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Xenomorph changes by TheMrHeadache & some personal additions

Both videos by Headache provides good ideas to both Survivor and xenomorph sides when it comes to these changes and both videos containing these changes should at least be considered or at least in some form, a suggestion for future xenomorph changes.

Both videos contain some interesting and rather balanced ideas for xeno changes, as he talks about the motion tracker, stealth, Killer props ect, but something I wanna add to this is

Add acid blood as a base kit ability & buffing the time that it's active or how it activates in some way

&

Allow undetectable to no longer allow the xenomorph to be detected by the motion trackers within flame turrets

Video 1 (has a section for xeno even tho it's mainly a springboi video):

Video 2:

Tagged:

Comments

  • CatInDisguise
    CatInDisguise Member Posts: 5

    I agree with Mr.Headache in his video. The changes he proposes seem reasonable while not overtuning the Xenomorph. While im all for buffing acidic blood addon, i dont think adding it as basekit will improve expierience while playing Xeno. It will only add frustration for unexpierienced surviovors (which already struggle against xeno) while being situational at best (at least from my expierience while using the addon without having a whole build centered around it). However im all for the undetectable change for xeno. Making the turrets dont beep while xeno is undetectable will actually make him the ambush killer he was supposed to be since hes undetectable in tunnels and will enable some funny builds with undetectable perks.

  • KingOfDoom55
    KingOfDoom55 Member Posts: 360

    I feel like acid blood needs a buff bc 20s is a short time & once ppl know that you have it, it becomes impossible to use due to people predropping on xeno

  • KingOfDoom55
    KingOfDoom55 Member Posts: 360
    edited June 2025

    At most for acid blood, I think it should be increased to 30 or 40s or doesn't go away after it being used or it allowing people to go down instead of deep wounding, bc as of now, acid blood is kinda useless due to it giving little to no value, and even if it does, like I said b4, ppl will start predropping more

    In general, acid blood needs a buff so it's actually worth Being an Iridescent addon, not too powerful, but still useful to make a difference like most other Iridescent addons do

  • piplup55
    piplup55 Member Posts: 106
    edited June 2025

    i'm not taking any suggestions seriously from a man that complained about "getting out of power too often" (when the xeno changes were proposed and applied to the ptb) because in normal gameplay he only gets out of power "2 or 3 times a day". brother maybe that's exactly why xenomorph needed some changes so that it getting out of power became something normal in a match.

    i may be biased cause i hate xenomorph in dbd with a passion, but i certainly don't want it to get buffed unless it gets some kind of rework.