http://dbd.game/killswitch
finess should be an exhaustion perk
always thought it was yet for some reason its not
you as a killer literally can't counter this, not to mention the fact its bugged and give way more speed
a 60/50/40 cooldown just like every exhaustion perk makes sense to me (maybe less)
an ideas because tbh this is just giving me deja vu to balanced landing
Comments
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Maybe…
But I'd give it 40/30/20 second Exhaustion like Background Player and Smash Hit have, not the usual 60/50/40 seconds.
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Are you having problem with Finesse? It's literally only working when healthy and has a cooldown. Resilience gives you way more value but doesn't have the changed animation. I defienetly think that the effect is too weak to be exhaustion perk. If it's 40 % or more, lets be so, but current 20 % not really.
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im an m1 killer, finess has single handely denied me more hits on windows than any other perk, and res requires you to be injured meaning u are in danger, this thing just activates while u are healthy and cannot be denied or countered by anything and since its not an exhaustion perk u can mix it with other exhaustion perks , and if the effect was weak it wouldn't be the top 10 used perks tbh
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The "while healthy" requirement does give it a counter, anything that makes healing less convenient for Survivors or lets you get an early 1st hit like Undetectable reduces the chance of Finesse providing value.
Making it an Exhaustion Perk would just make it a much, much worse version of Lithe.
One thing that could tie it into Exhaustion instead could be Finesse's cooldown preventing Exhaustion recovery while it's active.
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If it works while injured as well and has higher number I'll be all in. But Finesse is defienetly not a perk I have problem facing.
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What's the issue with a perk being useful in the situation it's designed for? Sure when you whiff it's like omg you lil stinker but that's just DBD. I don't really take issue with the perk playing against it, it serves its purpose and it takes up a perk slot.
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Bro forgot finesse only works while healthy lmao this is killer cope womp womp
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thanks for the amazing input, i hope u ain't one of those survivors who rage quits at 10 seconds because they got a killer they don't like and constantly complains about aura reading being too strong.
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What's the issue with a perk being useful in the situation it's designed for? Sure when you whiff it's like omg you lil stinker but that's just DBD. I don't really take issue with the perk playing against it, it serves its purpose and it takes up a perk slot.
i don't mind a perk being useful, but when i see every single useful and somewhat balanced perk being gutted while other stay broken i start to question things
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i honestly wouldn't even mind even a 20 seconds exhaustion as long as i can counter it, a lot of people don't seem to realize "that window miss or hit" could be the factor of you downing a survivor or not, especially on weaker killers
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I have a strong hate for finesse but making it an exhaustion is probably not the solution
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You can't be serious. This perk already requires you to be healthy and has a cooldown. I'm so tired of every survivor perk having 6 activation requirements. Half the time, you're injured in a match or the killer is able to hit you through the vault anyway.
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any ideas, im curious
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im a bit confused, how is being healthy a requirement, u start healthy, u can heal to healthy in matter of seconds these days
i don't get the point of "being healthy" and if u are not healthy u got resi and there u go, free vault speed in both states, at least with resi it can't completely deny u the hit
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Unless you’re an absolute DEMON in chase, using finesse and resilience together is a bad idea. You’re better off putting on anti-tunnel and aura reading. Spreading out the build.
Resilience is actually a much better perk because it speeds up everything you do. And all you have to do is be injured. Which works out across all killers. (Plague, Ghoul, Legion) which injure you often, rendering finesse useless most of the match.
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