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Ghost Face buff idea
Ragna_Rock
Member Posts: 206
Thinking that in order to bring this killer into a better position he needs some new additions to his kit not just minor buffs as he is arguably the worst killer in the game.
- I think a darkness effect like dredge's darkness event while in night shroud would add way more to his stealth factor and help him on open maps.
- I think he should get a small "teleport" where he can appear behind certain objects like a tree, a car or a rock so he can stalk behind. This would be really helpful as an M1 killer walking across the map is very bad and wastes a ton of time and just appearing behind something would add to his over playstyle and jumpscare factor.
- Also a few QOL additions to help him like hooked survs cannot reveal and neither can downed survs. Some of the browns should just be base kit like headline cut-outs, walleye's matchbook and "Philly".
- To prevent a certain playstyle if he stays too close to the hook in night shroud it will deactivate and it will be accumulative so going "in and out" will stack up for every separate and individual hooking event. (15 second grace period to move away)
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Comments
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My wishlist after 10k hours of mostly playing Ghostface.
- After 4 successful marked stabs, gain the ability to throw the knife once.
- While crouched and in Night Shroud, the Ghostface will not trigger chase.
- Accrued stalk points do not drop off on injury. (All accrued stalk points drop off when put into the dying state)
- All reveal progress is instantly lost when losing sight of the Ghostface while Night Shroud is active (Current time to reveal is 1.5 seconds).
- Add slight speed burst when revealed.
- Make directional indicators more accurate when in the process of being revealed.
- Cut cooldown of Night Shroud in half on successful marked stab.
- Make effects of current 'Chewed Pen' and 'Lasting Cologne' base kit (Increases reveal time for dying/hooked survivors to 3 seconds).
- New Chewed Pen: Marked targets become blind for the duration of the mark.
- New Lasting Cologne: For 80 seconds, survivors injured while Night Shroud is active take 1 second longer to reveal the Ghostface.
- Cinch Straps: Night Shroud remains active after successful 'Silent Stab' scoring events. (Putting survivors into the dying state ends Night Shroud)
- Marked Map: After performing the damage generator function, survivors within 10 meters of the affected generator will have their locations revealed for 3 seconds upon the next interaction with the affected generator.
- Victim's Detailed Routine: (In addition to it's current effect) For 80 seconds, generators being repaired by marked survivors will be highlighted in Yellow and marked survivors receiving or performing healing will have their locations revealed.
- Night Vision Monocular: (In addition to it's current effect), auras of all survivors within 10 meters of the revealing survivor are shown for 5 seconds.
- Telephoto Lens: (In addition to it's current effect) stalking has no range limit.
- While Night Shroud is active, if a survivor is 'stalkable,' their portrait will animate to indicate they are 'stalkable' (unintended marking can be extremely detrimental).
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