i can now say with confidence: the punishement for "go next" people doesnt work

about 18 hours ago i played against a guy who ran into me, t'bagged literally in my face. then off'ed themselfes on hook (brought in a luck offering).

RIGHT NOW i played against the same dude doing the same thing again.

so yeah i feel very confinced that the systems punishement doesnt work.

Comments

  • pigslittlepet
    pigslittlepet Member Posts: 553

    Well yes. It's currently disabled. It wasn't working properly and was punishing people for the wrong reasons.

  • Adrien
    Adrien Member Posts: 145

    The occurences of go next are far less since the new self unhook mechanic.

    I have experienced 2 games with offerings (on about 20 games played), and none of the survivors gave up.

    Before someone was giving up 1 out of 3 games.

    Now if someone is tilted and logs to grief, nothing can really stop them but that's very rare.

    Overall the system is very welcomed and improved greatly my solo Q experience.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,387

    I have seen survivors give up way less, so I wouldn't say changes are not working…

  • Elan
    Elan Member Posts: 1,811

    Because the system banned people who died too early for several reasons:

    → Were tunneled

    → Were new

    → Had kobe build that failed

    → Entire team died too fast

    This is why a lot of people got banned multiple times for early loss without anything that tide to go next.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 3,129

    This was bright up repeatedly, years before this patch. While it's a nice idea on paper, you really aren't able to force people to stay in the match if they don't want to.

    Unfortunately, bad actors will find a way, up to and including just sitting on a gen missing skill checks. (Which, for the record, can also be valid gameplay -the only play- if T3 tombstone Myers is standing behind you).

    The dc penalty is now mostly kill switched although the 4% still being removed and a couple other things in match are still there.

    The system they put in place when 9.0 launched was way overtuned and punished a huge number of people with false positives. It shouldn't have ever been live. It shouldn't have gotten past the "let's think about the ramifications of this" phase.