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Please dont nuke Kaneki like you did to Skully and to some degree, Chucky (or tried to do with Xeno)

Karth
Karth Member Posts: 361

I dont want another fun killer get nerfed into the ground, thank you.

Yes, he needs nerfs/tweaks, i agree, his auto aim and leap cancel couldown are way to forgiving

Just hope he doesnt get nerfed too hard, is all

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Comments

  • Langweilig
    Langweilig Member Posts: 3,139

    Same I hope they just make his m2 a skill shot (that can be missed) before they try to further nerf him.

  • Bodark
    Bodark Member Posts: 283

    It doesn’t need to be a skill shot. It doesn’t down survivors. He is fine as is.

  • YuffieGreatestWaifu
    YuffieGreatestWaifu Member Posts: 478

    The problem is once you hit a player half the chase is over and his mobility is still superior to other killers and he pressure attack is A tier.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961
    edited April 5

    If BHVR messes with him, I hope they do it carefully. Without a large hitbox/auto aim, he'll be useless on console. PC survivors move faster than a console killer's camera plus there's lag between hitting the trigger and him actually responding (input lag, analog stick sensitivity, and fps all come into play here), so if it's not very forgiving, he won't be able to get hits with his power.

    Since the Ghoul can't down with his power, only stun or injure, that seems like a compromise to keep his power usable on console without being OP on PC.

    Maybe if BHVR made it so console players only cross-played with other console players, this wouldn't be so much of an issue. But it is.

    Edit: Why the downvotes? I see so many PC players complain about how awful console players are and how they don't want to play with them. And from what I know the majority of console players recognize our mechanical limitations and do not want to play with PC players. PC-only and console-only cross-play should be widely desired by most of the playerbase. Everything else I said is a result of BHVR not giving us that, and also not programming console controls separately from PC controls. If PC is truly the dominant platform, all of you should disable cross-play so it's only console left in cross-play. Survivors can't move as fast on console, making the mechanical problems of killer slightly less frustrating. Not great, but slightly less frustrating.

    Post edited by TragicSolitude on
  • Langweilig
    Langweilig Member Posts: 3,139

    I would be fine with him being able to down survivors if it was a skill shot

  • Bodark
    Bodark Member Posts: 283

    If Hillbilly and Bubba hit you once, the ENTIRE chase is over.

  • Cypherius
    Cypherius Member Posts: 162

    And Kaneki can get 2 hits faster and with much less skill than these two can get 1 chainsaw hit.

    On strong maps Kaneki is getting several downs before Bubba gets even one hit. Leatherface should not even be in this conversation.

  • Fuzzycube
    Fuzzycube Member Posts: 316

    My biggest worry is he gets nerfed leading to killers thinking the only way to play Kaneki is to use his mobility to hard camp and tunnel.

    Another perhaps more controversial take - why shouldn’t there be a high tier killer that’s fun and easy to use?

    That’s not to say I don’t think he’s currently overtuned.

  • CautionaryMary
    CautionaryMary Member Posts: 808
    edited April 5

    Not an argument, completely different killers that have different things.

    Also, Bubba and Hillbilly has counterplay - Kaneki does not.

    Either remove the hit scan or remove the auto aim. Just because you're console doesn't mean the game needs to handhold you for aiming purposes.

    Edit: who wants to respond rather than downvote?

    Survivors get handheld according to these forums, but it's okay a killer to be handheld - make it make sense. 🤦🏾‍♀️🤷🏾‍♀️

    Post edited by CautionaryMary on
  • Bodark
    Bodark Member Posts: 283
    edited April 5

    You’re taking downvotes to serious. They literally mean nothing at all.

    Kaneki absolutely has counterplay. Play 5 matches of him right now and tell me what the survivors do. I’m sure you won’t get a 4k every time. I’m sure you will struggle unless you go against baby survivors.

    He’s just like Legion. First hit is free. Second hit is almost impossible to get unless they are in a dead zone.

    He’s A tier at best.

  • bunbun
    bunbun Member Posts: 440

    If you require precise aiming like the Trickster or Deathslinger, the skill floor rises significantly and the skill required for using a controller increases.

    The power input acceptance time was too lenient, so it has been significantly shortened, and it has been changed so that while precision is not required like for the Nurse, judgment is still required.

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 272

    I'm fine with nerfing his aim assist (this will also be nice as a buff because I'll finally be able to swing around corners instead of accidentally pouncing on survivors)

    But DO NOT touch his recovery after cancelling the power.

    I repeat, DO NOT touch his cancel fatigue.

    The reason why, is because increasing his fatigue after cancelling his power *would destroy the killer.* What you're asking for here, is going to be the WORST POSSIBLE VERSION of this killer because you'd disincentivize using his power in interesting, skillful ways, basically shoehorning him into only using it when he's guaranteed to catch up on you, with zero risk-taking from the player's part. You're asking him to be weaker than Legion while simultaneously being more boring. They can't increase the downtime after his leap without just turning him into Diet Legion.

    The whole point of his ability and his skillcap is to dash intelligently to cut off your path, and give you a moment or two to try to get away before he hits you. If you make him take too long before he can hit you, even after playing correctly and performing a good dash, he's going to be piss weak. He's already an M1 killer.

    His gameplay loop is to try to cut you off and then down you. It is NOT designed to "cut you off, stare at you for 3 seconds and let you get somewhere safe before he can hit you". That's not only unfair to him since he can't down you directly with his power anyway, it's also dumb to play against. You're asking for something dumb to play against.

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 272
    edited April 5

    May be a controversial take, but I think it's fine for there to be characters that play slightly differently, or more or less optimally, depending on the platform or control system you use on them. I think if skillful Kaneki players have more of an ability to avoid the Survivor hitbox to sling around them, and low skill Kaneki players don't have to crutch on the wide hitbox for the initial hit, the end result is a healthier game overall.

    Just again, do not touch the fatigue

  • Cypherius
    Cypherius Member Posts: 162

    "He’s just like Legion. First hit is free. Second hit is almost impossible to get unless they are in a dead zone".

    Almost impossible? Anyone struggling to get downs with Kaneki has a skill issue. The second hit is still easy due to the high mobility and the speed at which he recovers from the fatigue. Even if the survivor has a good pallet they will make very little distance once the pallet is gone. He is also very good at tunneling.

    The only similarity with Legion is the easy first hit.

    His chase is very strong. Ghoul is closer to a Blight than he is to Legion. High A tier killer. And that is considering his low skill floor. He can possibly be even stronger once people figure out new tricks with him.

    At the bare minimum the area of his hitscan free injury needs to be much smaller and the range of his dashes should be lowered.

    Kaneki absolutely has counterplay. Play 5 matches of him right now and tell me what the survivors do. I’m sure you won’t get a 4k every time. I’m sure you will struggle unless you go against baby survivors.

    Even Nurse technically has counterplay. But its a very limited amount of counterplay relative to how strong she is. Kaneki is not as strong as her but has the same issue while also being much easier to play.

    The reasons why a killer like Billy gets less complaining despite also being strong is because you can reasonably outplay him and if you do you get properly rewarded for it. It also helps that Billy requires a decent amount of skill to play so he is less likely to cause frustration.

  • lettuchia
    lettuchia Member Posts: 607

    Kaneki deserves "nuking," he's super strong and super easy, just like chucky did, and they never tried to nuke xeno the ptb was a buff

  • terumisan
    terumisan Member Posts: 2,191

    survivors are complaining so they'll over nerf as a reaction. the problem is i don't have an idea that's going to nerf him without destroying him since if you decide to mess with cooldowns he can't down anyone and with how hitboxes work and how kaneki physically has to move to the person there is a delay when biting people

  • JPLongstreet
    JPLongstreet Member Posts: 6,997
    edited April 6

    The disparity between playing killer with a controller vs. M&K should not be as massive as it is in DBD. There's no options for dealing with the deadzones in the sticks, the input delay is much more pronounced than way more demanding games, and a few years back they doubled the sensitivity of the controllers and said that's it that's the max we can do.

    Any killer needing super quick camera swings and movement and aiming always feels unresponsive and clunky. For DBD it always seems like using a controller is forgotten when designing killer powers, and that is frustrating. The Ghoul's very generously wide hitbox feels like a late development addition not thoroughly tested when someone there tried it with a controller finally. Yet another reason for expanded PTB's.

    They're adding M&K support sometime this year to the consoles, and I'm very glad that is way overdue. But how will it feel? How responsive will it be? We shall see. But very likely most of the largest portion of the playerbase will still use the controllers they have I think. That should be kept in mind whenever they design killers much more than it has been over the years.

    I get @TragicSolitude's view and concern here, though I doubt console-only matchmaking will never happen. That disparity of killer performance is just too large depending on the platform. And it goes back to how this game was made.

    An overly suspicious mind can think our PC cousins can get "gatekeepy" while they express their concerns with suggestions that will have an effect on what otherwise would be thought of as skillful play.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961
    edited April 6

    Yes! Thank you, yes. I agree with what you said and I just want to expand on it a bit.

    they doubled the sensitivity of the controllers and said that's it that's the max we can do.

    Increasing the sensitivity was good, but it was only useful up to a point. As much as I've tried to use it on max after that update, the camera swings too wildly for it to be controllable. The need for dead zone and response curve settings cannot be overstated. However, on Switch specifically, I think controlling a fast camera is simply impossible due to the low fps.

    Increasing the sensitivity beyond what we have, especially with the current limitations, probably wouldn't be useful for the majority of players. I really don't understand why we don't have other controller settings, we have been requesting dead zone and response curve settings for years.

    Any killer needing super quick camera swings and movement and aiming always feels unresponsive and clunky.

    So, so many killers feel unresponsive and clunky. Killers that require quick precision aiming are unplayable for most. It goes even further than this, though. Because survivors move faster than a console killer's camera, Legion getting kicked out of his power for whiffing is a huge detriment to playing him on console.

    I see a lot of killers on Switch run Unrelenting to try to deal with the fact that whiffing is simply a way of life. And I see a lot of console killers in general run Lightborn to make up for the slow camera movement and input lag. We "waste" perk slots to deal with the mechanical limitations that BHVR ignores.

    An overly suspicious mind can think our PC cousins can get "gatekeepy" while they express their concerns with suggestions that will have an effect on what otherwise would be thought of as skillful play.

    BHVR used recoil to make Trickster "skillful." PC hardly felt the recoil at all, but it made him unplayable on console. The difference between an analog stick and mouse is not a small thing. If BHVR turns the Ghoul into a skill-shot killer, it'll kneecap console killers but PC with precision mouse aiming will be fine. They'll dominate with him and say it's okay because he takes skill, the same argument used with Nurse, and the Ghoul will require more nerfs to things like speed, distance, stun time, etc. if PC is to actually feel it.

  • Unequalmitten86
    Unequalmitten86 Member Posts: 518

    I agree with you and the hard truth is that console players make up a huge amount of players. I have always said console should be matched with console to level things out. I actually understand what you are explaining without even playing the Ghoul. It reminds me if Alien Tail.whip it is atrocious on console but smooth as butter on PC. The 360's too the pc players get and consoles are to clunky to pull that off. It does seem with each update the console lag gets worse.

  • lettuchia
    lettuchia Member Posts: 607
    edited April 6

    Wanna tell me how or? Kaneki isn't super strong? Kaneki isn't easy? Chucky isn't strong? Chucky isn't easy? Xenomorph was nerfed on the ptb? The answer to all of these is "no," there's not much else I could say