http://dbd.game/killswitch
The Problem of New Killers having way better Powers than past Killers.
So here is a big problem I have seen BHVR is running into, its a huge gap in design and love that the New Killers get, but that they old Killers dont have anymore. We are all supposed to believe that each Killer is equally balanced and are fun to play against, but the problem is the New Ones are born with a Silver spoon in their behind.
New Killers have multiple ways to express your skill, multiple forms, instant attack from range, speed debuffs that affect when Survivors vault. Everything they have at their disposal is smoothly designed and frosted so much you wont need to eat for days.
Old Killers instead have clunky powers, with power control design flaws that make it obtuse to play them efficiently. At times you are fighting your controls to win.
It just isn't fair. And it hurts Killer variety!
BHVR please do a review of old Killers and compare it to the current and last year of Killers and Ask why are some of them so delicious to play and while are others a chore to play?
To me, its clear that some of your design teams are frosting up these Killers better than other teams, and that means you should practise more cross-functional collaboration or cross-team coordination between them to ensure quality of future releases.
But also you need another team, to go back in your past update old Killers more, give old Killer's powers more frosting. You know like you did Hillbilly.