New Original Killer: The Primate

The Primate Lore: she's a gorilla that was experimented upon, making her a bit more intelligent, but a lot more agressive, and bizarre looking. Obviously killed the whole research team, then got snatched by the entity.

Primary power: Grab

You can grab things, like dropped pallets, breakable walls, maybe dropped survivor items, and survivors themselves. The survivor grabbed this way does not lose any health states (yet). The list of grabbable items should be a bit bigger, so add killer specific objects randomly to the map. To make it more fun, it could be items from other killers, like bear traps, the box, tv etc, so the survivors get a bit bamboozled at match start. Grabbing should have lets say a 1.5 second animation, and while holding anything, have the base carrying speed of 110.

Throw

When you have a grabbed item/survivor in your hand, you can throw them, like a huntress hatchet. Survivors thrown this way work similarly to Wesker throw. So if a thrown survivor hits a wall or another survivor, they lose a helath state. You can hit survivors by throwing objects, or survivors at them obviously. Pallets and breakable walls get destroyed, while killer specific objects remain at impact area. Note: you can throw carried survivors as well. When doing so, struggle meter fills up twice the amount compared to simply dropping. After throwing, play a ~2 sec animation of the killer hitting its chest and roaring, like gorillas do. After throwing, Grab goes on CD.

Grab has a 20 sec CD, which increases when throwin pallets or breakable doors by 100%.

Secondary power: Jump

It's a fast jump, maybe around 5 meters long depending on curve/height, almost no windup, with lets say 10 sec cooldown. You can jump over obstacles, anything smaller than a Nemesis. This includes pallets and windows, so even on indoor maps this can be of some use. Hitting a survivor with the jump grabs them, even a downed survivor, with a shorter animation. Then the throw ability can be used as usual.

-------------------------------

Perks:

Perk 1: Dominance

When missing an attack (basic OR special attack as well), every survivor within 4 meters of you scream, and are exhausted for 6/8/10 seconds. 10 sec cooldown maybe to avoid problems.

Perk 2: Focused rage

When initiating a chase with more than 2 people, one of them randomly becomes the obsession. Get 10% haste towards the obsession for 30 seconds.

Perk 3: Natural/Environment friendly

Gain a token every 30 seconds. For every token, you can spawn a crow, or the map dependent version of a crow at your location. No cap needed IMO.

Tagged: