http://dbd.game/killswitch
Kaneki need hard nerf
Why did the developers allow Kaneki to hit survivors through walls and structures?
This killer is extremely poorly balanced. When you gain distance because you played well, you're instantly punished because he catches you with 1 dash, even though he has 3 in total... it's a shame. A sad moment for the Dead by Daylight community..
Answers
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Yea the hitscan through walls and ceiling has to be fixed it creates very easy situation where you have no chance to avoid the hit.
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He doesn't need a nerf or hard nerf. What's the issue? Its the hitscan hitting around walls, corners and pallets. Then again hitscan means instant hits. However, survivors don't understand this, so fix the hitbox. Boom Done.
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You know they wont because its hardcoded
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Hitscans aren't hard coded. This isn't 2016 when they were upbringing the game.
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I disagree with title, i dont want him to be skullmerchant. Imagine 4.6, with no power and 40m Terror radius. This is what you want?
About catching up its fine by itself,but his Recovery time is busted. (No space for surviviors to make a move)
This is his main design and it should not be changed in any way. (Imagine blight who cant turn? Or billy who cant too. This will be shame.)
I dont talk about its autoaim, this is busted.0
