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New Killer Idea: The Druid

Legion5252
Legion5252 Member Posts: 4
edited July 8 in Creations

Overgrowth: When the power bar is full, press the active ability button to block all vault locations and upright pallets within 20 meters for 5 seconds.

Perks:

Hex: Twisted Roots: All survivors have 10% hindered and see this totem's aura when within 36/32/28 meters.

Adaptive Resistance: Whenever you are stunned or blinded, gain a token, up to 15/20/25. For each token, stun duration is reduced by 3% and blind duration is reduced by 2%.

Scourge Hook: Venomous: Survivors who are unhooked from scourge hooks become exhausted and gain blindness for 30/45/60 seconds

Iridescent Add-ons:

Evergreen needles: Overgrowth's radius is set to 8 meters. Overgrowth lasts 10 seconds longer.

Iridescent vines: Survivors hit while Overgrowth is active gain 45% hindered for 2 seconds

Post edited by Legion5252 on
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Comments

  • Deadman7600
    Deadman7600 Member Posts: 412

    Tbh I think this is a bit overtuned.

    working from this premise I'd probably adapt it like this.

    Overgrowth: When the power bar is full gain a charge (up to 4). Holding the active ability button gives you access to your powers, press secondary ability button to toggle between them.

    Wall of thorns: select a vault location or a pallet, if a survivor interacts with it your thorny vines will punish them. either removing a health state from healthy survivors or putting an injured survivor into deep wounds. (cooldown 20 seconds) (effect lingers for 10 seconds)

    Bloom of Bane: place a bed of flowers, if a survivor walks over it a noxious pollen is released immediately, if a survivor walks through the pollen they become hindered for 3 seconds. (15 second cooldown) (Traps remain until either the number of traps has exceeded 8 or a survivor walks over/scorches them) (pollen cloud remains for 4 seconds)

    Choral Growths: place carnivorous vines on a wall, if a survivor walks past the vines they will be attacked and scream, activating killer instinct for 4 seconds and giving them the detected status effect for 30 seconds. Once a survivor is detected, they become downable by wall of thorns and the pollen cloud now gives them 3% more hindered. (cooldown 60 seconds) (Choral Growths remain until the number of growths exceeds 2 or they are manually disabled)

    perks:

    Hex: twisted roots: every time a survivor vaults a window they gain 7% hindered for 3/4/5 seconds. The aura of this totem is visible within 24 metres

    Adaptive resistance: Whenever you are stunned or blinded gain a token up to 12. For every pallet stun and blind duration is reduced by 1%/2%/3%.

    Scourge Hook: Venomous: Survivors who are unhooked from scourge hooks become exhausted and gain blindness for 10/15/20 seconds. Survivors who unhook a hooked survivor on a scourge hook become exhausted for 20 seconds and gain blindness for 30/45/60 seconds.

    Don't take this the wrong way tho, I didn't make this to insult your idea. I just like to make concepts and I wanted to give my take on your concept of the Druid.