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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Please revert Oni changes in this patch

i really appreciate BHVR acknowledging 180 flicks on Oni and turning them into a basekit feature, i was even happy when i saw the patch notes.

However, as soon as i hopped into the few custom matches to test his flicks i was literally disappointed.

Oni's 180 atm aren't flicks anymore, they are just slow and clunky U-turns that are very easily avoidable.

On top of everything, most popular types of flicks, Lipy and 1-frame flicks are also not possible anymore due to this change.

Look, i understand wishing to equalize k+m and controller players, but this is not it, this is just turning up the cap so that console players can now also turn full 180 while not experiencing actual 180 flicks at all.

My suggestion is: revert changes to 180s you made in PTB and now in live patch and just tweak the stick sensitivity on controllers so that console players can also actually flick. The way Oni current is completely killed him as character.

(unless current live changes were made because BHVR didn't know how to fix the mess they made in PTB so they just went with upping the cap)

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Comments

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 370
    edited April 4

    I think it's fine like this, they implemented 180 as a feature and now it has a bit more counterplay. And increasing the stick sensitivity wouldn't change anything, a flick is a quick movement you make with the mouse, this isn't possible with the controller.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    let me explain it further.

    First of all, as i said many times, 180s are very often not the optimal play with Oni, it's rather dash to a tile and then walk survivor down as the safest and quickest way to secure a down, but his counterplay was never about chase in his power, you either delay first hit as long as possible or you stealth his power out.

    About sensitivity i thought about adding increased sensitivity to sudden full stick move towards one direction, because the way it is...console players technically don't even experience 180 flicks because in current state, they are not flicks at all, they are more like Billy's curves.

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 370
    edited April 4

    But nowadays it's almost impossible for you not to take a hit, even if you're a good survivor, the maps are increasingly receiving changes and getting fairer where a killer m1 can take a hit. And the Oni should not be actvating his power if he doesn't know where survivors are.

  • TieBreaker
    TieBreaker Member Posts: 1,311

    You asked for his flick to return.

    monkey-paw.gif

    You kind of got what you asked for. Sort of.

  • SlowLoris
    SlowLoris Member Posts: 324

    I'm genuinely shocked there are not more posts about this.

    I'm happy to see they've accepted 180s as base-kit, but they've made them basically impossible to do and just overall made him feel much worse for even not 180s. It feels like you're turning in molasses.

    I can't believe this is legitimately how it's intended to FEEL. Everyone seems to be accepting it as status quo, but maybe this isn't what it's supposed to feel like?

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    not many people are avid Oni mains to the point they love limit-testing him in terms of 180s + many people are allergic to skill expression in any form so they couldn't care less if something related to it gets gutted.

    And agree on every point with you, Oni now feels closer to Billy than he was ever before. With his 180s feeling more like Billy's curves with exception that they are more like wide J-curves so easily avoidable, i don't think there even is point in playing him anymore. It was truly the last straw that made me finally break free from this game and finally uninstall it.

  • JPLongstreet
    JPLongstreet Member Posts: 6,986

    The issues with tinkering with controllers for DBD is the lack of response curves and acceleration options for those sticks, and more pronounced input delay than other even more demanding games.

    Plus the biggest problem is a few years back they doubled the sensitivity of the controllers and then pronounced that's it that's the limit of what they can do. It's painfully obvious this game was never intended to use anything else than M&K, yet we have most of the playerbase on the consoles without that support until sometime later this year. So for about 8 years on controller, and I doubt many will move to M&K even if they have one.

    As with so much in DBD it goes back to how this game was originally coded. My guess is they know all that and are instead are trying changes that improve controller use, with the unhappy but unavoidable side-effect of messing with existing M&K as well.