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A few suggestions to make ghoul better

Kaneki is a really good and fun killer to play, but there's one thing that surprising me: his vaulting speed during enrage mode when he latches to survivor remains untouched. It's basically scamper 2.0 which is feels unfair from survivor's perspective and kinda boring from killer's.

So, what i want to suggest is:

1. Remove vaulting speed modifier when enraged.

2. Add 2 m/s movement speed bonus during Kagune leap while enraged (wich is equal fresh coffee add-on bonus).

3. Reduce minimum leap distance from 5 m to 1 m or even 0 m.

Probably the most skillful and cool thing that you can do as the Ghoul is leaping in front of survivor and body block pallet or window, but without m/s bonus from coffee it's very hard to pull of because you are simply too slow and making it possible only with an add-on is a bad thing (it's not the first time we're encounters with this problem when the killer gets access to some cool plays only when you're equip specific add-on), also minimal distance restriction makes him more clunky when playing tiles and other filler pallets and not allowing him to play tiles properly. I think this changes will allows ghouls to play in more interesting way rather than just "scampering" the pallet and gets free hits and the killer it self will be feels pretty good to play. What do you think about it? Maybe i miss something? I hope the dev team will not pass this post and share some option on it. Thanks for attention!

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Comments

  • Langweilig
    Langweilig Member Posts: 3,235

    The second and the third would be a massive w.

  • Stibfa
    Stibfa Member Posts: 136

    I would be down for this, ive been using Coffee honestly every single game on top of sachet because body block ken p much needs them. the min distance defo needs to be lower but i think going less then 3m would have negative side effects. Also can we Just remove the aim assist on the m2 already, its making me wiff more then anything

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 413
    edited April 2025

    The enraged vault is not unfair, I have no problem with this, just like I've seen several survivors I've played against having no problems too. The counter to this is basically the same as the counter to an anti-pallet killer. If you read it correctly and see that he's going to raise his tentacles, you just greed the pallet. He will have to cancel the power and get a slowdown giving you a chance to get aroubd the pallet again.

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 283
    edited April 2025

    (I will be using pictures to help make my comment more readable)

    The enraged vault doesn't need a nerf. The killer is pretty balanced overall after the latest nerfs (I still wish they didn't reduce his dash range by 2m and instead just reduced the range in which he can grab onto survivors by that amount, but oh well)

    Any reduction to the vault speed would be detrimental to the character. He needs to vault fast because his power is nonlethal. If you make him slower he's just a Legion that injures far more slowly and moves around the map more quickly.

    image.png


    Let's take Wesker for example.

    Wesker can down you with M2, Kaneki cannot. So the compensation Kaneki has is a faster vault in order to M1 you since he can't M2 you at loops. It just takes time to adapt and learn which loops he can catch you at by doing this and which he cannot. It's actually quite binary unless he's Hasted or you're Hindered. It takes time to map it out.

    It just takes time to learn where to kite him towards. If the enraged vault means he can catch you with the M1, that just means you can't run that loop while he's enraged and while he can see you to vault at you. And as @Daniel_Silva04 said, you have the option of greeding the pallet to take advantage of the slowdown while his power is out. It's a mindgame. Will he wait for you to drop the pallet and try to vault into you? Or will he ignore the pallet and try to hit you? This is what makes DBD interesting even after all these years for many people.

    image.png

    There ARE loops wide enough where his enraged vault does not lead into an eventual M1. My point is just that it takes time to figure out which loops you should or should not run while he is enraged. The vault speed is the way it is because he needs to M1 you. Wesker's vault is slower because he can M2 you, so they slow down his vault to prevent him from just abusing it to catch you with an M1 if you're outmaneuvering his power around a pallet.

    It wouldn't make any sense balance-wise if Kaneki's enraged vault was too slow because you'd just play Wesker instead. There are fundamental reasons why Wesker's vault takes longer and Kaneki's is shorter.

    If Kaneki's enraged vault was any slower there'd be no reason to use it most of the time. Just play Wesker instead. They don't want to make another Legion where the power is 99% useless in the loop itself. They don't want to make another C or B tier killer.

    image.png

    Also keep in mind that Ghoul is a chase killer. They're not a stealth killer or a pressure killer. The ONLY thing Ghoul can do is chase. So if you nerf their ability to chase, you're ruining the character holistically. The enraged vault would be OP on Ghostface because he can also sneak and oneshot you. Ghoul MUST chase you and MUST M1 you.

    Comparing the enraged vault to Scamper is also disingenuous because chucky could crawl under pallets whenever he wanted to. Kaneki needs to be enraged, have line of sight of you, and needs to be direct opposite of a window or pallet to you, and it needs to be his first dash because the second/third will damage you instead of vaulting (unless the target is marked.)

    image.png
  • s1nt4k
    s1nt4k Member Posts: 3

    Maybe but it's too cheap. All i want to do with this post is attract people to make coffee's speed apart of his base kit even partially would be great. As a compromise, i've suggest to decrease hindred strength from direct latch