Survivor rank system
Comments
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@Slayer said:
For example how about not rewarding them for unhooking since that is simple and doesnt take any skill.Then repairing gens should also give no pip points. And running out of the exit gate. Basically, the Evader category is the only thing that really requires kill if you put it that way.
I'd prefer the pipping system to be bloodpoint-related again. And for that, remove the 8k bloodpoint cap per category (keep the total limit of 32k).
What do you think about that?
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@Slayer said:
I liked recent change for survivors to make it harder to pip. Good call. How about further changes in that direction? For example how about not rewarding them for unhooking since that is simple and doesnt take any skill. Let people to play with equally skilled playersThere were changes ?
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Lol what?
Its already harder to pip as survivor than killer, and killers complain about queues in red ranks so.....0 -
@Master said:
@Slayer said:
I liked recent change for survivors to make it harder to pip. Good call. How about further changes in that direction? For example how about not rewarding them for unhooking since that is simple and doesnt take any skill. Let people to play with equally skilled playersThere were changes ?
Yes i think so. Patch that came along with spirit or so made it for survivors to pip a bit harder
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@NoShinyPony said:
@Slayer said:
For example how about not rewarding them for unhooking since that is simple and doesnt take any skill.Then repairing gens should also give no pip points. And running out of the exit gate. Basically, the Evader category is the only thing that really requires kill if you put it that way.
I'd prefer the pipping system to be bloodpoint-related again. And for that, remove the 8k bloodpoint cap per category (keep the total limit of 32k).
What do you think about that?
Yeah okay but gens are different the more you do the more closer you to win. I mean you do something that progress the game ( you take risk etc) while unhooking is something that can be given for free and most people just rush hooks to pip when they realize that they wont be able to complete all gens.
Your idea can work too but i really think that unhooking should be way less rewarding0 -
@Slayer said:
@NoShinyPony said:
@Slayer said:
For example how about not rewarding them for unhooking since that is simple and doesnt take any skill.Then repairing gens should also give no pip points. And running out of the exit gate. Basically, the Evader category is the only thing that really requires kill if you put it that way.
I'd prefer the pipping system to be bloodpoint-related again. And for that, remove the 8k bloodpoint cap per category (keep the total limit of 32k).
What do you think about that?
Yeah okay but gens are different the more you do the more closer you to win. I mean you do something that progress the game ( you take risk etc) while unhooking is something that can be given for free
Doing gens and saving teammates is not that different. Both help the survs winning the game. Both can be risky for the surv, depending on the circumstances. Both can be easy points, depending on the circumstances.
The Evader category really is the only one that requires skill. But it can't be the only category to give survivor pip points. If it was, everyone (who wants to rank up) would just run around the killer and ignore the other tasks.
Rewarding survs with points in every category is supposed to encourage them to play the game how it should be played.
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@The_Crusader said:
Lol what?Its already harder to pip as survivor than killer, and killers complain about queues in red ranks so.....
No, no it is not.
- In 9 minutes: Repair 2 gens, unhook 2 players— +1. (G,S,G,B)
- In 9 minutes: Repair 1 gen, unhook 3 players + heal one— +1. (S,S,I,B)
- In 9 minutes: Repair no generators, get no unhooks, but get chased for 60 seconds— -0. (-,S,B,G)
[Bronze, Silver, etc.]
I'm convinced it is impossible to depip without getting Tombstone/pieced or Mori'd in the very beginning if you so much as try an ounce, or your team throws your rank for you and lets you hang as the first hooked player or because the killer is throwing their rank with yours and face-camps.
If they had a -2 penalty (-3 to leavers), and bump the +1 requirement to 10 Emblem points while lowering the +2 from 14 to 13, I think it'd better reflect. As follows:
- 0-4 = -2
- 5-7 = -1
- 8-9 = -0 (S,S,S,S/G — what I'd consider a decently-bad game)
- 10-12 = +1
- 13+ = +2 (G,I,I,S — because Evader Stealth is a wonky category)
This way, game leavers/derankers will work their way back to 15 rapidly as they want (less thrown matches for people who actually want to play), bad players will derank until at-rank with bad killers, average players may slowly rank up until their killers are keeping at-rank, and good players won't find it difficult to get +2's against killers they are superior to and +1 for normal gameplay.
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Damon22441 said:
@The_Crusader said:
Lol what?Its already harder to pip as survivor than killer, and killers complain about queues in red ranks so.....
No, no it is not.
- In 9 minutes: Repair 2 gens, unhook 2 players— +1. (G,S,G,B)
- In 9 minutes: Repair 1 gen, unhook 3 players + heal one— +1. (S,S,I,B)
- In 9 minutes: Repair no generators, get no unhooks, but get chased for 60 seconds— -0. (-,S,B,G)
[Bronze, Silver, etc.]
I'm convinced it is impossible to depip without getting Tombstone/pieced or Mori'd in the very beginning if you so much as try an ounce, or your team throws your rank for you and lets you hang as the first hooked player or because the killer is throwing their rank with yours and face-camps.
If they had a -2 penalty (-3 to leavers), and bump the +1 requirement to 10 Emblem points while lowering the +2 from 14 to 13, I think it'd better reflect. As follows:
- 0-4 = -2
- 5-7 = -1
- 8-9 = -0 (S,S,S,S/G — what I'd consider a decently-bad game)
- 10-12 = +1
- 13+ = +2 (G,I,I,S — because Evader Stealth is a wonky category)
This way, game leavers/derankers will work their way back to 15 rapidly as they want (less thrown matches for people who actually want to play), bad players will derank until at-rank with bad killers, average players may slowly rank up until their killers are keeping at-rank, and good players won't find it difficult to get +2's against killers they are superior to and +1 for normal gameplay.
As survivor you depip if you get camped out.
You depip if the killer gets looped all game by someone else and then camps you out with Noed at the end.
Doube pipping is much harder as survivor. You need unhooks but that depends on how many hooks the killer can get, and you're competing with 3 other people for those hooks.
You need good chases. What if you get chased late though and all the pallets are gone? Or the killer is laggy and you take some bs hits?
I find I can just play the game as killer and do well. As survivor a safety or single pip can normally be managed but I feel you sometimes need to force yourself to play in a certain way to win. You cant just have your goal of doing gens and going out of the exit, you have to force yourself to rush unhooks befote the other survivors get them or purposefully get the killer to chase you.0 -
@The_Crusader said:
Damon22441 said:@The_Crusader said:
Lol what?
Its already harder to pip as survivor than killer, and killers complain about queues in red ranks so.....
No, no it is not.
* In 9 minutes: Repair 2 gens, unhook 2 players— +1. (G,S,G,B)
* In 9 minutes: Repair 1 gen, unhook 3 players + heal one— +1. (S,S,I,B)
* In 9 minutes: Repair no generators, get no unhooks, but get chased for 60 seconds— -0. (-,S,B,G)[Bronze, Silver, etc.]
I'm convinced it is impossible to depip without getting Tombstone/pieced or Mori'd in the very beginning if you so much as try an ounce, or your team throws your rank for you and lets you hang as the first hooked player or because the killer is throwing their rank with yours and face-camps.If they had a -2 penalty (-3 to leavers), and bump the +1 requirement to 10 Emblem points while lowering the +2 from 14 to 13, I think it'd better reflect. As follows:
* 0-4 = -2
* 5-7 = -1
* 8-9 = -0 (S,S,S,S/G — what I'd consider a decently-bad game)
* 10-12 = +1
* 13+ = +2 (G,I,I,S — because Evader Stealth is a wonky category)
This way, game leavers/derankers will work their way back to 15 rapidly as they want (less thrown matches for people who actually want to play), bad players will derank until at-rank with bad killers, average players may slowly rank up until their killers are keeping at-rank, and good players won't find it difficult to get +2's against killers they are superior to and +1 for normal gameplay.As killer it's so easy to 2 pip. Even having a poor game you can still safety pip. It's really hard to depip as killer.
As survivor you depip if you get camped out.
You depip if the killer gets looped all game by someone else and then camps you out with Noed at the end.
Doube pipping is much harder as survivor. You need unhooks but that depends on how many hooks the killer can get, and you're competing with 3 other people for those hooks.
You need good chases. What if you get chased late though and all the pallets are gone? Or the killer is laggy and you take some bs hits?
I find I can just play the game as killer and do well. As survivor a safety or single pip can normally be managed but I feel you sometimes need to force yourself to play in a certain way to win. You cant just have your goal of doing gens and going out of the exit, you have to force yourself to rush unhooks befote the other survivors get them or purposefully get the killer to chase you.
In lower ranks ranking up is far more easy as killer, but that changes once you reach higher ranks and the game time significantly drops.
But it must be harder for BOTH sides to pip, ranking system is a joke atm
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Master said:
@The_Crusader said:
Damon22441 said:@The_Crusader said:
Lol what?
Its already harder to pip as survivor than killer, and killers complain about queues in red ranks so.....
No, no it is not.
* In 9 minutes: Repair 2 gens, unhook 2 players— +1. (G,S,G,B)
* In 9 minutes: Repair 1 gen, unhook 3 players + heal one— +1. (S,S,I,B)
* In 9 minutes: Repair no generators, get no unhooks, but get chased for 60 seconds— -0. (-,S,B,G)[Bronze, Silver, etc.]
I'm convinced it is impossible to depip without getting Tombstone/pieced or Mori'd in the very beginning if you so much as try an ounce, or your team throws your rank for you and lets you hang as the first hooked player or because the killer is throwing their rank with yours and face-camps.If they had a -2 penalty (-3 to leavers), and bump the +1 requirement to 10 Emblem points while lowering the +2 from 14 to 13, I think it'd better reflect. As follows:
* 0-4 = -2
* 5-7 = -1
* 8-9 = -0 (S,S,S,S/G — what I'd consider a decently-bad game)
* 10-12 = +1
* 13+ = +2 (G,I,I,S — because Evader Stealth is a wonky category)
This way, game leavers/derankers will work their way back to 15 rapidly as they want (less thrown matches for people who actually want to play), bad players will derank until at-rank with bad killers, average players may slowly rank up until their killers are keeping at-rank, and good players won't find it difficult to get +2's against killers they are superior to and +1 for normal gameplay.As killer it's so easy to 2 pip. Even having a poor game you can still safety pip. It's really hard to depip as killer.
As survivor you depip if you get camped out.
You depip if the killer gets looped all game by someone else and then camps you out with Noed at the end.
Doube pipping is much harder as survivor. You need unhooks but that depends on how many hooks the killer can get, and you're competing with 3 other people for those hooks.
You need good chases. What if you get chased late though and all the pallets are gone? Or the killer is laggy and you take some bs hits?
I find I can just play the game as killer and do well. As survivor a safety or single pip can normally be managed but I feel you sometimes need to force yourself to play in a certain way to win. You cant just have your goal of doing gens and going out of the exit, you have to force yourself to rush unhooks befote the other survivors get them or purposefully get the killer to chase you.
In lower ranks ranking up is far more easy as killer, but that changes once you reach higher ranks and the game time significantly drops.
But it must be harder for BOTH sides to pip, ranking system is a joke atm
Killers rank up from low ranks too fast. This boosts lesser experienced killers against 1000+ hour survivors and then theybhave a miserable time
Survivors get camped out and lose pips which makes it a chore to get out of green ranks, which just aren't fun to play at all due to potato teammates and killers who circle the hook all game.
Plus with survivors ranking up slower you get worse queue times at high rank killer.0 -
@The_Crusader said:
Damon22441 said:@The_Crusader said:
Lol what?
Its already harder to pip as survivor than killer, and killers complain about queues in red ranks so.....
No, no it is not.
* In 9 minutes: Repair 2 gens, unhook 2 players— +1. (G,S,G,B)
* In 9 minutes: Repair 1 gen, unhook 3 players + heal one— +1. (S,S,I,B)
* In 9 minutes: Repair no generators, get no unhooks, but get chased for 60 seconds— -0. (-,S,B,G)[Bronze, Silver, etc.]
I'm convinced it is impossible to depip without getting Tombstone/pieced or Mori'd in the very beginning if you so much as try an ounce, or your team throws your rank for you and lets you hang as the first hooked player or because the killer is throwing their rank with yours and face-camps.If they had a -2 penalty (-3 to leavers), and bump the +1 requirement to 10 Emblem points while lowering the +2 from 14 to 13, I think it'd better reflect. As follows:
* 0-4 = -2
* 5-7 = -1
* 8-9 = -0 (S,S,S,S/G — what I'd consider a decently-bad game)
* 10-12 = +1
* 13+ = +2 (G,I,I,S — because Evader Stealth is a wonky category)
This way, game leavers/derankers will work their way back to 15 rapidly as they want (less thrown matches for people who actually want to play), bad players will derank until at-rank with bad killers, average players may slowly rank up until their killers are keeping at-rank, and good players won't find it difficult to get +2's against killers they are superior to and +1 for normal gameplay.As killer it's so easy to 2 pip. Even having a poor game you can still safety pip. It's really hard to depip as killer.
As survivor you depip if you get camped out.
You depip if the killer gets looped all game by someone else and then camps you out with Noed at the end.
Doube pipping is much harder as survivor. You need unhooks but that depends on how many hooks the killer can get, and you're competing with 3 other people for those hooks.
You need good chases. What if you get chased late though and all the pallets are gone? Or the killer is laggy and you take some bs hits?
I find I can just play the game as killer and do well. As survivor a safety or single pip can normally be managed but I feel you sometimes need to force yourself to play in a certain way to win. You cant just have your goal of doing gens and going out of the exit, you have to force yourself to rush unhooks befote the other survivors get them or purposefully get the killer to chase you.
I dont care how easy it is to rank up as killer im talking about survivor here . Killer plays alone he doesnt rely on anyone so it doesnt matter how easy it is to rank up as killer
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Hooking for Killers should also not be rewarded. It is simply the same action - pressing "Space" in front of a hook.
Same logic - same bullshit outcome.
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Aven_Fallen said:
Hooking for Killers should also not be rewarded. It is simply the same action - pressing "Space" in front of a hook.
Same logic - same bullshit outcome.
But yeah lets reward them way less for hooking and more for taking down. Same logic - good outcome0 -
@The_Crusader said:
As survivor you depip if you get camped out.You depip if the killer gets looped all game by someone else and then camps you out with Noed at the end.
Doube pipping is much harder as survivor. You need unhooks but that depends on how many hooks the killer can get, and you're competing with 3 other people for those hooks.
You need good chases. What if you get chased late though and all the pallets are gone? Or the killer is laggy and you take some bs hits?
I find I can just play the game as killer and do well. As survivor a safety or single pip can normally be managed but I feel you sometimes need to force yourself to play in a certain way to win. You cant just have your goal of doing gens and going out of the exit, you have to force yourself to rush unhooks befote the other survivors get them or purposefully get the killer to chase you.
"Doube pipping is much harder as survivor." If this is a point you want to make, my reduction from 14 to 13 points would help in that regard. Also, since it is actually a lot easier to not lose pips in the current system it's only a matter of time before a survivor reaches higher (lower?) ranks.
"Or the killer is laggy and you take some bs hits?" The dedicated services should help in this soon, and the onus is on the player in the lobby to understand and accept the menu ping displayed or leave to prevent such awfulness.
"... you sometimes need to force yourself to play in a certain way to win." This is my issue with high-rank killers. Being a merciless, uncaring, unforgiving, and unfun killer to the survivors will get you into Red ranks, but... at the cost of 4/5 of the player experience. Maybe even your own.
"you have to force yourself to rush unhooks befote the other survivors get them or purposefully get the killer to chase you." Actually, I avoid the killer at all costs and nearly 2 pip every game achieving a Silver in Evader (it's really "Chaser" since "Avoider" isn't actually rewarded that much) from merely getting a couple of smart unhooks, doing about 2/3 gens a match, and escaping or lasting 9 minutes. My typical match has me getting G/S,G/S,G/I,S — between 9 and 13 points (a +1 nearly every match). You don't need Evader if you do LightBringer. You don't need to worry about Unbroken if you last at least 9 minutes. Getting chased for a long time or winning (long) chases is pretty much bonus points to me and players similar to me.
Again, the only way to depip, it seems, is to be camped or left for dead by your team— forces outside of the player's skill that is an unfortunate factor in the current system. I'm really not sure how to go about negating this factor. Maybe make rewards for ranking up (as killer) so they are perhaps pressured a little to not camp, or to unhook safely, instead of a "congrats, this was your rank, now you're back here! Do it again "?
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Damon22441 said:
@The_Crusader said:
As survivor you depip if you get camped out.You depip if the killer gets looped all game by someone else and then camps you out with Noed at the end.
Doube pipping is much harder as survivor. You need unhooks but that depends on how many hooks the killer can get, and you're competing with 3 other people for those hooks.
You need good chases. What if you get chased late though and all the pallets are gone? Or the killer is laggy and you take some bs hits?
I find I can just play the game as killer and do well. As survivor a safety or single pip can normally be managed but I feel you sometimes need to force yourself to play in a certain way to win. You cant just have your goal of doing gens and going out of the exit, you have to force yourself to rush unhooks befote the other survivors get them or purposefully get the killer to chase you.
"Doube pipping is much harder as survivor." If this is a point you want to make, my reduction from 14 to 13 points would help in that regard. Also, since it is actually a lot easier to not lose pips in the current system it's only a matter of time before a survivor reaches higher (lower?) ranks.
"Or the killer is laggy and you take some bs hits?" The dedicated services should help in this soon, and the onus is on the player in the lobby to understand and accept the menu ping displayed or leave to prevent such awfulness.
"... you sometimes need to force yourself to play in a certain way to win." This is my issue with high-rank killers. Being a merciless, uncaring, unforgiving, and unfun killer to the survivors will get you into Red ranks, but... at the cost of 4/5 of the player experience. Maybe even your own.
"you have to force yourself to rush unhooks befote the other survivors get them or purposefully get the killer to chase you." Actually, I avoid the killer at all costs and nearly 2 pip every game achieving a Silver in Evader (it's really "Chaser" since "Avoider" isn't actually rewarded that much) from merely getting a couple of smart unhooks, doing about 2/3 gens a match, and escaping or lasting 9 minutes. My typical match has me getting G/S,G/S,G/I,S — between 9 and 13 points (a +1 nearly every match). You don't need Evader if you do LightBringer. You don't need to worry about Unbroken if you last at least 9 minutes. Getting chased for a long time or winning (long) chases is pretty much bonus points to me and players similar to me.
Again, the only way to depip, it seems, is to be camped or left for dead by your team— forces outside of the player's skill that is an unfortunate factor in the current system. I'm really not sure how to go about negating this factor. Maybe make rewards for ranking up (as killer) so they are perhaps pressured a little to not camp, or to unhook safely, instead of a "congrats, this was your rank, now you're back here! Do it again "?
So I evade and do gens, he appears around the corner as I finish the last gen and NOEDs me. Due to NOED he camps me out while the rest run around in circles near the door.
I'm pretty sure I depipped for that. My only choice would have been to force a chase earlier? But it defeats the idea of playing stealthy. I thought nit being seen doing gens and getting out was the way to win but it seems its not the best way to pip which is where the problem is.
So now I play more for pips and go for more unhooks, but everyone competes for unhooks for this reason which leads to more rushed unhooks which is an issue itself.0 -
@Slayer said:
Aven_Fallen said:Hooking for Killers should also not be rewarded. It is simply the same action - pressing "Space" in front of a hook.
Same logic - same bullshit outcome.
Hooking for killers requires to down survivors which takes skill
But yeah lets reward them way less for hooking and more for taking down. Same logic - good outcomeThe initial action of hooking someone has 0 Skill. It is just pressing Space.
I really love how stupid arguments can be and that people cannot handle, if someone uses the same stupidity to prove them wrong...
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Aven_Fallen said:
@Slayer said:
Aven_Fallen said:Hooking for Killers should also not be rewarded. It is simply the same action - pressing "Space" in front of a hook.
Same logic - same bullshit outcome.
Hooking for killers requires to down survivors which takes skill
But yeah lets reward them way less for hooking and more for taking down. Same logic - good outcomeThe initial action of hooking someone has 0 Skill. It is just pressing Space.
I really love how stupid arguments can be and that people cannot handle, if someone uses the same stupidity to prove them wrong...
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The_Crusader said:Master said:
@The_Crusader said:
Damon22441 said:@The_Crusader said:
Lol what?
Its already harder to pip as survivor than killer, and killers complain about queues in red ranks so.....
No, no it is not.
* In 9 minutes: Repair 2 gens, unhook 2 players— +1. (G,S,G,B)
* In 9 minutes: Repair 1 gen, unhook 3 players + heal one— +1. (S,S,I,B)
* In 9 minutes: Repair no generators, get no unhooks, but get chased for 60 seconds— -0. (-,S,B,G)[Bronze, Silver, etc.]
I'm convinced it is impossible to depip without getting Tombstone/pieced or Mori'd in the very beginning if you so much as try an ounce, or your team throws your rank for you and lets you hang as the first hooked player or because the killer is throwing their rank with yours and face-camps.If they had a -2 penalty (-3 to leavers), and bump the +1 requirement to 10 Emblem points while lowering the +2 from 14 to 13, I think it'd better reflect. As follows:
* 0-4 = -2
* 5-7 = -1
* 8-9 = -0 (S,S,S,S/G — what I'd consider a decently-bad game)
* 10-12 = +1
* 13+ = +2 (G,I,I,S — because Evader Stealth is a wonky category)
This way, game leavers/derankers will work their way back to 15 rapidly as they want (less thrown matches for people who actually want to play), bad players will derank until at-rank with bad killers, average players may slowly rank up until their killers are keeping at-rank, and good players won't find it difficult to get +2's against killers they are superior to and +1 for normal gameplay.As killer it's so easy to 2 pip. Even having a poor game you can still safety pip. It's really hard to depip as killer.
As survivor you depip if you get camped out.
You depip if the killer gets looped all game by someone else and then camps you out with Noed at the end.
Doube pipping is much harder as survivor. You need unhooks but that depends on how many hooks the killer can get, and you're competing with 3 other people for those hooks.
You need good chases. What if you get chased late though and all the pallets are gone? Or the killer is laggy and you take some bs hits?
I find I can just play the game as killer and do well. As survivor a safety or single pip can normally be managed but I feel you sometimes need to force yourself to play in a certain way to win. You cant just have your goal of doing gens and going out of the exit, you have to force yourself to rush unhooks befote the other survivors get them or purposefully get the killer to chase you.
In lower ranks ranking up is far more easy as killer, but that changes once you reach higher ranks and the game time significantly drops.
But it must be harder for BOTH sides to pip, ranking system is a joke atm
Killers rank up from low ranks too fast. This boosts lesser experienced killers against 1000+ hour survivors and then theybhave a miserable time
Survivors get camped out and lose pips which makes it a chore to get out of green ranks, which just aren't fun to play at all due to potato teammates and killers who circle the hook all game.
Plus with survivors ranking up slower you get worse queue times at high rank killer.0 -
NoShinyPony said:
@Slayer said:
@NoShinyPony said:
@Slayer said:
For example how about not rewarding them for unhooking since that is simple and doesnt take any skill.Then repairing gens should also give no pip points. And running out of the exit gate. Basically, the Evader category is the only thing that really requires kill if you put it that way.
I'd prefer the pipping system to be bloodpoint-related again. And for that, remove the 8k bloodpoint cap per category (keep the total limit of 32k).
What do you think about that?
Yeah okay but gens are different the more you do the more closer you to win. I mean you do something that progress the game ( you take risk etc) while unhooking is something that can be given for free
Doing gens and saving teammates is not that different. Both help the survs winning the game. Both can be risky for the surv, depending on the circumstances. Both can be easy points, depending on the circumstances.
The Evader category really is the only one that requires skill. But it can't be the only category to give survivor pip points. If it was, everyone (who wants to rank up) would just run around the killer and ignore the other tasks.
Rewarding survs with points in every category is supposed to encourage them to play the game how it should be played.
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@Slayer said:
NoShinyPony said:@Slayer said:
@NoShinyPony said:
@Slayer said:
For example how about not rewarding them for unhooking since that is simple and doesnt take any skill.
Then repairing gens should also give no pip points. And running out of the exit gate. Basically, the Evader category is the only thing that really requires kill if you put it that way.
I'd prefer the pipping system to be bloodpoint-related again. And for that, remove the 8k bloodpoint cap per category (keep the total limit of 32k).
What do you think about that?
Yeah okay but gens are different the more you do the more closer you to win. I mean you do something that progress the game ( you take risk etc) while unhooking is something that can be given for free
Doing gens and saving teammates is not that different. Both help the survs winning the game. Both can be risky for the surv, depending on the circumstances. Both can be easy points, depending on the circumstances.
The Evader category really is the only one that requires skill. But it can't be the only category to give survivor pip points. If it was, everyone (who wants to rank up) would just run around the killer and ignore the other tasks.
Rewarding survs with points in every category is supposed to encourage them to play the game how it should be played.
Let them progress less when they do gens etc and more when they chasing. Even if people going to progress only in Evade emblem and another emblem that progress for surviving that still is a better idea. People still going to play normally
As I wrote some posts above, I'd prefer to remove the emblem system and make the pipping system bloodpoint-related again. And for that, the 8k bloodpoint cap per category should be removed (while keeping the total limit of 32k).
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