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My solution how to nerf/change the Ghoul! (Simple but perfect)

LordHeXaGoN
LordHeXaGoN Member Posts: 273

  • Change:

    Everybody dosent like that he injure you so easy, what if
  • IF he WONT injure you with his power and just apply kagune mark?
    Only perfect timed kagune grab will aply a deep wonnd and kagune mark.
    (Devs truly can do this, but they need to rebalance this aspect of his power, to make not just a random perfect timing, how as it is right now, but something else, we like. With his auto-aim this would be hard.)
  • Ghoul cant apply deep wound with perfect grab further than 4 meters from a survivior, when he leaps onto survivior he has to physically stand behind their backs, if there is wall or texture otherwise survivior just gets a kagune mark and ability goes into cooldown. (This gives surviviors info from what distance he can possible injure you.)

    THIS WILL CHANGE A LOT, and WONT KILL KANEKI.
    Gives surviviors a more time to run away, and make killer waste time if he wants to reaplly kagune mark or injure.

    I need numbers, how long does the kagune mark lasts? (if i remember correctly its 30 seconds unperfect grab and 60 for perfect, this numbers should be reduced too to make his engrage mode more skill-dependent! And he would work to get it for as long as possible)
  • 24 seconds for unperfect grab, and 48-40 for perfect timing. (But that should be rebalanced)

    (
    For a side note, it was suggested that he need to reduce the time duration of the Kagune Mark on the PTB feedback and a lot.)

    I think this change will greatly affect Kaneki without turning his ability into a junk! Survivors will be much easier to play, and kaneki will just be a Killer that flies up and hits m1. He'll have to take risks if he wants to hit with his ability.
    Also will need a map wide sound (like billy when he gets overdrive) when he gets Engrage mode, to make it easier for Survivors to know when to hide, or run away beforehand. If you reduce the duration of the kagune mark, you can make it so that the Kaneki mobility drops slightly and he has to work like other killers to down survivors.
    It won't stop being easy, just the logic of the game will change.

    All hard is simple, isnt it?

    Watch my other post ("Do we realy need to nerf the ghoul" to get more info how any why his power works like this, and how to possibly counter it, there in a comment section, we discussed it a lot.)

    I like kaneki, like his power, but fear that devs can and will kill his ability! Its very obvious now. (So lets make it fair trade than just changing base numbers?)

    Killers are happy, Survivors are happy, and I'm off to tea! (What do you think? I want you to type what to do with his slide, cuz its too many discussed that he is too fast with old apron basekit. But i dont want it to be removed, mb just reduced to 50% 100% just too much that he could just cancel and down.)
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Comments

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 273
    edited April 4

    I have to try to play with his new apron addon, mb there is our solution to the slide cancels, exept things i describe earlier.

    (OFC OFC people dislike my way to nerf him. That he wont be such Trouble.)

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 273
    edited April 4

    Yep its reducing his slide for a 100% instead of what the description says. So this isnt viable/ But survivior can get distance i think. So this would be fair enough to make it how it was.

    (Or just reduce it to 75% would be ok.)