http://dbd.game/killswitch
Can we please address the weskers dash hit box problems with map environments
Everytime I play as and against mastermind, the Killer tends tk dash into obstacles that should allow them to slide off & stop at others, I just had a match where wesker dashed into a wall and slid off instead of stopping while stopping on a corner where, visibly, wasn't even close to, and stopped him entirely instead of sliding off. Idk if it's the invisible walls, or the big hit box wesker has, but this is getting unfair and making skillfull plays on tight corners impossible to play on because of these messed up interactions with the sliding on walls thay should just stop him entirely while stopping on others that should just cause him to slide off, idk if people talked about this at all but it's a big issue with wesker right now, and should be looked into