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Something xenomorph should have had is what springtrap got

KingOfDoom55
KingOfDoom55 Member Posts: 329
edited May 28 in Feedback and Suggestions

What I mean by this, is stealth, springtrap (after seeing and playing the ptb), doesn't give away his location during or after the door teleport, making it a Suprise attack by springtrap as TheMrHeadache mentioned in his recent video but the xenomorph can't, which is a very good question, the xenomorph is a steathly creature at heart and the flame turrets having motion trackers up to 40 meters completely gets rid of that, since springtrap is allowed to do this but the xenomorph can't, then what's the logic behind this? Why Should the xenomorph, who is known for ambushing and stealth, gets stripped away from the one thing that it's primarily known for from its series? This gets me to the point:

Add motion trackers as a separate item that only locations flame turrets and xenomorph at a limited range between 20-28 meters

Or

Get rid of the motion tracker within the flame turrets, if springtrap is allowed to have undetectable after leaving doors and surprise/ambush people, why can't the xenomorph (by lore) is known for that? Or at the very least, make undetectable bypass the flame turrets motion tracker, bc the flame turrets bypasses undetectable if a xenomorph player were to use it at all, which, again, takes away any and all stealth and surprise due to the constant beeping that the xenomorph is near

Yes, I do know that springtrap has a more direct approach to being discovered compared to the xenomorph but it's not constant from what I've seen due to how limited the amount of times you can do it before the battery runs out, which strips that advantage against springtrap away, just saying

Post edited by KingOfDoom55 on
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  • KingOfDoom55
    KingOfDoom55 Member Posts: 329

    And before people say "well, it still gives the xenomorph some surprise because it doesn't give away their direct location" yes, I know this is the case, but that's not the reason for this, it's the fact that it gives away the general location of how close xeno is and how constant it is is why xeno. In game, isn't stealthy much as it should be, now that they allowed springtrap to pull this off, it's only fair xenomorph gets to have the stealth, by taking the Motion tracker from the flame turrets away or implement it as a separate item with reduced range for detection that puts control stations on cooldown just as it would with taking flame turrets