http://dbd.game/killswitch
Can we revert this please? ❤️ Thank you kindly.
After several months of testing this new pathway, it just doesn’t feel right. To me it feels clunky and the pull strength of the dog has diminished to almost nothing….which she needs to have to stay consistent for obvious reasons respectfully :)
It felt smoother with Snug pulling survivors back to The Houndmaster vs marked location of a grab. A lot smoother. Some might say “oh well the issue there is he would pull them directly into a pallet”
Well, he does that anyways, and his pull strength is so weak you can’t stop it which isn’t really rewarding after getting a successful dog grab given her skill ceiling.
Some might say “oh bad idea, because he will pull them away from me” well no, he’s doing it right… you just need to go the other direction and you’re good to go.
Snug should always pull the survivor back to the Houndmaster.
This will fix 2 issues in one solution. I do appreciate the devs trying to take the time to come up with ideas 💡 and solutions! Truly appreciated!
However you had it right the first time in regards to particular circumstance. This is all I ask. Thank you so much.
As always happy hunting!! (Or surviving. 🏃) 😅
Comments
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@SoGo Im sorry for the reference but I wanted your thoughts on this? I have a good idea of what you’ll say, but I thought this was interesting.
They had a great idea and intentions, but I like the way they had it the first time.0 -
Having the dog move back to where the grab started, makes it much easier for survivors to figure out which direction the dog will drag them, and they can act accordingly.
If the dog's pull strength is too low, that could be changed independently of the pathing logic. The pull strength could be based on how far the survivor is from the killer, even though the pull direction is based on the dog's previous location.
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”If the dog's pull strength is too low, that could be changed independently of the pathing logic. The pull strength could be based on how far the survivor is from the killer, even though the pull direction is based on the dog's previous location.”
I see what you’re saying and I hear ya!
Could you explain the second part though to me?I am not sure how this would work or function if that makes sense.
The pull strength for sure regardless is way too weak. (Which is why I suggested a revert, but could be due to the fps bug a friend and I discovered. Not sure yet)
I feel like you’re right though.
Thank you again, just trying to understand your logic. :)0 -
I've seen someone demonstrate a bug that allows survivors to reduce the dog's pull strength.
If the dog's pull strength is based off of the distance between the killer and survivor, then the pull strength would be higher when the survivor is farther away, since the dog needs to travel more distance to reach the killer.
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Ah yes, thank you for explaining. I agree 100% that's correct. Its getting abused which is frustrating.
For example this happen to me, based off what you are saying. I will get grabs MILES away from me. I get excited because holy crap! What a snatch ya know?! Then the dog doesn't even pull. In fact the survivor is just pulling the dog away to a survivor or pallet to get free so the reward for a successful grab is minimal in this regard at least. However, if the pull strength was stronger because the I the killer was FAR away when I got that grab, snug should close the distance to help me catch up.
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I feel like Snug dragging people towards the Houndmaster's current location would be ideal, if it can even work properly (I'm not sure with this game tho).
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As someone who plays her, I feel like it's a double edged sword, it going to the marked location has often saved snug from pallet stuns in some cases for me. So I'm kind of torn about it
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I agree 💯 I believe in the devs. I know the game isn’t perfect but I do believe they can do this.
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Oh I totally understand. Truly. ❤️
I’m p100 with her and unfortunately for me, I don’t have that same experience. Snug usually for me gets dragged into resources.Previously though when I had a LOS. I would get the grab far away and snug dragged them right to me closing the distance which helped.
Obviously of course I wouldn’t do it with a pallet there because then he would drag into a pallet for them to get the stun so that would just be silly.
Thank you though I do see your point. Valid thoughts. 💭0 -
Houndmaster is an A tier killer, so yeah, I think buffing her is completely unnecessary.
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I can see it happening honestly, because I still don't understand how the new pathing works LOL I'm guessing it pulls the survivor to the end of the path he was going?
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With all the bugs she has, she is not A tier. She has 3 or 4 game breaking bugs currently.
Also, I didn’t mention buffs... I requested for her power to be fixed.
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The new pathing he just attempts to pull them to the spot where they got grabbed initially, yes.
The pull strength is weak so either way it doesn’t do ya much good. That’s why I I was thinking hahahaha huh! It would be more efficient just to keep it the way we had it.
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The change is intentional, so no, you're actually asking for a buff, not a bugfix.
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It’s a revert. It’s NOT a buff. I’m not asking for the dog to start injuring survivors with every bite. I’m not asking for snug to run at lightning speeds or for him to give me 24/7 feedback on every survivors location.
If I land a successful grab. Pull the survivor to me. Similar function to slinger. I’m not asking for much. Besides, snug was ALREADY doing this. Then they switched it to what it is now for QOL/Buff intentions, while appreciated, I prefer the way they had it.
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I think she is fine, kinda annoying to verse, survivors will complain if they do that since you don't spend your time to get closer and hit them
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Survivors complain anyways…this doesn’t change that. It’s just reverting it back to what it was.
That’s like saying deathslinger shouldn’t reel in targets anymore. It should just keep them in the spot they got shot at because he needs to make up the distance. His harpoon also injures you regardless. (Not hating on him by any means. Just simply drawing out a comparison)
- You can wiggle out of snugs grasp especially if someone takes a hit.
- He only “attempts” to keep you in the spot he grabbed you which usually isn’t close.
- Because of point 2 you can drag snug right to a pallet to set yourself free making it pretty far.
- His pull strength is bogged due to FPS issue so you’re able to move further than you should .
- 5 survivors can set you free.
Just food for thought. Thank you for your comment of course though.
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That explains a lot then, thanks for explaining!
Yeah I don't have as much experience as a p100 so, if you feel she worked better beforehand (Personally I didn't have any problems with it before either) I'm all for it.0 -
fair enough! No problem at all! Here’s a couple examples If you’d like to see.
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Yeah in these situations this seems more optimal for her to confirm hits faster, are the clips sped up when you grab them or is that just how fast snug pulls? I had no idea he could pull that fast if so
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That was just how fast he would pull them back. It really just depends on how far they were when you got the grab. The further away, the stronger the pull back to houndmaster, the less distance away, no nearly as strong.
This was just ideal because normally what happens or at least now is when you get a grab far out. Snug wont pull them to you while another survivor is in your face trying to distract you, take a hit etc. The time you deal with them and get them out of your hair they are free.
Post edited by MechWarrior3 on0
