What else we need to nerf in the Ghoul? (Besides autoaim)
Question, for you. Besides auto aiming, what aspect of his ability is the most dishonest? Which should be nerfed?
What else we need to nerf in the Ghoul? (Besides autoaim) 42 votes
Comments
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Maybe Ghoul need some tweaks, but his playstyle is fine.
What tweaks we might get? What do you think?
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Maybe Ghoul need some tweaks, but his playstyle is fine.
Add on adjustments, maybe removal of deep wound, or changing it so it only applies it to injured survivors. Maybe a 15% shorter range
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The biggest issues are:
Just how free the free injury is. They won't be getting rid of that, but it should be nerfed.
The speed with which he can vault pallets.
How easy it is to break a pallet and catch up for a free hit before the survivor can reach another pallet or window. This one is map dependent and the hardest to solve.
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All his kit should be nerfed!
Sorry I can't be more specific. I haven't played him because he's behind a paywall.
But I'm sure the people who paid for him are going to be objective about what's best for the game and the character
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He is an M1 Legion with Dash. What nerfs do you need for such killer?
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His free injury is a gimmik.
One you figure out that he has nothing reliable to get you down in loops you'll see how weak he is. He is also extremely map dependent killer.
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Maybe Ghoul need some tweaks, but his playstyle is fine.
just reduce the range of the injure leap and don't hold the survivors in place during the animation and i think he is fine.
I don't know much about his add-ons though as i haven't played him enough.1 -
Maybe Ghoul need some tweaks, but his playstyle is fine.
The speed with which he can vault pallets (while enrage). (By itself base pallet vault speed with ability isnt a problem, its recoveries is the problem 1,5 total seconds! Which means he dosent care, you wont make it. Cuz 1 sec pallet vault in Enrage.)
My thoughts to make enrage worth it.I thought that this will be a good idea to make it chargable like Oni's aility/2 perfect injuries and 3 unperfect. Kagune mark protects survivior from being injured once again for 45 sec/
Before it he will have only 2 leaps, so this wont be a problem to loop him as M1.
So this will make his power a lay low, and make it to charge, means surviviors will know when he got his fast vaults.
Add a map wide sound when he got his enrage. Its just too easy to get, so alert for surviviors will make a job for em easier.
Timer for Enrage is the same max 45 sec. (Timer start when animation ends, or add aditional 5 sec)
Engrage cant be refilled, for every action he will do with his leap in Enrage he will lose seconds. (3 for leap, 5 for vault. 10 for grab attack, or cancel) Or make it refillable, so sruviviors better stay with deep wound to weak him faster. Or he could wait untill marks will count down, and then enter his enrage/
Changes to the animations.(After getting hit with ability) He drink the blood, then wipes his mouth like after basic attack.
(Gets engrage) He drink the blood, snapping his finger and plays same enrage animation as usual.
(Then says:"Its my turn!" This will be the signal that he is stronger now.)
With his apcoming tweaks this will be perfect change to make him less opressive in chase. Yes he can get his Enrage, but its 2-3 surviviors within 90-135 sec which mean 1-2 or even 3 gen will be done/ And if it costs to use, he will think twice to Enter it/.In short there a lot can be done. Without changing his ability to the roots/
Post edited by LordHeXaGoN on0 -
Maybe Ghoul need some tweaks, but his playstyle is fine.
Try new apron addon. This wil be like on PTB so
you will feel slowdown after cancel, and might ask not to change it.Post edited by LordHeXaGoN on0 -
Maybe Ghoul need some tweaks, but his playstyle is fine.
I paid, and played AS and AGAINST. I can be objective. (If dude paid and playing only Kankeki, this dude cant be objective.) This isnt quite me, i love kaneki. I want to save him, make more better or original, fair at the end.
Nerfing and dont looking into the kit can be a problem for people who dont play killers. (This people cant be objective as well.)
Only who playing both sides should decide what to do. (But we as well only listen one side crying.)
We will get Tweaks soon, so dont worry. Thanks for the honest comment.0 -
Engrage pallet vault
Shorter range on bite, smaller hit box to land it, don’t immobilize the survivor on bite to let them get more distance and finally slow down the enraged vault speed since it’s too fast atm. I think this is a good start and we should go from there and see if he needs more after. You could even throw in removing the Deep Wounds if you want. This stuff would weaken them without lessening their fun to play.
Increasing the cooldown on his mobility or slowing his recovery after sliding/canceling could both very easily make him feel bad to play and relegate the ability to nothing more than map traversal.
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Maybe Ghoul need some tweaks, but his playstyle is fine.
I noticed that he after HF1 stops for a second when pallet vault right after survivior. Before hf 1 he didnt do that.
This work only if he catch sruvivior after vault, if while it wont work.0 -
I was lead to believe they were cool because they could swing and block vaults etc.. I rarely see this happen because they don't need to as they get cheap hits and downs left and right. I purchased them but won't play them as on survivor they are horrid unless you have a good loop right next to you.
Lots of tweaks but that not my job. Make it so a crumb of skill or brain cells are required.
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Engrage pallet vault
Enraged pallet vault
Probably the enraged timer, considering it pauses when you carry survivors, it's easy to just chase the survivor you mark to stay enraged forever.
Slide time and or ability cancel cooldown.
Yamori's Mask add-on, Hinami's Umbrella add-on.-1 -
Maybe Ghoul need some tweaks, but his playstyle is fine.
They are, on both sides. Just because he easy to play, u think like that. But its not quite true. Tweaks is coming, so we ll see.
Tweaks it will be or Skillmerchanting nerfs/0 -
Maybe Ghoul need some tweaks, but his playstyle is fine.
I didnt noticed that umbrella literally do anything useful, just because of 2 sec cooldown after leap. 0,2 sec isnt quite value to equip this addon on. If there would be 2,5 sec cooldown, there is other question. (Still be wothless, for me.) Coffee or range addon more usefill than that.
Yamori's mask agree…
So a lot of people beg to not touch his slide or cancel, so this will hurt his playstyle then.And i made a post where asked to make Enrage with timer and it need to be filled to activate. No one likes it so this wont happend.1 -
Maybe Ghoul need some tweaks, but his playstyle is fine.
I agree he can be map dependent but His main strength is catching up. That's the thing which makes him strong, You'd need to be against JRM style loopers for him to look weak.
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IDK Ghoul is fine
Ghoul already got significant nerfs to pallet counterplay. While I agree his autoaim is abhorrent, the playstyle of the killer is completely fine. (By that, I tested that if you stand on the edge of a high place such as second floor railing in rpd, any outside map with a hill, or something along those heights, you can actually HIT that person on the second floor while YOU are on the first floor. That's just… not okay.)
Remember when yall said blight was OP? I do.
Remember when yall said vecna was OP? I do.
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IDK Ghoul is fine
How about nothing it’s not necessary, You need to just learn to loop, mind game and stealth.
Gen rush The Ghoul and stop asking for more handholding from mommy behaviour jeez.
We are allowed strong killers it shouldn’t just be Nurse and Blight.
I’ve beaten The Ghoul before any nerf happened just fine in solo q many many times, His first nerf was fine but his 2nd has been nothing but unjustified.
Just play both sides and get better, You can outplay any killer if you do.Stop asking for more handholding it’s a horror game.
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Maybe Ghoul need some tweaks, but his playstyle is fine.
This shouldnt be neither blight nor nurce nor ghoul nor anyone else.
Every killer should be like a trapper, so we have balance.
And then nobody will complain that killers are so shtrong.
Dont care, soon we will have only chase anyway.
One survivior at a time.-1 -
IDK Ghoul is fine
he's fine
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I feel like if Kaneki is going to be doing leap > cancel > M1, then there needs to be a bit more counterplay for the survivor. Other killers like Blight, Wesker and Nurse are fine, as survivors generally have some ability to guess where the killer is going to land and path away from that area. When the killer misses, they get slowed down. But with Kaneki, he lands and just 115's into an M1.
I think the ability to cancel mid-leap should stay, as it's skill expression for a character that otherwise wouldn't have all that much. But some more counterplay should be introduced to balance it out.
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Maybe Ghoul need some tweaks, but his playstyle is fine.
All they need to do is nerfing the hitscan injury ability. If this aspect feels fairer he will be a lot more enjoyable to play against.
They should also reduce the time needed to mend while affected by the mark, so people get less frustrated about mending.
Lastly a small quality of live change, lower the minimum required distance for leaping.
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IDK Ghoul is fine
Dude what are you on about.
If every Killer was like trapper, Every killer would never stand a chance against 85% matches even more Killer would get stopped.
Honestly with that ideals you seem to only favour survivor role.Stop asking for nerfs and more handholding and play both sides.
Nurse and Blight can still get crushed if you use your head and stop relying on the mainstream builds that swf use or streamers use.And actually play both sides then you will be able to predict any killer or survivor player.
Jeez stop with the handholding it’s a Horror game after all.1
