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Slight "Pop Goes the Weasle" Buff

I'd like to see that on top of the 25% instant regression the generator continues to regress at 1.5-2 times its normal regression; gives more viability to the perk.

Comments

  • Milo
    Milo Member Posts: 7,383

    Or just give it 30% and increase the timer to 60 seconds. So that M1 killers with no mobility can also use it more freely

  • KingB
    KingB Member Posts: 747
    @blueberry I would be fine if it was still a single use w/o a timer. Unless I'm playing hillbilly or nurse (I'd rather die than play nurse) it doesn't get use.
  • PolarBear
    PolarBear Member Posts: 1,899

    The timer is there so you have to make a choice, either go kick a gen, camp or chase a survivor.

  • Blueberry
    Blueberry Member Posts: 13,590
    edited January 2019

    @PolarBear said:
    The timer is there so you have to make a choice, either go kick a gen, camp or chase a survivor.

    If we want to keep that type of choice with the perk then the amount it removes of gen progress would just need to be increased massively.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    The perk is fine. 25% is a huge regression already and combine with other generator affecting perks that number goes up.

  • NMCKE
    NMCKE Member Posts: 8,243

    I'd like to see that on top of the 25% instant regression the generator continues to regress at 1.5-2 times its normal regression; gives more viability to the perk.

    Here's what I'll do to the perk:
    -Remove the timer and make it token based so you can use it whenever you please.
    -Slighty nerf the instant regression numbers to 10%/15%/20%.
  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    It already does enough. The issue with the Perk is the 30 second timer you have. Just change it to be Token based, even if you only get 1.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Yas> @Blueberry said:

    @KingB said:
    They should just remove the timer honestly. 

    This ^^

    Just remove the timer and add tokens from hooks. You can build up the tokens and use them as you wish. Would make it a lot better for sure.

    This <3

  • Blueberry
    Blueberry Member Posts: 13,590

    @ReikoMori said:
    The perk is fine. 25% is a huge regression already and combine with other generator affecting perks that number goes up.

    If it was fine people would use it. They don't. There's a reason.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    @Blueberry said:

    @ReikoMori said:
    The perk is fine. 25% is a huge regression already and combine with other generator affecting perks that number goes up.

    If it was fine people would use it. They don't. There's a reason.

    There are plenty of perks that a perfectly fine that don't get used. Just cause people aren't running it en masse doesn't mean the perk isn't fine. Pop is a good balance of strong gen regression without being abusable. Things that are in balance aren't exact what people in DBD want. Hook a survivor and then have a reasonable time limit to pop a gen? That isn't what people want. What people want is took kick a gen into space. As a killer main, I'd love to do that, but I'm not gonna say Pop needs a buff when it doesn't.

  • Blueberry
    Blueberry Member Posts: 13,590
    edited February 2019

    @ReikoMori said:

    @Blueberry said:

    @ReikoMori said:
    The perk is fine. 25% is a huge regression already and combine with other generator affecting perks that number goes up.

    If it was fine people would use it. They don't. There's a reason.

    There are plenty of perks that a perfectly fine that don't get used. Just cause people aren't running it en masse doesn't mean the perk isn't fine. Pop is a good balance of strong gen regression without being abusable. Things that are in balance aren't exact what people in DBD want. Hook a survivor and then have a reasonable time limit to pop a gen? That isn't what people want. What people want is took kick a gen into space. As a killer main, I'd love to do that, but I'm not gonna say Pop needs a buff when it doesn't.

    "What people want is took kick a gen into space"
    This is just nonsense like the people saying all killers want is a 4k

    "Just cause people aren't running it en masse doesn't mean the perk isn't fine."
    There is a reason people barely run it. It isn't that good.

    People aren't playing it not because it isn't blatantly OP, you are misconstruing. It's because the value you gain from IF you can find a generator on time isn't worth losing your pressure on the survivors. The cost is higher than the gain.

  • Slayer
    Slayer Member Posts: 1,148

    It already does enough. The issue with the Perk is the 30 second timer you have. Just change it to be Token based, even if you only get 1.

    This
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    PolarBear said:

    The timer is there so you have to make a choice, either go kick a gen, camp or chase a survivor.

    Removing it wouldn't change that. Since you would get only one token you would waste the perk if you refuse to let go, since you won't get enough charges to justify a perk slot.