http://dbd.game/killswitch
Botany Knowledge needs reverted.
I've been running this perk while playing Survivor since Killer queues are abysmal and new Botany is just plain absurd. Being able to run a blue or purple Med-Kit with Gel Dressings and Self Adherent Wrap in addition to Streetwise and Botany and be easily be able to get 2 FULL SELF HEALS with no heal speed penalty at all in addition to around half a heal on another teammate is ridiculous. And even when you run out of Med-Kit charges, you still get to heal all your teammates 50% faster for free.
Ordinarily I'd say this buff is neat and I like putting more tools in the hands of solo queue players, but with how many healing perks that have been getting added and buffed lately it just feels impossible to have people injured when they're out of chase for more than 20 seconds if you're not running a full anti-heal build.
Also, the reason why I'm saying Botany needs reverted and not nerfed is because if the heal speed on it were to be nerfed, this would disproportionally nerf some more niche (and arguably more fair) healing builds as well like Self-Care + Botany or Strength in Shadows + Botany. So unless Med-Kits are planned to have their self-healing penalties increased even further, something here needs to change that isn't Botany's heal speed.
New Botany is also especially brutal against M1 killers, especially if you run something like Duty of Care + Overcome with it that pretty much always ensures you will be able to take a free hit for a teammate that's being tunneled out and waste TON of the Killer's time for essentially no time investment from you, all the while your two teammates still get to work on generators like nothing else is happening for free.
Comments
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Not only reverted but nerfed. Jack of all trades, like healing wouldnt be fast enough already.
→ Revert efficiency on medkit
→ Reduce healing from 50 % fo 10 %
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This perk would be literally useless. Horrible idea.
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Yeah, it's very strong, but I wouldn't say it's more broken that what we already have.
2 full heals, with 2 perks. Seems just as a worse instaheal medkit to me.7 -
You can get the 2 full heals without Streetwise, I'm just running Streetwise to get the extra Med-Kit charges for my teammates.
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If you want selfheals with perks, then it didn't really change at all.
When we talk about medkits, you need Gel Dressings, which is iri addon and at that point just use syringe…
I like that I can use it simply with default medkit with no addons for 1 quick heal and then it helps me heal others. The annoying builds with it, didn't really change that much imo.2 -
Wouldn't because all healing perks need massive nerfs. Why add ons offer 5 % heal speed and perk does 50 %? Like seriously.
Botany: 50 % → 10 %
Desperate measures: 20 % → 3 %
Do no harm: 50 % → 10 %
We'll make it: 100 % → 20 %
Empatic connection: 35 % → 7 %
Circle of healing: 100 % → 40 %
Reactive healing: 50 % → 25 %
Solidarity: 70 % → 35 %
Inner healing: 10s → 20s
And much more. Healing got out of hand already. I wouldn't mind making self healing bit better, but healing others in 4-6s is just ridiculous.
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Huh? The hell are you talking about? The problem is with only 1 perk, you can get 2 full solo heals faster than the regular heal speed, aka it would be slower to have your teammates heal you instead of just healing yourself, which should just never be the case. This was the whole reason Med-Kits got reworked a couple years ago because if self-heals are too fast, then it leads to a gigantic time efficiency issue for most of the Killer roster, especially the ones without mobility or map pressure. Not to mention this perk just entirely eclipses Do No Harm at this point because they give the same heal speed bonus except Botany is always active and it applies to yourself. Also not to mention that you could get a quick full heal from this med-kit and still run a syringe with it, in addition to something like Desperate Measures to give yourself a ridiculously fast syringe on top of a fast regular self-heal. This perk provides too much value in pretty much every way because it has literally no downside now.
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Say you don't play Survivor at all without saying you don't play Survivor.
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I play a lot of survivors, that's how I know how absurd the healing is.
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i see no reason botany needs a revert, ever since self healing was nerfed it didn't need the efficiency penalty are we forgetting the reason it had that penalty in the first place? it was at a time of pre nerf medkits and boons and both those got destroyed so botany had no reason to stay the way it was
if you got a medkit out of a chest and you had botany you were screwed this is not fair at all and only made the perk useful for altruistic heals but then you could just run we'll make it or smth and get better value.
pls stop having knee jerk reactions to everything whenever a new perk or a buffed perk gets released people scream it's op for no reason then they get heavily nerfed before we even see how they effect matches and then never get seen again we don't need more terrible perks.
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With those same two perk slots, you could get infinite heals with self care/strength in shadows + botany knowledge
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"Knee jerk reactions" dude I've been running this perk in every Survivor match I've played since the patch came out, I'm telling you it's not healthy for the game lol. I literally heal myself in less time than it takes for the Killer to hit me most of the time, even when they have something to apply mangled. It's ridiculous.
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Yea and then self care - 5% of the og healing speed haha
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Btw, he is the guy that mentionned :
- When chase begin survivor suffer exposed for 60s, once down or time elapses, goes on cooldown for 20s.
as a perk idea
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oh and these ones too
- When the last gen is remaining all generators will be blocked for 120s. You are granted undetectable for the duration.
- Scourge hook: Happy haloween - when survivor is unhooked from a scourge hook 30s timer starts. If you down any survivor within that time they will be moriable by your hand.
- Hex: Filled by stone - anyone injured will suffer broken status effect untill totem is cleansed.
Just plain terrible perks idea.
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I'm so tired of seeing this @TiredDBDenjoyer you can literally bring bandages with pre QoL Botany and still get your quick heal out of it without the need of any additional perks.
This is just QoL, Medkits already have efficiency debuffs built in for self heals to stop self heal builds getting out of control. A perk designed for healers shouldn't be punished just because you want to get 2 and a bit heals out of your medkit with or without the buff.
If you want to nerf self healing, bring your attention to suture, and if that gets nerfed they better put base self heal skill checks back to where they were (its only a percent difference or so but there was no reason to nerf healing skill checks without addons).0 -
Yes, and?
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which didn't change at all… that's exactly same
Only difference is you can use medkit now to get 1/2 heals faster. You can also use street wise and built to last for even more
but sounds like a lot of resources to use, where outcome is not really better what you can do already with different builds.
Is it strong? Yes
Is it broken level strong? Not in my opinion0 -
I agree. I don't have a problem with the Botany buff. I prefer running Self Care + Botany because it's so consistent and lets me bring a medkit with max heal speed to heal teammates instead of myself.
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Go see your post on the killer perks idea. Only 1/6 idea that you mentionned would have been balanced
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