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Hawkins, Plague, and other anti-accessibility things

To preface, Hawkins is by far my most played map, by a serious margin, every 1/3 games is Hawkins, on killer or survivor. I physically cannot play on the green side of the map, it gives me insane headaches because of the filter. If I load in on killer I can't even go near the gens on that side nor the survivors, recently it hasn't even been worth trying to fight against them. On survivor I have to hope I don't spawn on that side and if I am pushed in that direction in a chase I am forced to just stop moving and take a down to avoid seriously hurting myself in the long run, and obviously I can't leave every single one of these games with them being so common without being completely suspended from a game I enjoy.

Meanwhile Plague, while not common in the slightest, I also completely cannot play against, the audio or sight of the vomit causes me to get nauseous, and while I can leave these games (sometimes), why is there not an option to change both the sound and visual to just not vomit.

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Comments

  • Lixadonna
    Lixadonna Member Posts: 691

    I was going to make a post on this. I have a friend who would want to try Dead by Daylight. But because The Plague exists he can't. He can't handle looking or hearing vomiting people.

  • IrisLP
    IrisLP Member Posts: 94

    They can't change the Plague's vomit for the same reason that there's no "anti-clown" mode for people who suffer from coulrophobia (and a likely remote anti-arachnophobia mode, if the rumors are true). If they made any of those changes, they'd start asking for the same thing for other game features.

    As sad as it sounds, the reality is that if you don't see yourself capable of playing against something like this, then you have to either DC or simply not play the game. The options are there, unfortunately, and without sounding mean, you can't be thinking about the dislikes or phobias of each player.

    Are there other games that have these mechanics? Yes, but they're generally single-player, or if it's in a group, it's not against a main character. That is, for example, the most common case: arachnophobia in Lethal, the spider is an enemy but not a main one and can be ignored. The Plague, The Clown, and if they made a spider enemy, they would be main characters. And adding an option to "not be drawn against a clown or plague" isn't possible because the queues for killers are long, and over time, people would ask (they already do) to have a mode that allows them to dodge certain lobbies, and due to the gameplay, that's not going to happen.

    Besides, doing all that would cost the company money... Personally, I don't like clowns and I do DC every time I have to fight one. Fortunately, I almost never encounter clowns, lol, so my penalty doesn't increase.

  • Valimure
    Valimure Member Posts: 257

    This type of stuff is much more difficult to change in a competitive PvP game than it is in single player or co-op games. While accessibility is great and I encourage it whenever possible, unfortunately there are going to be cases where it's just not possible to make things that are going to be accessible to everyone, especially in the video game industry.

    How would you suggest changing something like Plague to make it more manageable for you, without changing the core animations?

  • Scarlett1111
    Scarlett1111 Member Posts: 154

    The animation itself can almost be entirely avoided by just looking away, for me it ends up being the color and sounds. The constant gagging and the green on the ground afterwards is what does it. I don't care if I'm playing at a disadvantage especially when she is as rare as she is currently, but they could easily have a setting that turns the sounds off and changes the color and I would be completely fine.

  • Scarlett1111
    Scarlett1111 Member Posts: 154

    If DBD is really striving to be a "competitive" game like how the devs are pushing it then they seriously need accessibility in place for these things. If not for the players, but for the watchability of it. Lots of PVP games have accessibility options that range from small aim assist to cod outright putting outlines on a enemy if you have the setting turned on for visibility reasons. There is no reason other than ableism that phobias cannot be contained in this game. Clown does absolutely nothing a typical clown would do, why is there any reason he needs to look like one too? Plague is very obviously Egyptian based and could have her entire kit be swapped to some sort of bug (locusts is thrown around a lot) and it wouldn't change anything from her design. The same way that maps do not need an obnoxious filter over them when it is known those are causes of headache flare-ups. On the same topic, obviously the "dark and ominous" setting isn't exclusively what they are going for now that there is a brightness filter in the game. Forcing someone to take a penalty because of something out of their control is absolute madness and shouldn't never exist in any game period.

  • UnicornMedal
    UnicornMedal Member Posts: 1,925

    The reality is that the game is the way that it is. But considering how strongly these features have been requested for years and years, I really don't see why they can't be taken into consideration. At the very least, something that blurs/changes the color of certain things and deletes sound cues.