New Killer Idea: The Gator
Power:
Ambush Predator: The Gator starts the match at the maximum stealth power, tier 5. Tier 1 is the minimum. Stealth power gradually depletes while in chase and replenishes when not in chase. Hitting a survivor with a basic attack instantly depletes 1 tier. While in tier 5, The Gator has a movement speed of 4.2 m/s, is 20% visible (80% transparent), and has a terror radius of 8 meters. Each tier lost increases movement speed by 0.2 m/s, terror radius by 8 meters, and visibility by 20%. The red stain is only visible to survivors inside the terror radius.
Crawl: Press the active ability button to crawl. While crawling, you have 15% hindered, your terror radius is reduced by 50%, stealth gain and loss is increased by 50%, and you cannot use basic attacks.
Perks:
Marsh Waters: You have no difficulty in traversing the muddy terrain. Your prey is not so lucky. Whenever a generator is completed, all survivors gain 0.5/1/1.5% hindered for the rest of the trial. This effect stacks.
Locked Cage: They can see their freedom, but they're not out yet. This perk activates when the exit gates are opened. Whenever a survivor is hit with a basic attack, the exit gates are blocked for all survivors for 6/8/10 seconds.
Lurker: The ones you hunt become paranoid and unfocused when they don't know where you are. Survivors outside your terror radius repair generators 3/4/5% slower.
Iridescent Add-ons:
Iridescent Scales: Hindered while crawling is increased to 20%. Crawling allows you to move under pallets.
Bucket of Fish: Stealth can deplete to tier 0. The Gator's aura is visible to all survivors within the terror radius.