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Botany Knowledge needs reverted.

TiredDBDenjoyer
TiredDBDenjoyer Member Posts: 59
edited June 21 in Feedback and Suggestions

I've been running this perk while playing Survivor since Killer queues are abysmal and new Botany is just plain absurd. Being able to run a blue or purple Med-Kit with Gel Dressings and Self Adherent Wrap in addition to Streetwise and Botany and be easily be able to get 2 FULL SELF HEALS with no heal speed penalty at all in addition to around half a heal on another teammate is ridiculous. And even when you run out of Med-Kit charges, you still get to heal all your teammates 50% faster for free.

Ordinarily I'd say this buff is neat and I like putting more tools in the hands of solo queue players, but with how many healing perks that have been getting added and buffed lately it just feels impossible to have people injured when they're out of chase for more than 20 seconds if you're not running a full anti-heal build.

Also, the reason why I'm saying Botany needs reverted and not nerfed is because if the heal speed on it were to be nerfed, this would disproportionally nerf some more niche (and arguably more fair) healing builds as well like Self-Care + Botany or Strength in Shadows + Botany. So unless Med-Kits are planned to have their self-healing penalties increased even further, something here needs to change that isn't Botany's heal speed.

New Botany is also especially brutal against M1 killers, especially if you run something like Duty of Care + Overcome with it that pretty much always ensures you will be able to take a free hit for a teammate that's being tunneled out and waste TON of the Killer's time for essentially no time investment from you, all the while your two teammates still get to work on generators like nothing else is happening for free.

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