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A suggestion for skull merchants rework

iXasper
iXasper Member Posts: 1
edited April 2025 in Feedback and Suggestions

I wanted to propose an idea for Skull merchants rework as the one described in the designer preview is unsatisfactory to alot of skull merchant players as it takes away from her trap/reconnaissance killer playstyle. So I designed an alternative which I would like to put forward for the devs to see!

My rework concept focuses on bringing together a unique kit which changes depending on whether you are in chase or not. Her drones will behave differently depending on whether you're actively in a chase or not. I also wanted to remove some of the frustrations that survivors experience with getting two-tapped. So i thought we make her a more intel focused trap killer who's playstyle changes from passive intel when out of chase to being more tactical in chase as well as forcing survivors to think about how they loop.

https://docs.google.com/document/d/1oxobPR9BoNVtsPBebHwzVG_pb5XWs15wavZxPKe1Z54/edit?usp=drivesdk

It is all written in this Google doc so that I'm not over-bulking this forum post

I am gladly willing to answer any and all questions regarding this concept.

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