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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Feed back to the Devs on the Killer: Springtrap

Feedback on the Fire Axe power:
- i see what you guys were doing with the power which was very successful since the weight on the axe makes it a unique weapon. Which also makes the killer have such a high skill celling for this power so good job. Although i feel like there could be some adjustments that could help the killer and also increase his high skill celling which could make people play him more. first adjustment is increasing the distance of the axe being thrown:

Two different ways of adjusting the axe power that would either work:

1)
Make so the killer has a option on how short or far the axe is thrown, similar to huntress.
- If the person wants to do short throws over jungle gyms or walls, than you gotten release the axe quickly
- If the person wants to do longer throws, than hold the axe longer (limited distance but at least longer than 15m)

2)
Keep the arc height, but please make the distance of the arc longer.

- So i think its like 15m right now, so make it like 30-40m longer.

Addon Buff: Freddy's Hat
- make the weight of the axe 50-30% instead of 100% since it sucks and as of a high skill celling for a range killer,
spring trap should be more relied on his range ability rather than a m1 killer with speed addons.

Feed back on the Security System power:
- I really love the teleportation power and its probably my favorite designed teleportation power. security room of walking through looks cool and all the teleportation animation looks great, but there's some things that need to be adjusted or fix if its a bug.

1) Smoother animation:
-
The amination is not smooth when the killer comes out of the door with the survivor grabbed. It has to be smoother similar to when dredge is inside a locker and grabs the survivor out of it

2) Adjustment that gives the reason for a survivor to reveal the killer from cameras:- Survivors have been not using cameras that much in game, to fix this. When Springtrap comes out of the door and become undetachable for 30 seconds. Revealing the killer from cameras could instead get rid of undetachable status.

3) Nonfictions on doors:
-
I see more people not use the door for teleportation and instead just use speed addons to use as of going across the map faster. Like the speed addon is great for chasing, but the door teleportation should be as of important when traveling, which is why i think teleportation power should be buff. What could be added is:

When your in the security system realm and deciding what doors to select, there could could be other clues for decision making:
- Springtrap gets killer instinct when a survivor is using the security cameras on the door

- Springtrap gets killer instinct when a survivor is near the doors (10-15m)

Final Thoughts:
Overall, I feel like these adjustments, changes and buff can help Springtrap as a killer. By making him more consistent of his awareness and just in general. Makes him feel more rewarding and fun to play from doing short shots over walls and way further shots since this killer is range.

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