http://dbd.game/killswitch
i can now say with confidence: the punishement for "go next" people doesnt work
about 18 hours ago i played against a guy who ran into me, t'bagged literally in my face. then off'ed themselfes on hook (brought in a luck offering).
RIGHT NOW i played against the same dude doing the same thing again.
so yeah i feel very confinced that the systems punishement doesnt work.
Comments
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Well yes. It's currently disabled. It wasn't working properly and was punishing people for the wrong reasons.
2 -
The occurences of go next are far less since the new self unhook mechanic.
I have experienced 2 games with offerings (on about 20 games played), and none of the survivors gave up.
Before someone was giving up 1 out of 3 games.
Now if someone is tilted and logs to grief, nothing can really stop them but that's very rare.
Overall the system is very welcomed and improved greatly my solo Q experience.
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I have seen survivors give up way less, so I wouldn't say changes are not working…
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Because the system banned people who died too early for several reasons:
→ Were tunneled
→ Were new
→ Had kobe build that failed
→ Entire team died too fast
This is why a lot of people got banned multiple times for early loss without anything that tide to go next.
2 -
This was bright up repeatedly, years before this patch. While it's a nice idea on paper, you really aren't able to force people to stay in the match if they don't want to.
Unfortunately, bad actors will find a way, up to and including just sitting on a gen missing skill checks. (Which, for the record, can also be valid gameplay -the only play- if T3 tombstone Myers is standing behind you).
The dc penalty is now mostly kill switched although the 4% still being removed and a couple other things in match are still there.
The system they put in place when 9.0 launched was way overtuned and punished a huge number of people with false positives. It shouldn't have ever been live. It shouldn't have gotten past the "let's think about the ramifications of this" phase.
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