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How would yall set xeno & springtrap apart from eachother?

Let's be honest, springtrap does everything xeno does but WAY better with no built in counter to their direct power aside from being revealed, unlike the xenomorph who gets the stealth element taken away due to 41m motion tracker despite having undetectable & having that same thing kick the xeno players out of their power, springtrap is literally just a better xenomorph, so, that comes to the question, how would yall make the power for the animatronic or xenomorph different from eachother?

My Idea (don't take it so seriously please, people do that for no reason), is a add a facehugher that kills a Survivor, and spawns a ai controlled new born xenomorph that roams the trail, but doesn't hook or use tunnels or damage anything

Or

Get rid of flame turrets altogether

Or

Give xenomorph the acid blood addon as a base ability with a longer duration & the ability to down or something, that would at least set them both apart in someway while making a seemingly low pick rate character more viable to choose (increasing their pick rate) those are the ideas I have, but what about you guys?

Do yall have any ideas or suggestions that you'd do if you could make the too different & not just a "this guy can do whatever I can but better" situation?

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