it overpowered, some of them are even just something to make the game more enjoyable or accessible for newcomers and casuals."
Of course the 2nd part doesn't really apply to NTH (although it does help newcomers/casuals not getting absolutely destroyed by Survivors hiding nearby and simply getting back on the gen as soon as the Killer turns around, undoing the kick's regression in less than 5 seconds if no regression perks were used) but it helps players get into chases while patrolling gens without increasing slowdown of affecting looping/chasing ability at the cost of one kick.
Side-note: It's not rare for this perk to encourage "dry kicks" on low-progress gens in order to get value, it is easy to fall in the trap of kicking the gen too much if it keeps being focused by Survivors (especially if perks like Surge/Eruption are used) and running low on regression events before the end.
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I already mentioned that's a specific killer issue, not a perk issue. Blight naturally needs nerfs.
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While I don't think it's the most pressing issue, I feel like linking the aura reading to the affected gen & not the killer (and making it slightly larger - maybe 28m? 30m?) would be a welcome change to help reduce it's effectiveness on the best killers and hopefully make it slightly more viable on weaker ones.
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I can count on my third hand the amount of times Ive reached the kick limit because of Nowhere to Hide
P.S. I dont have a third hand
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Missing my point. NWTH isn't directly that limited by a gen kick limit. However my point is that the gen kick limit does have an effect in making nearly all other gen kick perks obsolete. IE people generally don't run them. Meaning you aren't efficiently able to stack synergistic perks therefore forcing raw kicks for NWTH value.
Point here being that it was significantly stronger in a meta that had gen kick perks in the meta. That time is gone.
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Distortion needs to go back to 3 tokens.
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Respectfully - I think he is implying in general with the Kick mechanic. Not to mention if you wanna use something to go with it like me heh. COB and Eruption.
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No, that would make the perk weak sauce.
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You're complaining about info. This one specifically only counters people just crouching near gens. Either run away so that your scratch marks are gone before the killer gets there, or learn to loop. That's your only 2 options.
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A bit much? Dude, if the killer wants to spend a perk slot so he can find people besides relying on inconsistent scratch marks and sounds, he should be able to do that.
And that would be more than fine with me. I just don't like people saying, "Aura uncounterable" and then not using aura hiding perks, or learning how to loop. They burden of "this thing in the game needs to change" should not always be on the killer without question.
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I wouldn't call Nowhere to Hide overpowered, but more over-used.
Since it is meant to counter survivors hiding near gens, it should have been tied to the gen, and not the killer. Though with a smaller radius of 16 meters instead of 24, and an increased duration to 10 seconds.-1 -
lol bro, how do survivors win games? oh yeah by doing gens. the perk has no cooldown and the aura is around killer not gen.
What are survivors meant to do? run away so killer can follow them? hide on locker so killer goes check? the perk is busted. maybe on ranks where everyone know how to loop it's ok? but that isnt the majority of dbd. The perk itself has too much range also and forces people to use distortion to be able to do gens stealthly. It's also on the top 5 most used killer perks for a reason. if it didn't need nerfs it wouldnt be overused this much.
I get the comments are full of killer bias, but i wish people would try survivor for a change without friends carrying them.
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